Copy more official headers to psdk directory

svn path=/trunk/; revision=16312
This commit is contained in:
Alex Ionescu 2005-06-28 20:30:26 +00:00
parent 0b4e482a01
commit 19fedef475
7 changed files with 0 additions and 6151 deletions

File diff suppressed because it is too large Load diff

View file

@ -1,286 +0,0 @@
/*
* Copyright (C) 2002 Jason Edmeades
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __WINE_D3D8CAPS_H
#define __WINE_D3D8CAPS_H
/*
* Definitions
*/
#define D3DCAPS_READ_SCANLINE 0x20000
#define D3DCURSORCAPS_COLOR 1
#define D3DCURSORCAPS_LOWRES 2
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
#define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
#define D3DDEVCAPS_HWRASTERIZATION 0x0080000
#define D3DDEVCAPS_PUREDEVICE 0x0100000
#define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
#define D3DDEVCAPS_RTPATCHES 0x0400000
#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
#define D3DDEVCAPS_NPATCHES 0x1000000
#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
#define D3DFVFCAPS_PSIZE 0x100000
#define D3DLINECAPS_TEXTURE 0x01
#define D3DLINECAPS_ZTEST 0x02
#define D3DLINECAPS_BLEND 0x04
#define D3DLINECAPS_ALPHACMP 0x08
#define D3DLINECAPS_FOG 0x10
#define D3DPBLENDCAPS_ZERO 0x0001
#define D3DPBLENDCAPS_ONE 0x0002
#define D3DPBLENDCAPS_SRCCOLOR 0x0004
#define D3DPBLENDCAPS_INVSRCCOLOR 0x0008
#define D3DPBLENDCAPS_SRCALPHA 0x0010
#define D3DPBLENDCAPS_INVSRCALPHA 0x0020
#define D3DPBLENDCAPS_DESTALPHA 0x0040
#define D3DPBLENDCAPS_INVDESTALPHA 0x0080
#define D3DPBLENDCAPS_DESTCOLOR 0x0100
#define D3DPBLENDCAPS_INVDESTCOLOR 0x0200
#define D3DPBLENDCAPS_SRCALPHASAT 0x0400
#define D3DPBLENDCAPS_BOTHSRCALPHA 0x0800
#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000
#define D3DPCMPCAPS_NEVER 0x01
#define D3DPCMPCAPS_LESS 0x02
#define D3DPCMPCAPS_EQUAL 0x04
#define D3DPCMPCAPS_LESSEQUAL 0x08
#define D3DPCMPCAPS_GREATER 0x10
#define D3DPCMPCAPS_NOTEQUAL 0x20
#define D3DPCMPCAPS_GREATEREQUAL 0x40
#define D3DPCMPCAPS_ALWAYS 0x80
#define D3DPMISCCAPS_MASKZ 0x0002
#define D3DPMISCCAPS_LINEPATTERNREP 0x0004
#define D3DPMISCCAPS_CULLNONE 0x0010
#define D3DPMISCCAPS_CULLCW 0x0020
#define D3DPMISCCAPS_CULLCCW 0x0040
#define D3DPMISCCAPS_COLORWRITEENABLE 0x0080
#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x0100
#define D3DPMISCCAPS_CLIPTLVERTS 0x0200
#define D3DPMISCCAPS_TSSARGTEMP 0x0400
#define D3DPMISCCAPS_BLENDOP 0x0800
#define D3DPRASTERCAPS_DITHER 0x00000001
#define D3DPRASTERCAPS_PAT 0x00000008
#define D3DPRASTERCAPS_ZTEST 0x00000010
#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
#define D3DPRASTERCAPS_FOGTABLE 0x00000100
#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
#define D3DPRASTERCAPS_ZBIAS 0x00004000
#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
#define D3DPRASTERCAPS_FOGRANGE 0x00010000
#define D3DPRASTERCAPS_ANISOTROPY 0x00020000
#define D3DPRASTERCAPS_WBUFFER 0x00040000
#define D3DPRASTERCAPS_WFOG 0x00100000
#define D3DPRASTERCAPS_ZFOG 0x00200000
#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
#define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000
#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
#define D3DPRESENT_INTERVAL_ONE 0x00000001
#define D3DPRESENT_INTERVAL_TWO 0x00000002
#define D3DPRESENT_INTERVAL_THREE 0x00000004
#define D3DPRESENT_INTERVAL_FOUR 0x00000008
#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
#define D3DPSHADECAPS_FOGGOURAUD 0x80000
#define D3DPTADDRESSCAPS_WRAP 0x01
