reactos/dll/directx/wine/ddraw
Joachim Henze 305aae75f5
[DDRAW] Handle DDLOCK_WRITEONLY in wined3dmapflags_from_ddrawmapflags() CORE-18378 (#4713)
Mutes the logging:
fixme:(dll/directx/wine/ddraw/utils.c:584) Unhandled flags 0x20.
gets logged many times per second.

It does affect several applications, e.g. the game 'Anno 1602' from 1998, and the 'Diablo 2 demo' from rapps,
For both games it can be observed with both: our VBEMP driver and the VBox4.3.12 3D-accelerated-driver.

Muting may improve performance a bit in such apps.
It gets logged although no missing features can be perceived visually in the rendering.

Fix it by importing Wine-commit b943c7910b3261c9603343369cd632f7a3b56bba
 ddraw: Handle DDLOCK_WRITEONLY in wined3dmapflags_from_ddrawmapflags().
 Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
 Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-09-18 20:53:30 +02:00
..
clipper.c
CMakeLists.txt
ddraw.c
ddraw.rc
ddraw.spec
ddraw_classes.idl
ddraw_classes.rgs
ddraw_private.h
device.c
executebuffer.c
light.c
main.c
material.c
palette.c
precomp.h
surface.c
utils.c
version.rc
vertexbuffer.c
viewport.c