The change is needed, because the previous version emitted multiple ".seh_handlerdata" blocks and GAS isn't able to merge them into one, but will instead only include the first one. This is fixed by generating "asm defines" in the code and pass the line number to the "REACTOS seh" pragma, which is then used to create all handler data by referring to the predefined symbols, that include the line number.
Also the EstablisherFrame parameter passed to the filter/finally function is the original stack pointer, not the frame pointer! Take this into account by passing __builtin_frame_address(0) from the filter context to the global wrapper function, which includes the frame-offset, and use that to recalculate the frame-pointer from the passed in stack pointer.
- Add two missing debugstr_w* helpers. These will be needed for
future winetest syncs.
Note that such change would be unnecessary, would wine/test.h and
wine/debug.h be also updated with latest Wine versions. Indeed,
wine/debug.h is now allowed to be included in wine tests since
wine commit:
```
include: Allow using debug.h in tests.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id c8f338369695d360e021f2cbd82a18b2c0eb1514 by Alexandre Julliard <julliard@winehq.org>
```
- Since our wine/test.h doesn't include wine/debug.h for now, include
instead stdio.h for the time being, in order to get support for
s(w)printf() in tests that don't include stdio.h
These defines assumed that the (v)swprintf functions were the
non-conformant ones (that don't take a 'count' 2nd parameter).
Because of that, use instead the _(v)swprintf functions. However,
those exist only in NT6+. Therefore, redefine these locally
using the _(v)snprintf functions.
NOTE: wine/unicode.h has been removed in wine commit
348eebae872e90a735041a153635d00b01178cfa from July 13, 2022
ReleaseCComPtrExpectZero currently always prints the same line from shellutils.h in the warning which is not very useful. A macro is required for __FILE__ to be correct.
The changes are:
- Do not allocate an additional WCHAR for the terminating UNICODE_NULL, since we already have that accounted for by sizeof(manifest_dirW)
- Use strcpyW intead of memcpy / strlenW, which does the same thing
- Add a define for user_shared_data
This removes all fake apiset forwarders,
and handles apisets inside ntdll.
This is not 100% compatible with how windows does it, but it should be good enough for us.
* [MSVCRTEX] Only include _CrtDbgReport*, if we don't already export them
For some reason clang builds now want the ___chkstk_ms on x64 as well, so add it.
This is already done this way in our stdlib.h. It is needed by GCC 13 C++ headers. The problem happens like this:
- telnet/precomp.h includes fstream from GCC
- fstream includes pthread.h from GCC
- pthread.h includes process.h from ReactOS
- process.h defines _CRT_TERMINATE_DEFINED, but doesn't declare _Exit
- fstream includes cstdlib from GCC
- cstdlib includes stdlib.h from GCC (#include_next)
- stdlib.h doesn't declare _Exit, because _CRT_TERMINATE_DEFINED is defined
- cstdlib uses _Exit
Fix playing wave header multiple times in case the caller requests to do it.
In Windows, it is supported by WHDR_BEGINLOOP and WHDR_ENDLOOP flags (specified together) and dwLoops member of WAVEHDR structure (ususally set to 0xFFFFFFFF (INFINITE constant)).
- Check whenther WHDR_BEGINLOOP | WHDR_ENDLOOP flags are set by the caller.
- If they are, get the amount of times to play the header from WAVEHDR.dwLoops.
- Perform wave header competion only when the loop count is equal to zero. Otherwise, don't do it.
- When the header is entirely committed, in case completion is not needed, reset committed bytes count to the starting value to allow the header play again.
- Decrement loop count in case it isn't set to INFINITE, to mark loop as played correctly. When this count becomes zero, then the playback is finished.
- Get rid from SOUND_OVERLAPPED.PerformCompletion member. Use SOUND_DEVICE_INSTANCE.LoopsRemaining == 0 condition instead.
- Do this only for WaveOut devices, since MSDN states it works only with output buffers. Hence, there is nothing changed for WaveIn.
- Update an appropriate statement about unimplemented functionality from mmebuddy notes.
TODO: handle the case when multiple headers are requested to be looped (WHDR_BEGINLOOP and WHDR_ENDLOOP are set separatedly: 1st flag - in the 1st header, and 2nd in the last header). Currently, only looping a single wave header is supported.
This fixes the playback in the apps those request looped wave playback of some audio data (e. g., BRD Demo app, which did play its sound only first 500 ms before, now it plays endlessly until closing it manually).
