[WINESYNC] d3dx9_36/tests: Add initial tests for D3DXDisassembleShader.

wine-staging patch by Sebastian Lackner <sebastian@fds-team.de>
This commit is contained in:
winesync 2021-01-05 13:22:40 +01:00 committed by Jérôme Gardou
parent 7e6d9c5b39
commit 51b19f6605
2 changed files with 108 additions and 0 deletions

View file

@ -6623,6 +6623,51 @@ static void test_fragment_linker(void)
DestroyWindow(window);
}
static void test_disassemble_shader(void)
{
static const char disasm_vs[] = " vs_1_1\n"
" dcl_position v0\n"
" dp4 oPos.x, v0, c0\n"
" dp4 oPos.y, v0, c1\n"
" dp4 oPos.z, v0, c2\n"
" dp4 oPos.w, v0, c3\n";
static const char disasm_ps[] = " ps_1_1\n"
" def c1, 1, 0, 0, 0\n"
" tex t0\n"
" dp3 r0, c1, c0\n"
" mul r0, v0, r0\n"
" mul r0, t0, r0\n";
ID3DXBuffer *disassembly;
HRESULT ret;
char *ptr;
/* Check wrong parameters */
ret = D3DXDisassembleShader(NULL, FALSE, NULL, NULL);
ok(ret == D3DERR_INVALIDCALL, "Returned %#x, expected %#x\n", ret, D3DERR_INVALIDCALL);
ret = D3DXDisassembleShader(NULL, FALSE, NULL, &disassembly);
ok(ret == D3DERR_INVALIDCALL, "Returned %#x, expected %#x\n", ret, D3DERR_INVALIDCALL);
ret = D3DXDisassembleShader(simple_vs, FALSE, NULL, NULL);
ok(ret == D3DERR_INVALIDCALL, "Returned %#x, expected %#x\n", ret, D3DERR_INVALIDCALL);
/* Test with vertex shader */
disassembly = (void *)0xdeadbeef;
ret = D3DXDisassembleShader(simple_vs, FALSE, NULL, &disassembly);
ok(ret == D3D_OK, "Failed with %#x\n", ret);
ptr = ID3DXBuffer_GetBufferPointer(disassembly);
ok(!memcmp(ptr, disasm_vs, sizeof(disasm_vs) - 1), /* compare beginning */
"Returned '%s', expected '%s'\n", ptr, disasm_vs);
ID3DXBuffer_Release(disassembly);
/* Test with pixel shader */
disassembly = (void *)0xdeadbeef;
ret = D3DXDisassembleShader(simple_ps, FALSE, NULL, &disassembly);
ok(ret == D3D_OK, "Failed with %#x\n", ret);
ptr = ID3DXBuffer_GetBufferPointer(disassembly);
ok(!memcmp(ptr, disasm_ps, sizeof(disasm_ps) - 1), /* compare beginning */
"Returned '%s', expected '%s'\n", ptr, disasm_ps);
ID3DXBuffer_Release(disassembly);
}
START_TEST(shader)
{
test_get_shader_size();
@ -6638,4 +6683,5 @@ START_TEST(shader)
test_registerset_defaults();
test_shader_semantics();
test_fragment_linker();
test_disassemble_shader();
}