reactos/win32ss/include/ntgdibad.h

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#ifndef WIN32K_NTGDI_BAD_INCLUDED
#define WIN32K_NTGDI_BAD_INCLUDED
/*
*
* If you want to help, please read this:
*
* This file contains NtGdi APIs which are specific to ROS, including
* a short comment describing the solution on how to use the actual NtGdi
* call documented in ntgdi.h. Here are the main cases and information on
* how to remove them from this header.
*
* - Simple rename. This deals with an API simply having a different name,
* with absolutely no other changes needed.
* - Rename and new parameters. This deals with a case similar to the one
* above, except that new parameters have now
* been added. This is also usually extremly
* simple to fix. Either pass the right params
* or pass null/0 values that you ignore.
* - Rename and new structure. This is similar to the above, except that the
* information is now passed in a differently
* named and organized structure. Ask Alex for
* the structure you need and he will add it to
* ntgdityp.h
* - Rename and different semantics. Similar to the previous examples, except
* that parameters have usually been removed
* or need to be converted in user-mode in
* one form of another.
* - Does not exist: user-mode. This means that the API can be fully done in
* user mode. In 80% of cases, our API was already
* returning NOT_IMPLEMENTED in kernel-mode, so
* the work to be done is minimal. A good example
* are the ICM and Metafile APIs, which can simply
* be removed and added into gdi32.
* - Does not exist: GDI Shared Objects. This is by far the hardest case. This
* class cannot be fixed until ReactOS
* has a working Shared GDI Object table
* and a DC_ATTR structure in which the
* attributes, selection and deletion of
* objects can be quickly done from user-
* mode without requiring a kernel mode
* call.
*/
/* Should be using ENUMFONTDATAW */
typedef struct tagFONTFAMILYINFO
{
ENUMLOGFONTEXW EnumLogFontEx;
NEWTEXTMETRICEXW NewTextMetricEx;
DWORD FontType;
} FONTFAMILYINFO, *PFONTFAMILYINFO;
/* Should be using NtGdiEnumFontChunk */
LONG
NTAPI
NtGdiGetFontFamilyInfo(
HDC Dc,
const LOGFONTW *LogFont,
PFONTFAMILYINFO Info,
LPLONG UnsafeInfoCount);
/* Use NtGdiGetDCPoint with GdiGetViewPortExt */
BOOL APIENTRY NtGdiGetViewportExtEx(HDC hDC, LPSIZE viewportExt);
/* Needs to be done in user-mode. */
BOOL APIENTRY NtGdiGetViewportOrgEx(HDC hDC, LPPOINT viewportOrg);
/* Needs to be done in user-mode. */
BOOL APIENTRY NtGdiGetWindowExtEx(HDC hDC, LPSIZE windowExt);
/* Needs to be done in user-mode. */
BOOL APIENTRY NtGdiGetWindowOrgEx(HDC hDC, LPPOINT windowOrg);
/* Needs to be done in user-mode. */
BOOL
APIENTRY
NtGdiOffsetViewportOrgEx (
HDC hDC,
int XOffset,
int YOffset,
LPPOINT Point
);
/* Needs to be done in user-mode. */
BOOL
APIENTRY
NtGdiOffsetWindowOrgEx (
HDC hDC,
int XOffset,
int YOffset,
LPPOINT Point
);
/* Needs to be done in user-mode. */
BOOL
APIENTRY
NtGdiSetViewportOrgEx (
HDC hDC,
int X,
int Y,
LPPOINT Point
);
/* Needs to be done in user-mode. */
BOOL
APIENTRY
NtGdiSetWindowOrgEx (
HDC hDC,
int X,
int Y,
LPPOINT Point
);
#endif /* WIN32K_NTGDI_BAD_INCLUDED */
/* Follow thing need be rewriten
*
* Opengl icd are complete hacked in reactos and are using own way, this need be rewriten and be setup with the correct syscall
* and the opengl32 shall using correct syscall to optain then driver interface or using the correct version in gdi32.
* it mean whole icd are hacked in frist place and need be rewtiten from scrash. and it need enum the opengl correct way and
* export the driver correct
*
* DirectX aka ReactX alot api that have been implement in reactos win32k for ReactX shall move to a file call dxg.sys
* there from it will really doing the stuff. And we should setup loading of dxg.sys
*
* The Init of Gdi subsystem shall move into NtGdiInit()
*
* The Init of spooler are done in NtGdiInitSpool()
*
* The Init of the User subsystem shall move into NtUserInit()
*/