Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 51ada19ac235df104e95476e9b3fa8204357bb9a by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id bb53152faab705d972de3763ddd9bb3351e92460 by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id bd620ffb443eaa2dba997dc5597cb37c44d757b7 by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 4005901773bf1842804c40d928a944623e11d238 by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 799e0bfa57c4c2a7922c43031bd0d95c6add6a1a by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id a612f1f56fefd00ebe6d8f7bcf7c826f5aa85eab by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id c2c0e4fe510f75c757e5dbdc1b727a7c9f3d6f33 by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 185d9ee7ebf56e0663f715e532f2ee2c27289f12 by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id a981edf0bc7c828e6b55fdc73b51a2f457043c4a by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 9b973eee9e06a3dca7a6c5739741446bf46e27f5 by Zebediah Figura <zfigura@codeweavers.com>
'int128' arguments are NOT almost always GUID, as was claimed, and the
usage of the wine_dbgstr_guid() function to display them would require
the presence of yet another wine-specific header.
Instead, define a "MyInt128" typedef, local to the stub file being
generated, as the structure of two __int64's (lower and upper), and
print this "MyInt128" as the couple of these two __int64's.
Besides, display the __int64 numbers prefixed with "0x" (together with
the PRIx64 formatter).
Finally, when generating the debug-print function calls, it is useless to
explicitly cast the 'aX' variables with their types, because their types
are already known from the prototype of the stub-function!!
Therefore we can use the same `fprintf(file, "a%d", i);` for all the
ARG_LONG, ARG_PTR, ARG_STR, ARG_WSTR, ARG_DBL, ARG_INT64 and ARG_FLOAT.
Only in the case of ARG_INT128 we output "a%d.lower, a%d.upper" .
Since binutils can not add this, we re-introduce pefixup.
It searches for the exported symbol '_load_config_used',
and uses that to fill out the LOAD_CONFIG directory in the PE header
A non optimized mesh does not prevent rendering as long as we return valid data to the application.
In our case we provided an identity remapping array when no vertices reordering is done.
Avencast demo works perfectly well (using native effects functions).
wine-staging patch by Christian Costa <titan.costa@gmail.com>
This patch fixes vertex processing issue of bug 33770.
The problem comes from the fact that even if the call succeeds,
the game interprets a non null error_messages pointer as an error.
By calling D3DCompile we use a newer version of the compiler which is more
strict and generates the following warning.
- warning X3206: 'dot': implicit truncation of vector type
- warning X3206: implicit truncation of vector type
- warning X3206: 'mul': implicit truncation of vector type
D3DCompileShader does not generate such warnings.
These is confirmed in the DX SDK release note:
New Warning X3206: Implicit Truncation of Vector Type
Beginning in the August 2009 release of the DirectX SDK, the compiler will warn
when an implicit truncation of a vector type occurs.
The warnings cannot be disable so this patch filters out these strings in D3DCompileShader
and reset the error messages pointer if the resulting buffer is empty.
Try 2:
- only filter out lines containing "X3206:" in case d3dcompiler_43 has localization
Try 3:
- use move in place instead of copying the buffer
Try 4:
- filter simplification by Sebastian and remove 'mul' testing left-out in search string
wine-staging patch by Christian Costa <titan.costa@gmail.com>
Fix remaining text issues in Air Strike.
Should fix text placement in Stronghold Kingdoms.
wine-staging patch by Christian Costa <titan.costa@gmail.com>
Changes by Sebastian Lackner <sebastian@fds-team.de>:
* Use pitch value for locked buffer instead of assuming that pitch = width * bytesperpixel
* Avoid one for loop to simplify code
* Ensure that DrawText doesn't dereference a NULL pointer when count != 0.
Changes by Christian Costa <titan.costa@gmail.com>
* Use dedicated variables for text width & height instead of reusing rect.right and rect.bottom
* Remove useless test in pixel conversion
* Remove left over 'partial stub' in fixme
Changes by Sebastian Lackner <sebastian@fds-team.de>:
* Replace code to convert text from ascii to widechar
* Strip terminating NULL chars before drawing text
wine-staging patch by Christian Costa <titan.costa@gmail.com>