CORE-10118
Calculate size of the additinal data based on the format tag specified by the caller.
For PCM wave format, it should be zero, and for all others,
it should be taken from cbSize member of WAVEFORMATEX structure.
- Initialize data size for each format appropriately.
- Append it to the total pin connect allocation size, to allocate enough memory for it.
- Use it as additional data size for requested wave format.
- Append it to the total size of data format.
- Add SAL2 annotations for MMixerInitializeDataFormat function.
Fixes two crashes in winmm:capture and winmm:wave winetests, which have been introduced by 12b3272d9e.
So this is an addendum to that commit.
CORE-19514
[FREELDR] Add "WindowsVista" boot type
[FREELDR] Set GDT correctly for Vista
[FREELDR] Map first page of memory, this is an observed behavior, and
also increases stability boot Checked windows 2003 SP2 ntoskrnl with
freeloader.
[SDK] Don't assert on big keys in bootloader
Co-authored-by: Justin Miller <justin.miller@reactos.org>
The registers that are saved/restored in the trap / exception frame need to be consistent between all entry/exit points as well as the functions that convert between trap/exception frame and context. The trap frame contains only the non-volatile registers and rbp, the rest is saved in the exception frame.
The previous code didn't save rbp in the syscall handler, which led to it being clobbered when exiting though KiServiceExit2 rather than returning back to the syscall exit path. Also KeContextToTrapFrame would use rbx, rsi and rdi from the trap frame, which wouldn't be saved there by the syscall handler.
This fixes invalid contexts being passed to RtlDispatchException. Also update the ExceptionAddress field in the EXCEPTION_FRAME, to match the Rip value in the CONTEXT, which is required for proper unwinding.
- For NT6.0+, NTDLL exports those hash APIs that ADVAPI32 thunks forward to
- Fix undocumented context structure layout and content
- Add apitests to verify both of hash result and structure content
[MMIXER] Implement hadling WAVE_FORMAT_EXTENSIBLE audio format
Fix opening audio device error when trying to open it with WAVE_FORMAT_EXTENSIBLE format tag set in wFormatTag member of WAVEFORMATEX:
- Pass additional data size from WAVEFORMATEX.cbSize to pin data format.
- Append it to the whole size of pin data format (KSDATAFORMAT.FormatSize).
- Set additional fields in WAVEFORMATEXTENSIBLE structure (data format, BPS and channel mask) when WAVE_FORMAT_EXTENSIBLE is used. They are used by our inbuilt Intel AC97 miniport driver at least. It simply fails when these members are not set.
- Fix pin connect allocation size by appending an additional data size from WAVEFORMATEX.cbSize to KSPIN_CONNECT + KSDATAFORMAT + WAVEFORMATEX. This allows to proerly initialize additional extensible data and avoids kernel memory leakage when using extensible audio format.
- Remove format tag check which allowed WAVE_FORMAT_PCM to be opened correctly. So now all possible audio formats can be opened properly at least (although it does not mean they may work correctly).
This fixes the audio playback for all apps those are supporting extensible audio data and use it by default (e. g. AIMP 5.30, QMMP 0.12.17, all Chrome/Chromium-based browsers, GameDev Tycoon Demo game etc.).
CORE-10907, CORE-14783
* [KS] Allow passing additional extensible audio data when extensible audio format is used
- Append additional data size from WAVEFORMATEX.cbSize to pin connect size passed to KsCreatePin. If the tag is WAVE_FORMAT_PCM, then this member should always be zero. So in that case, no any additional data is passed to creation request, and the passed data size is correct for PCM too (KSDATAFORMAT + WAVEFORMATEX).
This fixes audio playback in several apps those are supporting extensibble audio and use it by default (e. g. AIMP 5.30, QMMP 0.12.17, all Chrome/Chromium based browsers, GameDev Tycoon Demo game etc.).
CORE-10907, CORE-14783.
* [WDMAUD.DRV] Pass the correct additional data size to I/O control request
Store a correct size of additional data in WAVEFORMATEX.cbSize when performing open of audio device, when WAVE_FORMAT_EXTENSIBLE audio format is used.
It allows to properly open audio device with Legacy APIs enabled too.
This fixes audio playback in several apps those are using extensible audio data (e. g. AIMP 5.30, QMMP 0.12.17, all Chrome/Chromium based browsers, GameDevTycoon Demo game etc.).
CORE-10907, CORE-14783