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Create a branch for network fixes.
svn path=/branches/aicom-network-fixes/; revision=34994
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include/psdk/d3drmdef.h
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68
include/psdk/d3drmdef.h
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/*
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* Copyright 2007 Vijay Kiran Kamuju
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* Copyright 2007 David ADAM
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __D3DRMDEFS_H__
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#define __D3DRMDEFS_H__
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#include <stddef.h>
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#include <d3dtypes.h>
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#if defined(__cplusplus)
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extern "C" {
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#endif
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typedef D3DVALUE D3DRMMATRIX4D[4][4];
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typedef struct _D3DRMQUATERNION
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{
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D3DVALUE s;
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D3DVECTOR v;
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} D3DRMQUATERNION, *LPD3DRMQUATERNION;
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void WINAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D, LPD3DRMQUATERNION);
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LPD3DRMQUATERNION WINAPI D3DRMQuaternionFromRotation(LPD3DRMQUATERNION ,LPD3DVECTOR,D3DVALUE);
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LPD3DRMQUATERNION WINAPI D3DRMQuaternionMultiply(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION);
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LPD3DRMQUATERNION WINAPI D3DRMQuaternionSlerp(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE);
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LPD3DVECTOR WINAPI D3DRMVectorAdd(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
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LPD3DVECTOR WINAPI D3DRMVectorCrossProduct(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
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D3DVALUE WINAPI D3DRMVectorDotProduct(LPD3DVECTOR, LPD3DVECTOR);
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LPD3DVECTOR WINAPI D3DRMVectorNormalize(LPD3DVECTOR);
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#define D3DRMVectorNormalise D3DRMVectorNormalize
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D3DVALUE WINAPI D3DRMVectorModulus(LPD3DVECTOR);
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LPD3DVECTOR WINAPI D3DRMVectorRandom(LPD3DVECTOR);
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LPD3DVECTOR WINAPI D3DRMVectorRotate(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
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LPD3DVECTOR WINAPI D3DRMVectorReflect(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
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LPD3DVECTOR WINAPI D3DRMVectorScale(LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
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LPD3DVECTOR WINAPI D3DRMVectorSubtract(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
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D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE);
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D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
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D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR);
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D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR);
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D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR);
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D3DVALUE WINAPI D3DRMColorGetRed(D3DCOLOR);
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#if defined(__cplusplus)
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}
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#endif
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#endif
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