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15 commits

Author SHA1 Message Date
Justin Miller 961893a712
Revert "[DDRAW] Sync the fix for swap_interval from Wine (#4831)" (#5690)
This reverts commit 6755921560.
2023-09-14 05:16:42 -07:00
Simone Mario Lombardo 6755921560
[DDRAW] Sync the fix for swap_interval from Wine (#4831)
Sync the barebone fix from Wine (wine-7.19-557-g13cc08e32d6):
https://source.winehq.org/git/wine.git/?a=search&h=HEAD&st=grep&s=ddraw_surface_update_frontbuffer%28
and
13cc08e32d:/dlls/ddraw/surface.c

- Added "swap_interval" argument to ddraw_surface_update_frontbuffer()
- Added ddraw_swap_interval_from_flags() function for dispatching
  the integer type of required swap interval
- Updated ddraw_surface_update_frontbuffer() function for managing the
  swap interval between backbuffer and frontbuffer (and relative flipping)
- Updated the ddraw_surface7_Flip() function for relaying the swap interval
  to ddraw_surface_update_frontbuffer() function.
- Added 0 value (as Wine) when the swap interval is not required

This fixes empty white screen issue on rendering because of lacking
swap interval for the software / games that use ddraw.

CORE-18547
2022-11-09 20:44:30 +03:00
Joachim Henze 305aae75f5
[DDRAW] Handle DDLOCK_WRITEONLY in wined3dmapflags_from_ddrawmapflags() CORE-18378 (#4713)
Mutes the logging:
fixme:(dll/directx/wine/ddraw/utils.c:584) Unhandled flags 0x20.
gets logged many times per second.

It does affect several applications, e.g. the game 'Anno 1602' from 1998, and the 'Diablo 2 demo' from rapps,
For both games it can be observed with both: our VBEMP driver and the VBox4.3.12 3D-accelerated-driver.

Muting may improve performance a bit in such apps.
It gets logged although no missing features can be perceived visually in the rendering.

Fix it by importing Wine-commit b943c7910b3261c9603343369cd632f7a3b56bba
 ddraw: Handle DDLOCK_WRITEONLY in wined3dmapflags_from_ddrawmapflags().
 Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
 Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-09-18 20:53:30 +02:00
Doug Lyons 34d5d1dbd4
[DDRAW] ddraw.c ddraw7_FlipToGDISurface() to Wine-6.8 (#3827) CORE-15128
fixes CORE-15128 "Fall 0.1.3, black controls all over the desktop after exiting the game"
which regressed by 0.4.9-dev-155-g 9987f02917
(the sync to Wine Staging 3.3)

the patch on top of 0.4.15-dev-2923-g2210d23:
KVM: https://reactos.org/testman/compare.php?ids=78290,78295 LGTM
VBox: https://reactos.org/testman/compare.php?ids=78291,78294 LGTM
2021-07-15 19:04:46 +02:00
Victor Perevertkin 7e069ccdb2
[CMAKE] Replace custom functions to built-in ones
add_target_compile_definitions -> target_compile_definitions
add_target_compile_flags -> target_compile_options
add_target_include_directories -> target_include_directories
2020-04-16 15:59:38 +03:00
Hervé Poussineau 5ed1867632 [CMAKE] Add some -D__ROS_LONG64__ to please gcc x64
We can now pass a UINT* to a function wanting a DWORD*
2020-03-26 16:39:16 +01:00
Serge Gautherie cef6a5b691 [D3D8][D3D9][DDRAW][WINED3D] Use modules instead of shared libraries
This reverts part of (revert) commit 81cffd7658,
so restores 23373acbb9.
2019-10-27 09:50:38 +01:00
Joachim Henze 81cffd7658 [D3D8][D3D9][DDRAW][D3DCOMPILER_43][WINED3D] Revert to Wine Staging 3.3
Avoid regressions CORE-14955 "Ddraw fullscreen crashes" and CORE-15652

This brings us back to before guilty commit 0.4.10-dev-55-g
7af3969e9f

and therefore downgrades
dll/directx/wine/
D3D8,D3D9,DDRAW,D3DCOMPILER_43,WINED3D
to WineStaging 3.3.
Also downgrades related header sdk/include/reactos/wine/wined3d.h
and for the first time also media/doc/README.WINE

Same versions of these dlls we had in every ros rls since 0.4.10rls.
Amine Khaldi agreed to perform this revert also for master now.

Purpose of this revert is to fix crashes when Ddraw apps switch
into fullscreen with VBEMP and inbuilt Mesa.
I tested, before:
 DxDiag crashed when switching to fullscreen (CORE-14955),
 Diablo II crashed immediately (CORE-15652),
 Monster-Truck-Madness 2 demo crashed after main menu

Afterwards all of these apps do run.
DXTN does still work after that, even with VBEMP and inbuilt Mesa.

squashed commit of 0.4.13-RC-2-g
67dd70e5ef
and 0.4.13-RC-3-g
9f1e2cd172
2019-10-03 18:38:29 +02:00
jimtabor 84d518b190 [DDraw] Fix DxDiag tests.
After the DC work is done while before releasing the DC flush the GDI
batch.
See CORE-15905. Someone may need to notify wine about this change.
2019-04-10 19:24:50 -05:00
Jérôme Gardou 23373acbb9 [CMAKE] Use modules instead of shared libraries
There is no need to compile our DLLs as shared libraries since we are
managing symbols exports and imports through spec files.

On my system, this reduces the configure-time by a factor of two.
2019-04-06 17:43:38 +02:00
Amine Khaldi 82faa151e5 [XDK][PSDK][WINE] Unify ARRAY_SIZE definition for Wine modules. CORE-15127 2018-09-30 23:57:08 +01:00
Amine Khaldi 7af3969e9f [D3D8][D3D9][DDRAW][WINED3D] Sync with Wine Staging 3.9. CORE-14656 2018-05-27 03:52:04 +01:00
Amine Khaldi 9987f02917 [D3D8][D3D9][DDRAW][WINED3D] Sync with Wine Staging 3.3. CORE-14434 2018-03-08 13:15:18 +01:00
Amine Khaldi d255223474 [DDRAW] Sync with Wine 3.0. CORE-14225 2018-01-21 22:15:58 +01:00
Colin Finck c2c66aff7d Git conversion: Make reactos the root directory, move rosapps, rostests, wallpapers into modules, and delete rossubsys. 2017-10-03 07:45:34 +00:00