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A free Windows-compatible Operating System - mirrored from GitHub
5974fe1781
- Setup a default format for the primary sound buffer - Store last used write position and use it when checking current position - Check if the buffer has already started to play - Fill audio buffer with silence bytes when initializing the secondary sound buffer -- Partialy makes graphedit work when building a simple render graph(FileAsync->WaveParser->AudioRenderer). svn path=/trunk/; revision=45584 |
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