[DSOUND_NEW]

- Setup a default format for the primary sound buffer
- Store last used write position and use it when checking current position
- Check if the buffer has already started to play
- Fill audio buffer with silence bytes when initializing the secondary sound buffer
-- Partialy makes graphedit work when building a simple render graph(FileAsync->WaveParser->AudioRenderer). 

svn path=/trunk/; revision=45584
This commit is contained in:
Johannes Anderwald 2010-02-12 09:54:56 +00:00
parent 082d9c9fe7
commit 5974fe1781
3 changed files with 61 additions and 3 deletions

View file

@ -15,7 +15,7 @@
#include <dsconf.h>
#include <vfwmsgs.h>
#include <setupapi.h>
#define NDEBUG
#define YDEBUG
#include <debug.h>
#include <ks.h>
#include <ksmedia.h>

View file

@ -100,6 +100,8 @@ PrimaryDirectSoundBuffer8Impl_fnGetCaps(
{
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
DPRINT("PrimaryDirectSoundBuffer8Impl_fnGetCaps\n");
if (!pDSBufferCaps)
{
/* invalid parameter */
@ -130,6 +132,8 @@ PrimaryDirectSoundBuffer8Impl_fnGetCurrentPosition(
{
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
DPRINT("PrimaryDirectSoundBuffer8Impl_fnGetCurrentPosition\n");
if (This->dwLevel < DSSCL_PRIORITY)
{
/* needs priority level */
@ -157,6 +161,8 @@ PrimaryDirectSoundBuffer8Impl_fnGetFormat(
DWORD FormatSize;
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
DPRINT("PrimaryDirectSoundBuffer8Impl_fnGetFormat\n");
FormatSize = sizeof(WAVEFORMATEX) + This->Format.cbSize;
if (!pwfxFormat && !pdwSizeWritten)
@ -199,6 +205,8 @@ PrimaryDirectSoundBuffer8Impl_fnGetVolume(
{
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
DPRINT("PrimaryDirectSoundBuffer8Impl_fnGetVolume\n");
if (!plVolume)
{
/* invalid parameter */
@ -219,6 +227,8 @@ PrimaryDirectSoundBuffer8Impl_fnGetPan(
{
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
DPRINT("PrimaryDirectSoundBuffer8Impl_fnGetPan\n");
if (!plPan)
{
/* invalid parameter */
@ -239,6 +249,8 @@ PrimaryDirectSoundBuffer8Impl_fnGetFrequency(
{
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
DPRINT("PrimaryDirectSoundBuffer8Impl_fnGetFrequency\n");
if (!pdwFrequency)
{
/* invalid parameter */
@ -259,6 +271,8 @@ PrimaryDirectSoundBuffer8Impl_fnGetStatus(
{
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
DPRINT("PrimaryDirectSoundBuffer8Impl_fnGetStatus\n");
if (!pdwStatus)
{
/* invalid parameter */
@ -312,6 +326,8 @@ PrimaryDirectSoundBuffer8Impl_fnPlay(
{
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
DPRINT("PrimaryDirectSoundBuffer8Impl_fnPlay dwFlags %x\n", dwFlags);
if (dwReserved1 != 0 || !(dwFlags & DSBPLAY_LOOPING))
{
/* invalid parameter */
@ -447,6 +463,8 @@ PrimaryDirectSoundBuffer8Impl_fnStop(
{
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
DPRINT("PrimaryDirectSoundBuffer8Impl_fnStop\n");
PrimaryDirectSoundBuffer_AcquireLock(iface);
if (This->State == KSSTATE_RUN)
@ -631,9 +649,10 @@ PrimaryDirectSoundBuffer_GetPosition(
KSAUDIO_POSITION Position;
KSPROPERTY Request;
DWORD Result;
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
//DPRINT("PrimaryDirectSoundBuffer_GetPosition\n");
if (!This->hPin)
{
if (pdwCurrentPlayCursor)
@ -770,6 +789,15 @@ NewPrimarySoundBuffer(
This->VolumePan = DSBPAN_CENTER;
This->hPin = NULL;
/* FIXME: determine default format for audio device */
This->Format.cbSize = sizeof(WAVEFORMATEX);
This->Format.nChannels = 2;
This->Format.nSamplesPerSec = 44100;
This->Format.wBitsPerSample = 16;
This->Format.wFormatTag = WAVE_FORMAT_PCM;
This->Format.nBlockAlign = (This->Format.nChannels * This->Format.wBitsPerSample) / 8;
This->Format.nAvgBytesPerSec = (This->Format.nChannels * This->Format.nSamplesPerSec * This->Format.wBitsPerSample) / 8;
InitializeCriticalSection(&This->Lock);
*OutBuffer = (LPDIRECTSOUNDBUFFER8)&This->lpVtbl;

