Implement BaseSrvGetVDMCurDirs.
The current directory information is stored in the console record,
and it applies to all DOS records within it.
svn path=/branches/ntvdm/; revision=62086
Add an (incomplete) definition for VDM console records and VDM DOS records.
Implement BaseSrvIsFirstVDM.
Start implementing BaseSrvCheckVDM.
svn path=/branches/ntvdm/; revision=62078
- Sorry !!!!!! The previous translation (Polish, revision 61916 ) was by Wojtek Kozlowski aka. wojo664!! Sorry for having mistaken you with Radek Liska!
- Czesh translation by Radek Liska :D, thanks!
CORE-7250
svn path=/branches/ntvdm/; revision=61917
- Implement NpQueryClientProcess and NpSetClientProcess
- Add a fast I/O dispatch table and implement NpFastRead and NpFastWrite
The NPFS driver is now good enough to boot Windows 2003 to desktop!
svn path=/trunk/; revision=61906
- Define and export VDDSimulate16 and host_simulate.
- Move the big emulation loop from ntvdm.c to clock.c, and the console input pump thread from ps2.c to ntvdm.c.
Indeed:
* Moving the emulation loop out of the main initialization function will be helpful if one wants to modify how emulation is done,
* The console input pump thread deals also with console UI bits that have nothing to do with keyboard/mouse/ps-2. Instead, the pump thread will dispatch keyboard and mouse events to the ps/2 controller.
- Implement a custom menu in the console's system menu to be able to parametrize ROS VDM (work-in-progress); at the moment only a menu item to show/hide mouse pointer, and another one allowing us to quit properly the VDM are implemented. The menu code was taken from the GUI frontend in winsrv.dll. Only english and french translations available at the moment.
svn path=/branches/ntvdm/; revision=61902
Create a connection to the LSA upon initialization and use it to change passwords. Logon will use the connection later.
svn path=/trunk/; revision=61888
* Remove one time inclusions from the main header and put them back where they belong.
* Improve header inclusions.
CORE-7716
svn path=/trunk/; revision=61882
* Properly name the main header.
* Remove one time inclusions from the main header and put them back where they belong.
CORE-7716
svn path=/trunk/; revision=61881
* Do not include debug.h from within the main header.
* Improve the GUIDs situation.
* Remove one time inclusions from the main header and put them back where they belong.
CORE-7716
svn path=/trunk/; revision=61880
* Do not include debug.h from within the main header.
* Improve the GUIDs situation.
* Remove one time inclusions from the main header and put them back where they belong.
CORE-7716
svn path=/trunk/; revision=61879
* Do not include debug.h from within the main header.
* Improve the GUIDs situation.
* Remove one time inclusions from the main header and put them back where they belong.
CORE-7716
svn path=/trunk/; revision=61878
- Enable experimental sound support (only PC speaker for the moment, aka. uses beep.sys).
- Introduce a #define WORKING_TIMER which aim is to disable the currently problematic approximate performance counter value calculation done in order not to call QueryPerformanceCounter each time.
The problem is that we then compute a number of clock ticks for the PIT, which becomes negative, and therefore everything starts to hang.
Disabling this code and calling each time QueryPerformanceCounter, fixes everything; we gain in precision but we loose in performance...
A definitive fix must be found, [TheFlash] !!
This fixes sound (and hangs) in Advanced NetWars, Dangerous Dave, ElitePlus and Rescue Rover (the games that I've tested so far).
svn path=/branches/ntvdm/; revision=61875
- Implement FsRtlRegisterFileSystemFilterCallbacks
- Fix returned ResultLength value in NtQuerySystemInformation
- Create \FileSystems\Filters folder in IopCreateRootDirectories, used by Windows fltmgr
svn path=/trunk/; revision=61874
Add implementation of RtlFindLastBackwardRunClear from amd64 branch, thanks to Alex for noticing that it has never been merged.
svn path=/trunk/; revision=61872