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update ntgdibad.h before I forget thuse details that are need be done.
svn path=/trunk/; revision=28780
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1 changed files with 18 additions and 7 deletions
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@ -147,13 +147,6 @@ NtGdiCreateEnhMetaFile (
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LPCWSTR Description
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);
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/* Use NtGdiCreatePaletteInternal with palNumEntries at the end. */
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HPALETTE
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STDCALL
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NtGdiCreatePalette (
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CONST PLOGPALETTE lgpl
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);
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/* Use NtGdiPolyPolyDraw with PolyPolyRgn. */
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HRGN
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STDCALL
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@ -626,3 +619,21 @@ NtUserCallTwoParam(
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(COLORREF)NtUserCallTwoParam((DWORD)(hbr), (DWORD)crColor, TWOPARAM_ROUTINE_SETDCPENCOLOR)
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#endif /* WIN32K_NTGDI_BAD_INCLUDED */
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/* Follow thing need be rewriten
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*
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* Opengl icd are complete hacked in reactos and are using own way, this need be rewriten and be setup with the correct syscall
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* and the opengl32 shall using correct syscall to optain then driver interface or using the correct version in gdi32.
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* it mean whole icd are hacked in frist place and need be rewtiten from scrash. and it need enum the opengl correct way and
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* export the driver correct
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*
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* DirectX aka ReactX alot api that have been implement in reactos win32k for ReactX shall move to a file call dxg.sys
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* there from it will really doing the stuff. And we should setup loading of dxg.sys
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*
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* The Init of Gdi subsystem shall move into NtGdiInit()
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*
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* The Init of spooler are done in NtGdiInitSpool()
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*
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* The Init of the User subsystem shall move into NtUserInit()
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*/
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