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[FORMATTING] Remove trailing whitespace. Addendum to 34593d93
.
Excluded: 3rd-party code (incl. wine) and most of the win32ss.
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bbabe2489e
commit
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701 changed files with 14685 additions and 14693 deletions
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@ -1,7 +1,7 @@
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Solitaire for ReactOS
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/*****************************************
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A complete working example of the CardLib
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A complete working example of the CardLib
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card-game library.
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Freeware
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@ -26,12 +26,12 @@ void NewGame(void)
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lScore = lScore - 52;
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else
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lScore = -52;
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if (dwOptions & OPTION_THREE_CARDS)
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dwWasteTreshold = 2;
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else
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dwWasteTreshold = 0;
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}
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else
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{
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@ -262,7 +262,7 @@ bool CARDLIBPROC SuitStackDropProc(CardRegion &stackobj, CardStack &dragcards)
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{
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lScore = lScore + 10;
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}
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UpdateStatusBar();
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}
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}
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@ -341,7 +341,7 @@ INT_PTR CALLBACK OptionsDlgProc(HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lPar
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else
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EnableWindow(hCtrl, FALSE);
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return TRUE;
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case IDOK:
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dwOptions &= ~OPTION_THREE_CARDS;
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if (IsDlgButtonChecked(hDlg, IDC_OPT_DRAWTHREE) == BST_CHECKED)
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@ -623,7 +623,7 @@ LRESULT CALLBACK WndProc (HWND hwnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
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// For now, the Help dialog item is disabled because of lacking of HTML Help support
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EnableMenuItem(GetMenu(hwnd), IDM_HELP_CONTENTS, MF_BYCOMMAND | MF_GRAYED);
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hwndStatus = CreateStatusWindow(WS_CHILD | WS_VISIBLE | CCS_BOTTOM | SBARS_SIZEGRIP, _T("Ready"), hwnd, 0);
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//SendMessage(hwndStatus, SB_SIMPLE, (WPARAM)TRUE, 0);
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@ -29,7 +29,7 @@ CardStack CreatePlayDeck()
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{
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CardStack newStack;
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int i, colors = 1, num = 0;
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switch (dwDifficulty)
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{
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case IDC_DIF_ONECOLOR:
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@ -55,7 +55,7 @@ void NewGame(void)
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{
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int i, j;
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/* First four stack with five, all other with 4 */
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int covCards = 5;
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int covCards = 5;
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CardStack fakeDeck, temp;
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SpiderWnd.EmptyStacks();
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@ -65,14 +65,14 @@ void NewGame(void)
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deck.Shuffle();
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fakeDeck.NewDeck();
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fakeDeck.Shuffle();
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/* Reset progress value */
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cardsFinished = 0;
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/* Deal to each stack */
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for (i = 0; i < NUM_STACKS; i++)
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{
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temp.Clear();
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temp.Clear();
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if (i == NUM_SMALLER_STACKS)
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{
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covCards--;
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@ -85,7 +85,7 @@ void NewGame(void)
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pStack[i]->SetCardStack(temp);
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}
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/* Deal five fake cards to the deck */
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pDeck->SetCardStack(fakeDeck.Pop(5));
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pDeck->SetCardStack(fakeDeck.Pop(5));
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SpiderWnd.Redraw();
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fGameStarted = false;
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@ -103,7 +103,7 @@ bool stackLookingGood(const CardStack &mystack, int numChecks)
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if (mystack[i].Suit() != mystack[i + 1].Suit())
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{
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return false;
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}
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}
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}
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return true;
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}
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@ -172,8 +172,8 @@ bool CARDLIBPROC StackDragProc(CardRegion &stackobj, int numDragCards)
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stackobj.GetFaceDirection(&numfacedown);
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numcards = stackobj.NumCards();
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/* Only cards facing up */
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/* Only cards facing up */
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if (numDragCards <= numcards - numfacedown)
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{
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const CardStack &mystack = stackobj.GetCardStack();
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@ -228,7 +228,7 @@ bool CARDLIBPROC StackDropProc(CardRegion &stackobj, CardStack &dragcards)
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{
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return false;
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}
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/* If stack is empty, everything can be dropped */
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if (stackobj.NumCards() != 0)
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{
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@ -245,12 +245,12 @@ bool CARDLIBPROC StackDropProc(CardRegion &stackobj, CardStack &dragcards)
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faceup = stackobj.NumCards() - facedown;
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if (faceup + dragcards.NumCards() >= NUM_ONECOLOR_CARDS)
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{
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{
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int i, max = NUM_ONECOLOR_CARDS - dragcards.NumCards() - 1;
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/* Dragged cards have been checked to be in order, check stack cards */
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if (mystack[0].Suit() == dragcard.Suit() &&
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stackLookingGood(mystack, max))
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stackLookingGood(mystack, max))
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{
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CardStack s = stackobj.GetCardStack();
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CardStack f;
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