[WINESYNC] d3dx9: Merge the d3dx_effect_GetVertexShader() helper.

Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id 73a05456bf6eb1102c5e3cc361f906e65f62cfcf by Michael Stefaniuc <mstefani@winehq.org>
This commit is contained in:
winesync 2020-09-21 22:40:29 +02:00 committed by Jérôme Gardou
parent 50aa6ee7ea
commit d14c6a9493
2 changed files with 15 additions and 22 deletions

View file

@ -1181,24 +1181,6 @@ static HRESULT set_string(char **param_data, const char *string)
return D3D_OK;
}
static HRESULT d3dx9_base_effect_get_vertex_shader(struct d3dx9_base_effect *base,
D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader)
{
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
if (shader && param && !param->element_count && param->type == D3DXPT_VERTEXSHADER)
{
if ((*shader = *(struct IDirect3DVertexShader9 **)param->data))
IDirect3DVertexShader9_AddRef(*shader);
TRACE("Returning %p.\n", *shader);
return D3D_OK;
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static void d3dx9_set_light_parameter(enum LIGHT_TYPE op, D3DLIGHT9 *light, void *value)
{
static const struct
@ -3537,14 +3519,25 @@ static HRESULT WINAPI d3dx_effect_GetPixelShader(ID3DXEffect *iface, D3DXHANDLE
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_GetVertexShader(struct ID3DXEffect *iface, D3DXHANDLE parameter,
struct IDirect3DVertexShader9 **shader)
static HRESULT WINAPI d3dx_effect_GetVertexShader(ID3DXEffect *iface, D3DXHANDLE parameter,
IDirect3DVertexShader9 **shader)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter);
TRACE("iface %p, parameter %p, shader %p.\n", iface, parameter, shader);
return d3dx9_base_effect_get_vertex_shader(&effect->base_effect, parameter, shader);
if (shader && param && !param->element_count && param->type == D3DXPT_VERTEXSHADER)
{
if ((*shader = *(IDirect3DVertexShader9 **)param->data))
IDirect3DVertexShader9_AddRef(*shader);
TRACE("Returning %p.\n", *shader);
return D3D_OK;
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_SetArrayRange(ID3DXEffect *iface, D3DXHANDLE parameter, UINT start, UINT end)

View file

@ -15,4 +15,4 @@ files: {include/d3dx9.h: sdk/include/dxsdk/d3dx9.h, include/d3dx9anim.h: sdk/inc
include/d3dx9mesh.h: sdk/include/dxsdk/d3dx9mesh.h, include/d3dx9of.h: sdk/include/dxsdk/d3dx9of.h,
include/d3dx9shader.h: sdk/include/dxsdk/d3dx9shader.h, include/d3dx9shape.h: sdk/include/dxsdk/d3dx9shape.h,
include/d3dx9tex.h: sdk/include/dxsdk/d3dx9tex.h, include/d3dx9xof.h: sdk/include/dxsdk/d3dx9xof.h}
tags: {wine: a4ea70af146850d690e0de64436253aef098a86d}
tags: {wine: 73a05456bf6eb1102c5e3cc361f906e65f62cfcf}