#define D3DPTADDRESSCAPS_MIRROR 0x02
#define D3DPTADDRESSCAPS_CLAMP 0x04
#define D3DPTADDRESSCAPS_BORDER 0x08
#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
#define D3DPTADDRESSCAPS_MIRRORONCE 0x20
#define D3DPTEXTURECAPS_PERSPECTIVE 0x00001
#define D3DPTEXTURECAPS_POW2 0x00002
#define D3DPTEXTURECAPS_ALPHA 0x00004
#define D3DPTEXTURECAPS_SQUAREONLY 0x00020
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00040
#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00080
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00100
#define D3DPTEXTURECAPS_PROJECTED 0x00400
#define D3DPTEXTURECAPS_CUBEMAP 0x00800
#define D3DPTEXTURECAPS_VOLUMEMAP 0x02000
#define D3DPTEXTURECAPS_MIPMAP 0x04000
#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x08000
#define D3DPTEXTURECAPS_MIPCUBEMAP 0x10000
#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x20000
#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x40000
#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000
#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000
#define D3DSTENCILCAPS_KEEP 0x01
#define D3DSTENCILCAPS_ZERO 0x02
#define D3DSTENCILCAPS_REPLACE 0x04
#define D3DSTENCILCAPS_INCRSAT 0x08
#define D3DSTENCILCAPS_DECRSAT 0x10
#define D3DSTENCILCAPS_INVERT 0x20
#define D3DSTENCILCAPS_INCR 0x40
#define D3DSTENCILCAPS_DECR 0x80
#define D3DTEXOPCAPS_DISABLE 0x0000001
#define D3DTEXOPCAPS_SELECTARG1 0x0000002
#define D3DTEXOPCAPS_SELECTARG2 0x0000004
#define D3DTEXOPCAPS_MODULATE 0x0000008
#define D3DTEXOPCAPS_MODULATE2X 0x0000010
#define D3DTEXOPCAPS_MODULATE4X 0x0000020
#define D3DTEXOPCAPS_ADD 0x0000040
#define D3DTEXOPCAPS_ADDSIGNED 0x0000080
#define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
#define D3DTEXOPCAPS_SUBTRACT 0x0000200
#define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
#define D3DTEXOPCAPS_PREMODULATE 0x0010000
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
#define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
#define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
#define D3DTEXOPCAPS_LERP 0x2000000
#define D3DVTXPCAPS_TEXGEN 0x01
#define D3DVTXPCAPS_MATERIALSOURCE7 0x02
#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x08
#define D3DVTXPCAPS_POSITIONALLIGHTS 0x10
#define D3DVTXPCAPS_LOCALVIEWER 0x20
#define D3DVTXPCAPS_TWEENING 0x40
#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
#define D3DCAPS3_RESERVED 0x8000001f
#define D3DCAPS2_CANCALIBRATEGAMMA 0x0100000
#define D3DCAPS2_CANRENDERWINDOWED 0x0080000
#define D3DCAPS2_CANMANAGERESOURCE 0x10000000
#define D3DCAPS2_DYNAMICTEXTURES 0x20000000
#define D3DCAPS2_FULLSCREENGAMMA 0x0020000
#define D3DCAPS2_NO2DDURING3DSCENE 0x0000002
#define D3DCAPS2_RESERVED 0x2000000
/*
* The d3dcaps8 structure
*/
typedef struct _D3DCAPS8 {
D3DDEVTYPE DeviceType;
UINT AdapterOrdinal;
DWORD Caps;
DWORD Caps2;
DWORD Caps3;
DWORD PresentationIntervals;
DWORD CursorCaps;
DWORD DevCaps;
DWORD PrimitiveMiscCaps;
DWORD RasterCaps;
DWORD ZCmpCaps;
DWORD SrcBlendCaps;
DWORD DestBlendCaps;
DWORD AlphaCmpCaps;
DWORD ShadeCaps;
DWORD TextureCaps;
DWORD TextureFilterCaps;
DWORD CubeTextureFilterCaps;
DWORD VolumeTextureFilterCaps;
DWORD TextureAddressCaps;
DWORD VolumeTextureAddressCaps;
DWORD LineCaps;
DWORD MaxTextureWidth, MaxTextureHeight;
DWORD MaxVolumeExtent;
DWORD MaxTextureRepeat;
DWORD MaxTextureAspectRatio;
DWORD MaxAnisotropy;
float MaxVertexW;
float GuardBandLeft;
float GuardBandTop;
float GuardBandRight;
float GuardBandBottom;
