Commit graph

69 commits

Author SHA1 Message Date
Hervé Poussineau 37c2bb3985 [WIN32SS] Handle panning in LDEVOBJ_bProbeAndCaptureDevmode
- search a graphic mode corresponding to real screen resolution (not virtual panning one)
- when capturing the selected mode, copy from input the virtual panning resolution
- when searching the best mode, also try without panning
2022-05-14 21:29:12 +02:00
Hervé Poussineau 185f2dac85 [WIN32SS] Copy function table earlier, and use it in all PDEVOBJ operations 2022-05-14 21:29:12 +02:00
Hervé Poussineau 14d50cc6c0 [WIN32SS] Improve selection of 'closest graphic mode'
If color depth is not provided (in registry), try to find a 32 bit one.
If not found, fall back to first available graphic mode.

CORE-18027
2022-05-01 16:36:48 +02:00
Hervé Poussineau d8b3402fe6 [WIN32SS] In PDEVOBJ_vRefreshModeList, do not change current stored mode
When changing current devmode, we must not only change ppdev->pdmwDev
pointer, but also update lots of other structures. This work is done by
PDEVOBJ_lChangeDisplaySettings.

CORE-18169
2022-04-30 23:33:42 +02:00
Hervé Poussineau d1cd80c861 [WIN32SS] Set DISPLAY_DEVICE_PRIMARY_DEVICE flag
This flag was not set anymore since 2d2824f1b9
Note that this is still wrong for multi-monitor.

CORE-18169
2022-04-30 22:02:28 +02:00
Hervé Poussineau cb504d7b0c [WIN32SS] Fix crash if releasing a PDEVOBJ before switching to graphic mode
- do not try to remove ppdev from gppdevList if gppdevList is NULL
- do not check (and maybe change) gpmdev, as it should be done only in MDEVOBJ_vDestroy
2022-04-25 22:18:41 +02:00
Hervé Poussineau 2c391b1eab [WIN32SS] Fix buffer overflow in MDEVOBJ when having more than 10 display devices 2022-04-18 20:01:37 +02:00
Hervé Poussineau aa80cfb46e [WIN32SS] Fix some memory leaks (introduced in 21ddeb76d9) 2022-04-18 16:23:52 +02:00
Hervé Poussineau 0ce5985109 [WIN32SS] Do not call DrvEnableDriver/DrvDisableDriver for LDEV_IMAGE types 2022-04-17 16:20:04 +02:00
Hervé Poussineau 1744b01ad9 [WIN32SS] Rewrite LDEVOBJ reference counting
- introduce LDEVOBJ_vDisableDriver (reversal of LDEVOBJ_bEnableDriver)
- introduce LDEVOBJ_bUnloadImage (reversal of LDEVOBJ_pLoadDriver)
- introduce LDEVOBJ_vDereference, to remove a reference to a LDEVOBJ

Also:
- correctly handle success to unload the image, by removing it from pldev list
- correctly handle failure to unload the image, by re-enabling the driver
- simplify EngUnloadImage, as a wrapper around LDEVOBJ_vDereference
- move LDEVOBJ_ulGetDriverModes lower to prevent forward declaration of
  LDEVOBJ_vDereference

Unfortunately, disable driver unloading as long as ntoskrnl can't reload
a driver it just unloaded...
2022-04-17 08:48:33 +02:00
Hervé Poussineau 3a1a2aa16f [WIN32SS] Fix use of unitialized variable 2022-04-17 08:46:09 +02:00
Katayama Hirofumi MZ 567b0700fe
[NTUSER] Add 'Win:' comments to some functions (#4453) 2022-04-17 06:53:37 +09:00
James Tabor 001e300d92 [Win32SS] Fix Build 2
Fix Build 2
2022-04-15 19:30:59 -05:00
James Tabor 250e5ef38f [ENG] Update Structure
Update GRAPHICS_DEVICE monitor count and video monitor device pointer.
Update dwAccelerationLeve comments.
Updated for printer support.
2022-04-15 19:19:54 -05:00
Hervé Poussineau 9400063aae [WIN32SS] Enable multidisplay driver when required
For now, it is only a stub which returns an error.
2022-04-15 23:09:16 +02:00
Hervé Poussineau f3f4cc0f25 [WIN32SS] Implement EngQueryDeviceAttribute 2022-04-15 23:09:16 +02:00
Hervé Poussineau c89ac107ce [WIN32SS] Handle Graphics acceleration level (registry key Acceleration.Level)
- store the acceleration level in PDEVOBJ
- when searching a pdev, search a pdev with required acceleration level
- disable some functions when not at full acceleration level
  (levels 3 and 5 are not implemented)
2022-04-15 23:09:16 +02:00
Hervé Poussineau 494de7c2df [WIN32SS] Remove now unused code
Initialization of device mode list will be done later, just before switching to graphics mode.

