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- implement screenbuffer resizing(required for console scrolling support)
- still quite buggy :) svn path=/trunk/; revision=28779
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1 changed files with 43 additions and 5 deletions
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@ -1627,13 +1627,51 @@ GuiApplyUserSettings(PCSRSS_CONSOLE Console, PGUI_CONSOLE_DATA GuiData, PConsole
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if (windx != Console->ActiveBuffer->MaxX || windy != Console->ActiveBuffer->MaxY)
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{
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//
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// TODO
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// resize screen buffer
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BYTE * Buffer = HeapAlloc(Win32CsrApiHeap, 0, windx * windy * 2);
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if (Buffer)
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{
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DWORD Offset = 0;
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DWORD BufferOffset = 0;
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USHORT CurrentY;
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BYTE * OldBuffer;
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DWORD diff;
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DWORD value = ((((DWORD)Console->ActiveBuffer->DefaultAttrib) << 16) | 0x20);
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OldBuffer = Console->ActiveBuffer->Buffer;
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// Console->ActiveBuffer->MaxX = windx;
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// Console->ActiveBuffer->MaxY = windy;
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for (CurrentY = 0; CurrentY < min(Console->ActiveBuffer->MaxY, windy); CurrentY++)
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{
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if (windx < Console->ActiveBuffer->MaxX)
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{
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/* reduce size */
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RtlCopyMemory(&Buffer[Offset], &OldBuffer[BufferOffset], windx * 2);
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Offset += (windx * 2);
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BufferOffset += (Console->ActiveBuffer->MaxX * 2);
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}
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else
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{
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/* enlarge size */
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diff = windx - Console->ActiveBuffer->MaxX;
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RtlCopyMemory(&Buffer[Offset], &OldBuffer[BufferOffset], Console->ActiveBuffer->MaxX * 2);
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Offset += (Console->ActiveBuffer->MaxX * 2);
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/* zero new part of it */
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memset(&Buffer[Offset], value, (diff * 2));
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Offset += (diff * 2);
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BufferOffset += (Console->ActiveBuffer->MaxX * 2);
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}
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}
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if (windy > Console->ActiveBuffer->MaxY)
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{
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diff = windy - Console->ActiveBuffer->MaxX;
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memset(&Buffer[Offset], value, diff * 2 * windx);
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}
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(void)InterlockedExchangePointer((PVOID volatile *)Console->ActiveBuffer->Buffer, Buffer);
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HeapFree(Win32CsrApiHeap, 0, OldBuffer);
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Console->ActiveBuffer->MaxX = windx;
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Console->ActiveBuffer->MaxY = windy;
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}
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}
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windx = LOWORD(pConInfo->WindowSize);
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