[WINESYNC] d3dx9: Merge the d3dx_effect_SetVectorArray() helper.

Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id a4ea70af146850d690e0de64436253aef098a86d by Michael Stefaniuc <mstefani@winehq.org>
This commit is contained in:
winesync 2020-09-21 22:40:29 +02:00 committed by Jérôme Gardou
parent 492a1837b7
commit 50aa6ee7ea
2 changed files with 42 additions and 51 deletions

View file

@ -1181,55 +1181,6 @@ static HRESULT set_string(char **param_data, const char *string)
return D3D_OK;
}
static HRESULT d3dx9_base_effect_set_vector_array(struct d3dx9_base_effect *base,
D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count)
{
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
if (param && param->element_count && param->element_count >= count)
{
UINT i;
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_VECTOR:
set_dirty(param);
if (param->type == D3DXPT_FLOAT)
{
if (param->columns == 4)
memcpy(param->data, vector, count * 4 * sizeof(float));
else
for (i = 0; i < count; ++i)
memcpy((float *)param->data + param->columns * i, vector + i,
param->columns * sizeof(float));
return D3D_OK;
}
for (i = 0; i < count; ++i)
{
set_vector(&param->members[i], &vector[i]);
}
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_MATRIX_ROWS:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT d3dx9_base_effect_get_vertex_shader(struct d3dx9_base_effect *base,
D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader)
{
@ -2927,10 +2878,50 @@ static HRESULT WINAPI d3dx_effect_SetVectorArray(ID3DXEffect *iface, D3DXHANDLE
const D3DXVECTOR4 *vector, UINT count)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter);
TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface, parameter, vector, count);
return d3dx9_base_effect_set_vector_array(&effect->base_effect, parameter, vector, count);
if (param && param->element_count && param->element_count >= count)
{
unsigned int i;
TRACE("Class %s.\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_VECTOR:
set_dirty(param);
if (param->type == D3DXPT_FLOAT)
{
if (param->columns == 4)
memcpy(param->data, vector, count * 4 * sizeof(float));
else
for (i = 0; i < count; ++i)
memcpy((float *)param->data + param->columns * i, vector + i,
param->columns * sizeof(float));
return D3D_OK;
}
for (i = 0; i < count; ++i)
set_vector(&param->members[i], &vector[i]);
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_MATRIX_ROWS:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_GetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter,

View file

@ -15,4 +15,4 @@ files: {include/d3dx9.h: sdk/include/dxsdk/d3dx9.h, include/d3dx9anim.h: sdk/inc
include/d3dx9mesh.h: sdk/include/dxsdk/d3dx9mesh.h, include/d3dx9of.h: sdk/include/dxsdk/d3dx9of.h,
include/d3dx9shader.h: sdk/include/dxsdk/d3dx9shader.h, include/d3dx9shape.h: sdk/include/dxsdk/d3dx9shape.h,
include/d3dx9tex.h: sdk/include/dxsdk/d3dx9tex.h, include/d3dx9xof.h: sdk/include/dxsdk/d3dx9xof.h}
tags: {wine: 6eb69d2cf6a9049a3fedc3ec71146b3745f17e2b}
tags: {wine: a4ea70af146850d690e0de64436253aef098a86d}