If no graphic display is available, we will now fail when starting first GUI application in
co_IntGraphicsCheck(). Add a bugcheck here to prevent frozen screen.
2022-04-15 23:09:16 +02:00
Hervé Poussineau 2d2824f1b9 [WIN32SS] Implement PDEVOBJ_lChangeDisplaySettings to create initial MDEV
This function can create a MDEV for the whole display (maybe containing multiple
PDEVs), or update settings of a specific PDEV.

- call PDEVOBJ_lChangeDisplaySettings when switching to graphics mode.
- modify EngpGetPDEV to search requested PDEV only in current MDEV
2022-04-15 23:09:16 +02:00
Hervé Poussineau 9db63ad595 [WIN32SS] Add functions related to MDEV (creation, destruction...) 2022-04-15 23:09:16 +02:00
Hervé Poussineau a0cfdcd409 [WIN32SS] Introduce the MDEVOBJ structure
This will be used (later) to store the list of all enabled display devices.

Add a global variable gpmdev (should really be stored in DISPLAYINFO structure)
Replace global variable gppdevPrimary by pmdev->ppdevGlobal.
2022-04-15 23:09:16 +02:00
Hervé Poussineau 0f617ddfbb [WIN32SS] Rewrite EngpCreatePDEV as PDEVOBJ_Create
- change first argument to be a PGRAPHICS_DEVICE instead of a device name
- add ldevtype (for now, only LDEV_DEVICE_DISPLAY is allowed)
- always pass a devmode if ldevtype is LDEV_DEVICE_DISPLAY
- insert the ppdev into gppdevList on success
- change callers to adapt them to new rules
2022-04-15 23:09:16 +02:00
Hervé Poussineau c5fb89dced [WIN32SS] Add PDEVOBJ_vEnableDisplay and PDEVOBJ_bDisplayDisplay
Use them where appropriate.
2022-04-15 23:09:16 +02:00
Hervé Poussineau 34085be22d [WIN32SS] Rename PDEVOBJ_vSwitchPdev to PDEVOBJ_bDynamicModeChange
Even if it currently always succeeds, let it return a boolean for later.
2022-04-15 23:09:16 +02:00
Hervé Poussineau 241e579dfa [WIN32SS] Improve PDEVOBJ_bEnablePDEV/PDEVOBJ_vRelease/PDEVOBJ_pSurface
- use debug channels
- handle a NULL ppdev->pGraphicsDevice
- unreference graphic driver when needed
2022-04-15 23:09:16 +02:00
Hervé Poussineau ded971c425 [WIN32SS] Remove useless parameter dwFlags in EngpFindGraphicsDevice() 2022-04-15 23:09:16 +02:00
Hervé Poussineau 75f4be53df [WIN32SS] Preparation to load internal drivers (ie entry point in win32k)
- Change LDEVOBJ_bEnableDriver to directly take the entry point
  (pGdiDriverInfo not required anymore)
- Add LDEVOBJ_pLoadInternal to load and start an internal driver
2022-04-15 23:09:16 +02:00
Hervé Poussineau 333f3382f6 [WIN32SS] Remove useless prototype (function never existed) 2022-04-15 23:09:16 +02:00
Hervé Poussineau 3cb1dd8ab2 [WIN32SS] Rewrite PDEVOBJ_pdmMatchDevMode to LDEVOBJ_bProbeAndCaptureDevmode
- make it return a new allocated PDEVMODEW instead of a pointer into
  existing PGRAPHICS_DEVICE (usefull when available display modes can
  dynamically change: VirtualBox, RDP, ...)
- update all callers
2022-04-15 23:09:16 +02:00
Hervé Poussineau 21ddeb76d9 [WIN32SS] Extract devmode list query to new function LDEVOBJ_bBuildDevmodeList
LDEVOBJ_bBuildDevmodeList() only queries the available display modes, without
choosing the one to use on the graphic device, and without immediately
creating a PDEV.

Replace first part of EngpPopulateDeviceModeList() function by a call
to this new function LDEVOBJ_bBuildDevmodeList().
Keep second part of EngpPopulateDeviceModeList() function, which
chooses the default display mode.
2022-04-15 23:09:16 +02:00
Hervé Poussineau 7d93362f5a [WIN32SS] Implement LDEVOBJ_ulGetDriverModes
- implement LDEVOBJ_ulGetDriverModes (which get modes from a not yet loaded driver),
  and use it in EngpPopulateDeviceModeList
- remove now useless LDEVOBJ_pdmiGetModes (replaced by LDEVOBJ_ulGetDriverModes)
2022-04-15 23:09:16 +02:00
Hervé Poussineau 3b234cce25 [WIN32SS] Rename EngLoadDriverEx to LDEVOBJ_pLoadDriver 2022-04-15 23:09:16 +02:00
Oleg Dubinskiy dc483bd700
[WIN32SS:ENG] EngCreateBitmap: mark created bitmaps as API bitmaps (#4146)
CORE-17561

Set the API_BITMAP flag for bitmaps created by EngCreateBitmap().

