- Reimplement ConDrvScrollConsoleScreenBuffer() with separate copy and
fill helper functions and calculate rectangles in such a way as to
never use X-Y coordinates pointing outside of the screen buffer.
- Add X-Y coordinates assertions in ConioCoordToPointer().
* Update German translations
* Update translation again
* More translations
* Some fixes in the german translation
* Some more fixes
* Little translation tweak
* Updates to 2nd review
* Little update
* Add back keyboard accel for IDS_OPENFILELOCATION.
Co-authored-by: Hermès BÉLUSCA - MAÏTO <hermes.belusca-maito@reactos.org>
Far-East Asian language (Chinese, Japanese and Korean; CJK) needs special handling in console.
Especially a fullwidth character (mk_wcwidth_cjk(ch) == 2) needs a double width space. A fullwidth character on the console window is treated as a pair of a leading byte and a trailing byte (COMMON_LVB_LEADING_BYTE and COMMON_LVB_TRAILING_BYTE). CORE-12451
CORE-15147
- Rename CLIENTTHREADINFO::tickLastMsgChecked into timeLastRead as
documented in https://reactos.org/wiki/Techwiki:Win32k/CLIENTTHREADINFO .
This is the last time the message queue was read.
- This is the structure member one must compare against the current tick
count timestamp in order to heuristically determine whether a message
queue thread is hung!! Fix MsqIsHung() in accordance, add extra debug
logging in order to help us determining which of our code present
regular GUI hangs, and add as well an extra "TimeOut" parameter so as
not to hardcode a fixed value within that function but instead
allowing its caller to specify possible different values.
- THREADINFO::timeLast is on the contrary the last message time stamp,
and will definitively differ from CLIENTTHREADINFO::timeLastRead .
It should only be used for information purposes!
- Accordingly, in NtUserGetThreadState()::THREADSTATE_UPTIMELASTREAD
and in InitThreadCallback(), only (re-)initialize the timeLastRead
member of the CLIENTTHREADINFO structure of the THREADINFO of interest.
- In co_IntPeekMessage(), update more often the timeLastRead timestamp
whenever the current message queue has been read (but NOT timeLast!!
That one will be updated ONLY WHEN a message is found!).
- In co_IntSendMessageTimeoutSingle() first check whether the window to
which we send the message is being destroyed, before checking for
queue hangs etc. Collapse the logic checks for queue hang and increase
the hang timeout check to 4 times MSQ_HUNG (== 4 * 5 seconds) and
display a debug trace.
Make preparation for console support of Chinese, Japanese and Korean (CJK) codepages. CORE-12451
- Add consrv/frontends/wcwidth.c.
- Add GuiPaintTextModeBufferCJK function.
This is done by creating the volatile key
\Registry\Machine\System\CurrentControlSet\Control\GraphicsDrivers\BaseVideo .
Also cache during first initialization of VIDEOPRT the state of the boot
options BASEVIDEO and NOVESA, so that they can be readily retrieved later
(for example, in VideoPortIsNoVesa()).