Oleg Dubinskiy
855bf46399
[WIN32SS][NTDDRAW] Get complexity of visible region in DxEngGetDCState ( #2604 )
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CORE-7733
Get the complexity of visible region in the DxEngGetDCState() function, according to its remarks.
This implementation returns a number of rectangles that make up the region, similarly to as it done in REGION_Complexity() function:
https://git.reactos.org/?p=reactos.git;a=blob;f=win32ss/gdi/ntgdi/region.c;h=38bf3d377fa805e9db8768774c4fc473590252d0;hb=HEAD#l573
It is required by MS ddraw.dll when calling win32k/dxg functions during launching DirectDraw test or any DirectX 1 - 7 apps/games.
2020-05-01 15:57:11 +02:00
Jérôme Gardou
23373acbb9
[CMAKE] Use modules instead of shared libraries
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There is no need to compile our DLLs as shared libraries since we are
managing symbols exports and imports through spec files.
On my system, this reduces the configure-time by a factor of two.
2019-04-06 17:43:38 +02:00
Hervé Poussineau
0c4d21a5a1
Revert "[DXG] Define GUIDs only once", to fix MSVC build
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This reverts commit 3a78dd4b31
.
2019-04-01 18:00:59 +02:00
Hervé Poussineau
3a78dd4b31
[DXG] Define GUIDs only once
2019-04-01 11:38:32 +02:00
Timo Kreuzer
2620930066
[DXG] Fix 64 bit build
2019-03-04 21:58:42 +01:00
Timo Kreuzer
2a5e2a2ab6
[REACTX] Fix 64 bit issues
2018-08-04 19:19:34 +02:00
Joachim Henze
14f0e62f9a
[WIN32SS][NTDDRAW] Fix ddraw palette regression CORE-13714
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This nice patch of Jerome Gardou improves palette
when VBEMP & inbuilt Mesa is used for
Diablo II, MS Age Of Empires 1, Anno 1602
to the state we had in SVN r75060 and below.
We already committed this fix into 0.4.8-release before.
2018-04-11 15:39:54 +02:00
Serge Gautherie
b789161199
[DXG] Fix a Clang-Cl warning about DDHAL_CB32_CANCREATESURFACE
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"warning: use of logical '&&' with constant operand [-Wconstant-logical-operand]"
CORE-14306
2018-02-10 18:04:05 +01:00
Colin Finck
c2c66aff7d
Git conversion: Make reactos the root directory, move rosapps, rostests, wallpapers into modules, and delete rossubsys.
2017-10-03 07:45:34 +00:00