This avoids failure when created bitmap is passed to NtGdiSelectBitmap(), since it checks for this flag and fails if it isn't set.
Otherwise, if failure occurs, the bitmap is hot handled properly.
Setting this flag outside of that function is not an option at all, because it is a public (exported) function, and in many cases it's called directly by the caller (in case with MS DDraw stack, it can be called also by dxg.sys from dxgthk!EngCreateBitmap, which directly calls win32k!EngCreateBitmap).

In particular, it allows Windows XP/2003 DirectDraw stack (ddraw.dll & dxg.sys) to properly work in ReactOS (in software emulation mode), even on real hardware. So now, a lot of DirectX 1-7 apps and games (whose can work withoug hardware acceleation), are working properly with ddraw.dll + dxg.sys replacement! Also Justin Miller (DarkFire01) confirmed that even Direct3D software emulation now also works correctly on real hardware!
2021-12-29 16:51:23 +01:00
Oleg Dubinskiy c05a45e17e
[WIN32K:ENG] Pass correct display name to EngpFindGraphicsDevice (#4128)
It actually should look like '\\.\DISPLAY<n>' (since it comes from user mode),
which the function expects, and not '\\Device\\Video<n>', like done in the
kernel mode. Otherwise, passing wrong name causes a mismatch.

Fix the problem with video device access (failure with status 0xc0000022 when
trying to open it). Hence, it also fixes the following debug log spam:
'err: Could not open device \Device\Video0, 0xc0000022'.

Addendum to 77e891b8. CORE-17719 CORE-17786
2021-12-01 18:28:45 +03:00
James Tabor 970344bd16 [Win32SS|GDI] Implement seldom used API and update types for local DC's.
Two working in house application require these API. Known as FolCOL and Reach.
2021-09-25 11:57:26 -05:00
Victor Perevertkin d74eb54b06
[WIN32SS:GDI] Add a sanity assert 2021-09-14 17:58:23 +03:00
Hermès Bélusca-Maïto 9393fc320e
[FORMATTING] Remove trailing whitespace. Addendum to 34593d93.
Excluded: 3rd-party code (incl. wine) and most of the win32ss.
2021-09-13 03:52:22 +02:00
Timo Kreuzer 77e891b8ab [WIN32K] Check if a graphics device already exists before trying to add it
This avoids DPRINTs alleging a failure to open a device.
Also improve another DPRINT.
2021-07-15 08:32:46 +02:00
Timo Kreuzer 39d8a822d2 [WIN32K] Fix detection of multiple display devices on VBox 2021-07-15 08:32:46 +02:00
Hervé Poussineau 0f6b9664cd [WIN32K] HACK: create a DC on all display devices and display wallpaper 2021-07-10 16:27:44 +02:00
Hervé Poussineau 6739fb1bc3 [WIN32K] Move detection of available display devices a new fonction EngpUpdateGraphicsDeviceList
- rewrite InitVideo() to call this new function
- also call it at the start of UserEnumDisplayDevices, to detect new potential devices
2021-07-10 16:27:44 +02:00
Jérôme Gardou e70df4c633 [WIN32K:ENG] In EngLockDriverObj, properly return NULL when locking failed
CORE-15958
2021-06-09 18:27:12 +02:00
Jérôme Gardou 3adf450867 [REACTOS] Addendum to 5c7ce4475e - Fix MSVC 2015 build
Put data into PAGEDATA or INITDATA sections
Keep section declaration for prototypes

CORE-17540
2021-05-12 11:04:29 +02:00
Jérôme Gardou 12dfa8ce39 [WIN32K] Fix getting long value from float object
Most importantly, do not shift 32-bit integers by 32 or more.
2021-03-31 18:35:31 +02:00
Jérôme Gardou f9c068685f [WIN32K] Reduce use of FPU in path implementation with use of FLOATOBJs 2021-03-31 18:35:31 +02:00
Doug Lyons ce7836c6d3
[WIN32K] Add StretchBlt function ability to flip images (#3458)
Modify dib\dibxxbpp.c programs to understand flipped images. See Videos at CORE-16642