float ExtentsAdjust;
DWORD StencilCaps;
DWORD FVFCaps;
DWORD TextureOpCaps;
DWORD MaxTextureBlendStages;
DWORD MaxSimultaneousTextures;
DWORD VertexProcessingCaps;
DWORD MaxActiveLights;
DWORD MaxUserClipPlanes;
DWORD MaxVertexBlendMatrices;
DWORD MaxVertexBlendMatrixIndex;
float MaxPointSize;
DWORD MaxPrimitiveCount;
DWORD MaxVertexIndex;
DWORD MaxStreams;
DWORD MaxStreamStride;
DWORD VertexShaderVersion;
DWORD MaxVertexShaderConst;
DWORD PixelShaderVersion;
float MaxPixelShaderValue;
} D3DCAPS8;
#endif /* __WINE_D3D8CAPS_H */

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -1,391 +0,0 @@
/*
* Copyright (C) 2002-2003 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __WINE_D3D9CAPS_H
#define __WINE_D3D9CAPS_H
/*
* Definitions
*/
#define D3DCAPS_READ_SCANLINE 0x20000
#define D3DCURSORCAPS_COLOR 1
#define D3DCURSORCAPS_LOWRES 2
#define D3DDEVCAPS2_STREAMOFFSET 0x00000001L
#define D3DDEVCAPS2_DMAPNPATCH 0x00000002L
#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004L
#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008L
#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010L
#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020L
#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040L
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
#define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
#define D3DDEVCAPS_HWRASTERIZATION 0x0080000
#define D3DDEVCAPS_PUREDEVICE 0x0100000
#define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
#define D3DDEVCAPS_RTPATCHES 0x0400000
#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
#define D3DDEVCAPS_NPATCHES 0x1000000
#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
#define D3DFVFCAPS_PSIZE 0x100000
#define D3DLINECAPS_TEXTURE 0x01
#define D3DLINECAPS_ZTEST 0x02
#define D3DLINECAPS_BLEND 0x04
#define D3DLINECAPS_ALPHACMP 0x08
#define D3DLINECAPS_FOG 0x10
#define D3DPBLENDCAPS_ZERO 0x00000001
#define D3DPBLENDCAPS_ONE 0x00000002
#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
#define D3DPBLENDCAPS_SRCALPHA 0x00000010
#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
#define D3DPBLENDCAPS_DESTALPHA 0x00000040
#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000
#define D3DPCMPCAPS_NEVER 0x01
#define D3DPCMPCAPS_LESS 0x02
#define D3DPCMPCAPS_EQUAL 0x04
#define D3DPCMPCAPS_LESSEQUAL 0x08
#define D3DPCMPCAPS_GREATER 0x10
#define D3DPCMPCAPS_NOTEQUAL 0x20
#define D3DPCMPCAPS_GREATEREQUAL 0x40
#define D3DPCMPCAPS_ALWAYS 0x80
#define D3DPMISCCAPS_MASKZ 0x00000002L
#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
#define D3DPMISCCAPS_CULLNONE 0x00000010L
#define D3DPMISCCAPS_CULLCW 0x00000020L
#define D3DPMISCCAPS_CULLCCW 0x00000040L
#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L
#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L
#define D3DPMISCCAPS_TSSARGTEMP 0x00000400L
#define D3DPMISCCAPS_BLENDOP 0x00000800L
#define D3DPMISCCAPS_NULLREFERENCE 0x00001000L
#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000L
#define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000L
#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000L
#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000L
#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000L
#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L
#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000L
#define D3DPRASTERCAPS_DITHER 0x00000001L
#define D3DPRASTERCAPS_PAT 0x00000008L
#define D3DPRASTERCAPS_ZTEST 0x00000010L