View file

@ -19,6 +19,7 @@ typedef struct
DWORD dwLevel;
DWORD dwFlags;
DWORD dwFrequency;
DWORD BufferPosition;
LONG Volume;
LONG VolumePan;
LPWAVEFORMATEX Format;
@ -135,7 +136,12 @@ SecondaryDirectSoundBuffer8Impl_fnGetCurrentPosition(
//DPRINT("SecondaryDirectSoundBuffer8Impl_fnGetCurrentPosition This %p Play %p Write %p\n", This, pdwCurrentPlayCursor, pdwCurrentWriteCursor);
return PrimaryDirectSoundBuffer_GetPosition(This->PrimaryBuffer, pdwCurrentPlayCursor, pdwCurrentWriteCursor);
if (pdwCurrentWriteCursor)
{
*pdwCurrentWriteCursor = This->BufferPosition;
}
return PrimaryDirectSoundBuffer_GetPosition(This->PrimaryBuffer, pdwCurrentPlayCursor, NULL);
}
HRESULT
@ -322,6 +328,12 @@ SecondaryDirectSoundBuffer8Impl_fnLock(
*ppvAudioPtr1 = This->Buffer + dwOffset;
*pdwAudioBytes1 = dwBytes;
This->BufferPosition = dwOffset + dwBytes;
if (This->BufferPosition == This->BufferSize)
This->BufferPosition = 0;
if (ppvAudioPtr2)
*ppvAudioPtr2 = NULL;
if (pdwAudioBytes2)
@ -351,6 +363,13 @@ SecondaryDirectSoundBuffer8Impl_fnPlay(
/* sanity check */
ASSERT(dwFlags & DSBPLAY_LOOPING);
if (This->State == KSSTATE_RUN)
{
/* sound buffer is already playing */
return DS_OK;
}
/* set dataformat */
hResult = PrimaryDirectSoundBuffer_SetFormat(This->PrimaryBuffer, This->Format, TRUE);
@ -371,6 +390,8 @@ SecondaryDirectSoundBuffer8Impl_fnPlay(
PrimaryDirectSoundBuffer_ReleaseLock(This->PrimaryBuffer);
DPRINT("SetFormatSuccess PrimaryBuffer %p\n", This->PrimaryBuffer);
This->State = KSSTATE_RUN;
return DS_OK;
}
@ -481,6 +502,13 @@ SecondaryDirectSoundBuffer8Impl_fnStop(
PrimaryDirectSoundBuffer_SetState(This->PrimaryBuffer, KSSTATE_ACQUIRE);
PrimaryDirectSoundBuffer_SetState(This->PrimaryBuffer, KSSTATE_STOP);
DPRINT("SecondaryDirectSoundBuffer8Impl_fnStop\n");
/* set state to stop */
This->State = KSSTATE_STOP;
This->BufferPosition = 0;
return DS_OK;
}
@ -619,6 +647,8 @@ NewSecondarySoundBuffer(
return DSERR_OUTOFMEMORY;
}
/* fill buffer with silence */
FillMemory(This->Buffer, lpcDSBufferDesc->dwBufferBytes, lpcDSBufferDesc->lpwfxFormat->wBitsPerSample == 8 ? 0x80 : 0);
This->ref = 1;
This->lpVtbl = &vt_DirectSoundBuffer8;