1. Mirroring Horizontally works.
2. Mirroring Vertically works.
3. Rotation 180° works.

CORE-16642, CORE-14408, CORE-16634
2021-02-21 08:28:36 +09:00
Victor Perevertkin 5c7ce4475e
[REACTOS] Cleanup INIT and some PAGE section allocations
- Change INIT_FUNCTION and INIT_SECTION to CODE_SEG("INIT") and DATA_SEG("INIT") respectively
- Remove INIT_FUNCTION from function prototypes
- Remove alloc_text pragma calls as they are not needed anymore
2020-11-02 21:45:31 +03:00
Hermès Bélusca-Maïto 0ad65796bb
[WIN32K][VIDEOPRT] Improve initialization and interfacing with INBV.
CORE-12149

VIDEOPRT:
=========

Improve interfacing with INBV, so as to detect when an external module
acquired INBV display ownership, and whether ownership is being released
later on. (This does NOT rely on hooking!)

For this purpose we improve the IntVideoPortResetDisplayParameters(Ex)
callback that gets registered with an InbvNotifyDisplayOwnershipLost()
call during initialization, and we add a monitoring thread.

The callback is called whenever an external module calls
InbvAcquireDisplayOwnership(), for example the bugcheck code or the KDBG
debugger in SCREEN mode. When this happens, a flag that tells the
monitoring thread to start monitoring INBV is set (ReactOS-specific),
and the display adapters get reset with HwResetHw() (as done on Windows).

Due to the fact that this INBV callback can be called at *ANY* IRQL, we
cannot use dispatcher synchronization mechanisms such as events to tell
the INBV monitoring thread to start its operations, so we need to rely
instead on a flag to be set. And, since INBV doesn't provide with any
proper callback/notification system either, we need to actively monitor
its state by pooling. To reduce the load on the system the monitoring
thread performs 1-second waits between each check for the flag set by
the INBV callback, and during checking the INBV ownership status.

When the INBV ownership is detected to be released by an external module,
the INBV callback is re-registered (this is *MANDATORY* since the
external module has called InbvNotifyDisplayOwnershipLost() with a
different callback parameter!), and then we callout to Win32k for
re-enabling the display.

This has the virtue of correctly resetting the display once the KDBG
debugger in SCREEN mode is being exited, and fixes CORE-12149 .

The following additional fixes were needed:

VIDEOPRT & WIN32K:
==================

Remove the registration with INBV that was previously done in a ReactOS-
specific hacked IRP_MJ_WRITE call; it is now done correctly during the
video device opening done by EngpRegisterGraphicsDevice() in the VIDEOPRT's
IRP_MJ_CREATE handler, as done on Windows.

WIN32K:
=======

- Stub the VideoPortCallout() support, for VIDEOPRT -> WIN32 callbacks.
  This function gets registered with VIDEOPRT through an
  IOCTL_VIDEO_INIT_WIN32K_CALLBACKS call in EngpRegisterGraphicsDevice().

- Only partially implement the 'VideoFindAdapterCallout' case, that just
  re-enables the primary display by refreshing it (using the new function
  UserRefreshDisplay()).

VIDEOPRT:
=========

- PVIDEO_WIN32K_CALLOUT is an NTAPI (stdcall) callback.

- In the IntVideoPortResetDisplayParameters(Ex) callback, reset all the
  "resettable" adapters registered in the HwResetAdaptersList list.
  We thus get rid of the global ResetDisplayParametersDeviceExtension.

- Make the IntVideoPortResetDisplayParameters(Ex) callback slightly more
  robust (using SEH) against potential HwResetListEntry list corruption
  or invalid DriverExtension->InitializationData.HwResetHw() that would
  otherwise trigger a BSOD, and this would be disastrous since that
  callback is precisely called when INBV is acquired, typically when the
  BSOD code initializes the display for displaying its information...

Extras:
- Validate the IrpStack->MajorFunction in IntVideoPortDispatchDeviceControl()
  and implement IRP_MJ_SHUTDOWN handling. Stub out the other IOCTLs that
  are handled by VIDEOPRT only (and not by the miniports).

- VIDEOPRT doesn't require IRP_MJ_INTERNAL_DEVICE_CONTROL (unused).

- Implement IOCTL_VIDEO_PREPARE_FOR_EARECOVERY that just resets the
  display to standard VGA 80x25 text mode.
2019-12-02 02:33:20 +01:00
Hermès Bélusca-Maïto 148e137b42
[WIN32K] Add some validity checks in PDEVOBJ_vReference() and use it instead of explicitly manipulating ppdev->cPdevRefs. 2019-11-25 00:41:51 +01:00
Hermès Bélusca-Maïto acf689a973
[WIN32K] Use RtlString* routines. 2019-11-25 00:41:49 +01:00