#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
#define D3DPRASTERCAPS_FOGTABLE 0x00000100L
#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
#define D3DPRASTERCAPS_ZBIAS 0x00004000L
#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
#define D3DPRASTERCAPS_FOGRANGE 0x00010000L
#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
#define D3DPRASTERCAPS_WBUFFER 0x00040000L
#define D3DPRASTERCAPS_WFOG 0x00100000L
#define D3DPRASTERCAPS_ZFOG 0x00200000L
#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L
#define D3DPRASTERCAPS_SCISSORTEST 0x01000000L
#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
#define D3DPRASTERCAPS_DEPTHBIAS 0x04000000L
#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
#define D3DPRESENT_INTERVAL_ONE 0x00000001
#define D3DPRESENT_INTERVAL_TWO 0x00000002
#define D3DPRESENT_INTERVAL_THREE 0x00000004
#define D3DPRESENT_INTERVAL_FOUR 0x00000008
#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
#define D3DPSHADECAPS_FOGGOURAUD 0x80000
#define D3DPTADDRESSCAPS_WRAP 0x01
#define D3DPTADDRESSCAPS_MIRROR 0x02
#define D3DPTADDRESSCAPS_CLAMP 0x04
#define D3DPTADDRESSCAPS_BORDER 0x08
#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
#define D3DPTADDRESSCAPS_MIRRORONCE 0x20
#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
#define D3DPTEXTURECAPS_POW2 0x00000002L
#define D3DPTEXTURECAPS_ALPHA 0x00000004L
#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
#define D3DPTEXTURECAPS_PROJECTED 0x00000400L
#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L
#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L
#define D3DPTEXTURECAPS_MIPMAP 0x00004000L
#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L
#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L
#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L
#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L
#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L
#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
#define D3DSTENCILCAPS_KEEP 0x01
#define D3DSTENCILCAPS_ZERO 0x02
#define D3DSTENCILCAPS_REPLACE 0x04
#define D3DSTENCILCAPS_INCRSAT 0x08
#define D3DSTENCILCAPS_DECRSAT 0x10
#define D3DSTENCILCAPS_INVERT 0x20
#define D3DSTENCILCAPS_INCR 0x40
#define D3DSTENCILCAPS_DECR 0x80
#define D3DTEXOPCAPS_DISABLE 0x0000001
#define D3DTEXOPCAPS_SELECTARG1 0x0000002
#define D3DTEXOPCAPS_SELECTARG2 0x0000004
#define D3DTEXOPCAPS_MODULATE 0x0000008
#define D3DTEXOPCAPS_MODULATE2X 0x0000010
#define D3DTEXOPCAPS_MODULATE4X 0x0000020
#define D3DTEXOPCAPS_ADD 0x0000040
#define D3DTEXOPCAPS_ADDSIGNED 0x0000080
#define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
#define D3DTEXOPCAPS_SUBTRACT 0x0000200
#define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
#define D3DTEXOPCAPS_PREMODULATE 0x0010000
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
#define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
#define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
#define D3DTEXOPCAPS_LERP 0x2000000
#define D3DVTXPCAPS_TEXGEN 0x00000001L
#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
#define D3DVTXPCAPS_LOCALVIEWER 0x00000020L
#define D3DVTXPCAPS_TWEENING 0x00000040L
#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L
#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L
#define D3DDTCAPS_UBYTE4 0x00000001L
#define D3DDTCAPS_UBYTE4N 0x00000002L
#define D3DDTCAPS_SHORT2N 0x00000004L
#define D3DDTCAPS_SHORT4N 0x00000008L
#define D3DDTCAPS_USHORT2N 0x00000010L
