From dced580965e9d28870d8134dfd9b48aa447a3f9c Mon Sep 17 00:00:00 2001 From: Timo Kreuzer Date: Sun, 15 Feb 2009 22:15:15 +0000 Subject: [PATCH] - switch license to LGPL - fix a typo svn path=/trunk/; revision=39615 --- reactos/subsystems/win32/win32k/eng/i386/floatobj.S | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/reactos/subsystems/win32/win32k/eng/i386/floatobj.S b/reactos/subsystems/win32/win32k/eng/i386/floatobj.S index 943b1f3b2af..6a9a3324729 100644 --- a/reactos/subsystems/win32/win32k/eng/i386/floatobj.S +++ b/reactos/subsystems/win32/win32k/eng/i386/floatobj.S @@ -1,5 +1,5 @@ /* - * COPYRIGHT: See COPYING in the top level directory + * COPYRIGHT: LGPL, see LGPL.txt in the top level directory * PROJECT: ReactOS Win32 subsystem * PURPOSE: FLOATOBJ floating point emulation functions for x86 * FILE: subsystems/win32/win32k/objects/i386/floatobj.S @@ -33,7 +33,7 @@ * Optimization notes: * * - shld is slow (4 cycles) and not pairable, mov + shl is faster - * - esp is used, beacuse it's available earlier + * - esp is used, because it's available earlier * - bsr is very slow on old cpus (up to 72 cycles on a p1) while being much * faster on modern cpus (2-11 cycles). Workarounds using branch trees or * table lookups are of no use nowadays.