And rearrange them in more logical order.
This effectively splits the file, leaving public "Io" functions in
pnpmgr.c along with some things not related do device object management.
Functions which manipulate the device tree are left in devaction.c.
In future all these functions will only be accessed from
DeviceActionWorker.
While being public API, IoRequestDeviceEject and IoInvalidateDeviceState
have been moved to devaction.c as well. In next commits they will be
converted to DeviceActionWorker routines and their callers will be put
in pnpmgr.c
We must not do anything on PDO removal, especially not deleting it.
We are allowed to delete it, only once we successfully completed a IRP_MN_QUERY_DEVICE_RELATIONS without with PDO.
To avoid leaking private data into logs by default.
Some testers may consider their DNS-suffix private data.
And DnsIntCacheAddEntry() logs that via Record->pName.
Required by vssapi stubs CORE-9511.
Our current vswriter.h has no some needed definitions, but simple adding them in the current header is not an option, since Wine's vsbackup.idl (which is required too) depends on it.
Then it will not need to add ROS-specific diff(s) in Wine's vsbackup.idl.
- Resize the window slightly when compiled with REMOVE_ADVANCED to avoid deadspace at the bottom of the window.
- Skip over the non-printable characters by starting with character ' ' + 1.
- Instead of iterating over every cell, simply compute the cell x and y using the CellSize.
- Modify behaviour of charmap to allow large character render on mouse move, only hiding the larger character on double click.
- Simplify math for moving window to be on desktop.
Added FIXME to highlight this doesn't work well on multi-monitor setups.
Changed xPos and yPos to LONG since negative numbers are valid on multi-monitor setups.
- Do not draw invalid glyphs on the map (can happen when switching fonts or filtering existing font).
- Do not allow mouse-over of invalid glyphs.
- Fix bug that caused the Help button to remain enabled as it was being modified before it was even created.
- Do a better job at finding the correct glyph under the mouse.
- Ensure the active cell is cleared correctly.
- Invalidate the rect around the previously active cell to ensure it gets redrawn as inactive.
- Fix bug from CORE-10518 (initial active cell was not being invalidated on scroll).
- Do not try to copy a character to the output if there is no active cell selected.
- Populate the advanced portion of the screen with several built-in code pages (the list is hardcoded so that we don't enumerate everything).
- Add functionality to filter the character map by a code page (called a character set in this program).
- Some fonts list 0x0000 as drawable, even when it isn't, so ignore any valid glyphs that contain it.