#define D3DDTCAPS_USHORT4N 0x00000020L
#define D3DDTCAPS_UDEC3 0x00000040L
#define D3DDTCAPS_DEC3N 0x00000080L
#define D3DDTCAPS_FLOAT16_2 0x00000100L
#define D3DDTCAPS_FLOAT16_4 0x00000200L
#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L
#define D3DCAPS3_COPY_TO_VIDMEM 0x00000100L
#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L
#define D3DCAPS3_RESERVED 0x8000001FL
#define D3DCAPS2_NO2DDURING3DSCENE 0x00000002L
#define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
#define D3DCAPS2_CANRENDERWINDOWED 0x00080000L
#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
#define D3DCAPS2_RESERVED 0x02000000L
#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
#define D3DVS20_MAX_NUMTEMPS 32
#define D3DVS20_MIN_NUMTEMPS 12
#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
#define D3DVS20CAPS_PREDICATION (1 << 0)
#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
#define D3DPS20CAPS_PREDICATION (1 << 2)
#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
#define D3DPS20_MAX_NUMTEMPS 32
#define D3DPS20_MIN_NUMTEMPS 12
#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
#define D3DMIN30SHADERINSTRUCTIONS 512
#define D3DMAX30SHADERINSTRUCTIONS 32768
typedef struct _D3DVSHADERCAPS2_0 {
DWORD Caps;
INT DynamicFlowControlDepth;
INT NumTemps;
INT StaticFlowControlDepth;
} D3DVSHADERCAPS2_0;
typedef struct _D3DPSHADERCAPS2_0 {
DWORD Caps;
INT DynamicFlowControlDepth;
INT NumTemps;
INT StaticFlowControlDepth;
INT NumInstructionSlots;
} D3DPSHADERCAPS2_0;
/*
* The d3dcaps9 structure
*/
typedef struct _D3DCAPS9 {
D3DDEVTYPE DeviceType;
UINT AdapterOrdinal;
DWORD Caps;
DWORD Caps2;
DWORD Caps3;
DWORD PresentationIntervals;
DWORD CursorCaps;
DWORD DevCaps;
DWORD PrimitiveMiscCaps;
DWORD RasterCaps;
DWORD ZCmpCaps;
DWORD SrcBlendCaps;
DWORD DestBlendCaps;
DWORD AlphaCmpCaps;
DWORD ShadeCaps;
DWORD TextureCaps;
DWORD TextureFilterCaps;
DWORD CubeTextureFilterCaps;
DWORD VolumeTextureFilterCaps;
DWORD TextureAddressCaps;
DWORD VolumeTextureAddressCaps;
DWORD LineCaps;
DWORD MaxTextureWidth, MaxTextureHeight;
DWORD MaxVolumeExtent;
DWORD MaxTextureRepeat;
DWORD MaxTextureAspectRatio;
DWORD MaxAnisotropy;
float MaxVertexW;
float GuardBandLeft;
float GuardBandTop;
float GuardBandRight;
float GuardBandBottom;
float ExtentsAdjust;
DWORD StencilCaps;
DWORD FVFCaps;
DWORD TextureOpCaps;
DWORD MaxTextureBlendStages;
DWORD MaxSimultaneousTextures;
DWORD VertexProcessingCaps;
DWORD MaxActiveLights;
DWORD MaxUserClipPlanes;
DWORD MaxVertexBlendMatrices;
DWORD MaxVertexBlendMatrixIndex;
float MaxPointSize;
DWORD MaxPrimitiveCount;
DWORD MaxVertexIndex;
DWORD MaxStreams;
DWORD MaxStreamStride;
DWORD VertexShaderVersion;
DWORD MaxVertexShaderConst;
DWORD PixelShaderVersion;
float MaxPixelShaderValue;
/* DX 9 */
DWORD DevCaps2;
float MaxNpatchTessellationLevel;
DWORD Reserved5;
UINT MasterAdapterOrdinal;
UINT AdapterOrdinalInGroup;
UINT NumberOfAdaptersInGroup;
DWORD DeclTypes;
DWORD NumSimultaneousRTs;
DWORD StretchRectFilterCaps;
D3DVSHADERCAPS2_0 VS20Caps;
D3DPSHADERCAPS2_0 PS20Caps;
DWORD VertexTextureFilterCaps;
DWORD MaxVShaderInstructionsExecuted;
DWORD MaxPShaderInstructionsExecuted;
DWORD MaxVertexShader30InstructionSlots;
DWORD MaxPixelShader30InstructionSlots;
} D3DCAPS9;
#endif

File diff suppressed because it is too large Load diff

View file

@ -1,128 +0,0 @@
/*
* Copyright (C) 2002 Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __WINE_D3DX8CORE_H
#define __WINE_D3DX8CORE_H
#include <objbase.h>
