update ntgdibad.h before I forget thuse details that are need be done.

svn path=/trunk/; revision=28780
This commit is contained in:
Magnus Olsen 2007-09-02 19:03:50 +00:00
parent 1f4fc15d27
commit 6f69483d34

View file

@ -147,13 +147,6 @@ NtGdiCreateEnhMetaFile (
LPCWSTR Description
);
/* Use NtGdiCreatePaletteInternal with palNumEntries at the end. */
HPALETTE
STDCALL
NtGdiCreatePalette (
CONST PLOGPALETTE lgpl
);
/* Use NtGdiPolyPolyDraw with PolyPolyRgn. */
HRGN
STDCALL
@ -626,3 +619,21 @@ NtUserCallTwoParam(
(COLORREF)NtUserCallTwoParam((DWORD)(hbr), (DWORD)crColor, TWOPARAM_ROUTINE_SETDCPENCOLOR)
#endif /* WIN32K_NTGDI_BAD_INCLUDED */
/* Follow thing need be rewriten
*
* Opengl icd are complete hacked in reactos and are using own way, this need be rewriten and be setup with the correct syscall
* and the opengl32 shall using correct syscall to optain then driver interface or using the correct version in gdi32.
* it mean whole icd are hacked in frist place and need be rewtiten from scrash. and it need enum the opengl correct way and
* export the driver correct
*
* DirectX aka ReactX alot api that have been implement in reactos win32k for ReactX shall move to a file call dxg.sys
* there from it will really doing the stuff. And we should setup loading of dxg.sys
*
* The Init of Gdi subsystem shall move into NtGdiInit()
*
* The Init of spooler are done in NtGdiInitSpool()
*
* The Init of the User subsystem shall move into NtUserInit()
*/