- switch license to LGPL

- fix a typo

svn path=/trunk/; revision=39615
This commit is contained in:
Timo Kreuzer 2009-02-15 22:15:15 +00:00
parent 2e0c09ded9
commit dced580965

View file

@ -1,5 +1,5 @@
/* /*
* COPYRIGHT: See COPYING in the top level directory * COPYRIGHT: LGPL, see LGPL.txt in the top level directory
* PROJECT: ReactOS Win32 subsystem * PROJECT: ReactOS Win32 subsystem
* PURPOSE: FLOATOBJ floating point emulation functions for x86 * PURPOSE: FLOATOBJ floating point emulation functions for x86
* FILE: subsystems/win32/win32k/objects/i386/floatobj.S * FILE: subsystems/win32/win32k/objects/i386/floatobj.S
@ -33,7 +33,7 @@
* Optimization notes: * Optimization notes:
* *
* - shld is slow (4 cycles) and not pairable, mov + shl is faster * - shld is slow (4 cycles) and not pairable, mov + shl is faster
* - esp is used, beacuse it's available earlier * - esp is used, because it's available earlier
* - bsr is very slow on old cpus (up to 72 cycles on a p1) while being much * - bsr is very slow on old cpus (up to 72 cycles on a p1) while being much
* faster on modern cpus (2-11 cycles). Workarounds using branch trees or * faster on modern cpus (2-11 cycles). Workarounds using branch trees or
* table lookups are of no use nowadays. * table lookups are of no use nowadays.