#include <d3d8.h>
#include <d3d8types.h>
#include <d3d8caps.h>
/*****************************************************************************
* #defines and error codes
*/
#define D3DXASM_DEBUG 1
#define D3DXASM_SKIPVALIDATION 2
#define _FACD3D 0x876
#define MAKE_D3DXHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
/*
* Direct3D Errors
*/
#define D3DXERR_CANNOTATTRSORT MAKE_D3DXHRESULT(2158)
#define D3DXERR_CANNOTMODIFYINDEXBUFFER MAKE_D3DXHRESULT(2159)
#define D3DXERR_INVALIDMESH MAKE_D3DXHRESULT(2160)
#define D3DXERR_SKINNINGNOTSUPPORTED MAKE_D3DXHRESULT(2161)
#define D3DXERR_TOOMANYINFLUENCES MAKE_D3DXHRESULT(2162)
#define D3DXERR_INVALIDDATA MAKE_D3DXHRESULT(2163)
/*****************************************************************************
* Predeclare the interfaces
*/
DEFINE_GUID(IID_ID3DXBuffer, 0x1,0x1,0x4,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);/* FIXME */
typedef struct ID3DXBuffer ID3DXBuffer, *LPD3DXBUFFER;
DEFINE_GUID(IID_ID3DXFont, 0x1,0x1,0x4,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x13);/* FIXME */
typedef struct ID3DXFont ID3DXFont, *LPD3DXFONT;
/*****************************************************************************
* ID3DXBuffer interface
*/
#define INTERFACE ID3DXBuffer
DECLARE_INTERFACE_(ID3DXBuffer,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** ID3DXBuffer methods ***/
STDMETHOD_(LPVOID,GetBufferPointer)(THIS) PURE;
STDMETHOD_(DWORD,GetBufferSize)(THIS) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define ID3DXBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define ID3DXBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
#define ID3DXBuffer_Release(p) (p)->lpVtbl->Release(p)
/*** ID3DXBuffer methods ***/
#define ID3DXBuffer_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p)
#define ID3DXBuffer_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p)
#endif
/*****************************************************************************
* ID3DXFont interface
*/
#define INTERFACE ID3DXFont
DECLARE_INTERFACE_(ID3DXFont,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** ID3DXFont methods ***/
STDMETHOD(Begin)(THIS) PURE;
STDMETHOD(DrawTextA)(THIS) PURE;
STDMETHOD(End)(THIS) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define ID3DXFont_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define ID3DXFont_AddRef(p) (p)->lpVtbl->AddRef(p)
#define ID3DXFont_Release(p) (p)->lpVtbl->Release(p)
/*** ID3DXFont methods ***/
#define ID3DXFont_Begin(p) (p)->lpVtbl->Begin(p)
#define ID3DXFont_DrawTextA(p,a,b,c,d,e)(p)->lpVtbl->DrawText(p,a,b,c,d,e)
#define ID3DXFont_End(p) (p)->lpVtbl->End(p)
#endif
/*************************************************************************************
* Define entrypoints
*/
HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer);
HRESULT WINAPI D3DXCreateFont(LPDIRECT3DDEVICE8 pDevice, HFONT hFont, LPD3DXFONT* ppFont);
UINT WINAPI D3DXGetFVFVertexSize(DWORD FVF);
HRESULT WINAPI D3DXAssembleShader(LPCVOID pSrcData, UINT SrcDataLen, DWORD Flags,
LPD3DXBUFFER* ppConstants,
LPD3DXBUFFER* ppCompiledShader,
LPD3DXBUFFER* ppCompilationErrors);
HRESULT WINAPI D3DXAssembleShaderFromFileA(LPSTR pSrcFile, DWORD Flags,
LPD3DXBUFFER* ppConstants,
LPD3DXBUFFER* ppCompiledShader,
LPD3DXBUFFER* ppCompilationErrors);
HRESULT WINAPI D3DXAssembleShaderFromFileW(LPSTR pSrcFile, DWORD Flags,
LPD3DXBUFFER* ppConstants,
LPD3DXBUFFER* ppCompiledShader,
LPD3DXBUFFER* ppCompilationErrors);
#endif /* __WINE_D3DX8CORE_H */