reactos/drivers/usb/usbehci_new/usb_queue.cpp

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/*
* PROJECT: ReactOS Universal Serial Bus Bulk Enhanced Host Controller Interface
* LICENSE: GPL - See COPYING in the top level directory
* FILE: drivers/usb/usbehci/usb_queue.cpp
* PURPOSE: USB EHCI device driver.
* PROGRAMMERS:
* Michael Martin (michael.martin@reactos.org)
* Johannes Anderwald (johannes.anderwald@reactos.org)
*/
#include "usbehci.h"
#include "hardware.h"
class CUSBQueue : public IUSBQueue
{
public:
STDMETHODIMP QueryInterface( REFIID InterfaceId, PVOID* Interface);
STDMETHODIMP_(ULONG) AddRef()
{
InterlockedIncrement(&m_Ref);
return m_Ref;
}
STDMETHODIMP_(ULONG) Release()
{
InterlockedDecrement(&m_Ref);
if (!m_Ref)
{
delete this;
return 0;
}
return m_Ref;
}
virtual NTSTATUS Initialize(IN PUSBHARDWAREDEVICE Hardware, PDMA_ADAPTER AdapterObject, IN OPTIONAL PKSPIN_LOCK Lock);
virtual ULONG GetPendingRequestCount();
virtual NTSTATUS AddUSBRequest(PURB Urb);
virtual NTSTATUS AddUSBRequest(IUSBRequest * Request);
virtual NTSTATUS CancelRequests();
virtual NTSTATUS CreateUSBRequest(IUSBRequest **OutRequest);
virtual VOID InterruptCallback(IN NTSTATUS Status, OUT PULONG ShouldRingDoorBell);
virtual VOID CompleteAsyncRequests();
// constructor / destructor
CUSBQueue(IUnknown *OuterUnknown){}
virtual ~CUSBQueue(){}
protected:
LONG m_Ref;
KSPIN_LOCK m_Lock;
PDMA_ADAPTER m_Adapter;
PQUEUE_HEAD AsyncListQueueHead;
LIST_ENTRY m_CompletedRequestAsyncList;
LIST_ENTRY m_PendingRequestAsyncList;
// queue head manipulation functions
VOID LinkQueueHead(PQUEUE_HEAD HeadQueueHead, PQUEUE_HEAD NewQueueHead);
VOID UnlinkQueueHead(PQUEUE_HEAD QueueHead);
VOID LinkQueueHeadChain(PQUEUE_HEAD HeadQueueHead, PQUEUE_HEAD NewQueueHead);
PQUEUE_HEAD UnlinkQueueHeadChain(PQUEUE_HEAD HeadQueueHead, ULONG Count);
// processes the async list
VOID ProcessAsyncList(IN NTSTATUS Status, OUT PULONG ShouldRingDoorBell);
// called for each completed queue head
VOID QueueHeadCompletion(PQUEUE_HEAD QueueHead, NTSTATUS Status);
// called when the completion queue is cleaned up
VOID QueueHeadCleanup(PQUEUE_HEAD QueueHead);
};
//=================================================================================================
// COM
//
NTSTATUS
STDMETHODCALLTYPE
CUSBQueue::QueryInterface(
IN REFIID refiid,
OUT PVOID* Output)
{
if (IsEqualGUIDAligned(refiid, IID_IUnknown))
{
*Output = PVOID(PUNKNOWN(this));
PUNKNOWN(*Output)->AddRef();
return STATUS_SUCCESS;
}
return STATUS_UNSUCCESSFUL;
}
NTSTATUS
CUSBQueue::Initialize(
IN PUSBHARDWAREDEVICE Hardware,
PDMA_ADAPTER AdapterObject,
IN OPTIONAL PKSPIN_LOCK Lock)
{
NTSTATUS Status = STATUS_SUCCESS;
DPRINT("CUSBQueue::Initialize()\n");
ASSERT(Hardware);
//
// initialize device lock
//
KeInitializeSpinLock(&m_Lock);
//
// Get the AsyncQueueHead
//
AsyncListQueueHead = (PQUEUE_HEAD)Hardware->GetAsyncListQueueHead();
//
// Initialize the List Head
//
InitializeListHead(&AsyncListQueueHead->LinkedQueueHeads);
//
// Initialize completed async list head
//
InitializeListHead(&m_CompletedRequestAsyncList);
//
// Initialize pending async list head
//
InitializeListHead(&m_PendingRequestAsyncList);
return Status;
}
ULONG
CUSBQueue::GetPendingRequestCount()
{
//
// Loop through the pending list and iterrate one for each QueueHead that
// has a IRP to complete.
//
return 0;
}
NTSTATUS
CUSBQueue::AddUSBRequest(
IUSBRequest * Request)
{
PQUEUE_HEAD QueueHead;
NTSTATUS Status;
ULONG Type;
//
// sanity check
//
ASSERT(Request != NULL);
//
// get request type
//
Type = Request->GetTransferType();
//
// check if supported
//
switch(Type)
{
case USB_ENDPOINT_TYPE_ISOCHRONOUS:
case USB_ENDPOINT_TYPE_INTERRUPT:
/* NOT IMPLEMENTED IN QUEUE */
Status = STATUS_NOT_SUPPORTED;
break;
case USB_ENDPOINT_TYPE_BULK:
case USB_ENDPOINT_TYPE_CONTROL:
Status = STATUS_SUCCESS;
break;
default:
/* BUG */
PC_ASSERT(FALSE);
}
//
// check for success
//
if (!NT_SUCCESS(Status))
{
//
// request not supported, please try later
//
return Status;
}
if (Type == USB_ENDPOINT_TYPE_BULK || Type == USB_ENDPOINT_TYPE_CONTROL)
{
//
// get queue head
//
Status = Request->GetQueueHead(&QueueHead);
//
// check for success
//
if (!NT_SUCCESS(Status))
{
//
// failed to get queue head
//
return Status;
}
DPRINT("Request %p QueueHead %p inserted into AsyncQueue\n", Request, QueueHead);
//
// Add it to the pending list
//
LinkQueueHead(AsyncListQueueHead, QueueHead);
}
//
// add extra reference which is released when the request is completed
//
Request->AddRef();
return STATUS_SUCCESS;
}
NTSTATUS
CUSBQueue::AddUSBRequest(
PURB Urb)
{
UNIMPLEMENTED
return STATUS_NOT_IMPLEMENTED;
}
NTSTATUS
CUSBQueue::CancelRequests()
{
UNIMPLEMENTED
return STATUS_NOT_IMPLEMENTED;
}
NTSTATUS
CUSBQueue::CreateUSBRequest(
IUSBRequest **OutRequest)
{
PUSBREQUEST UsbRequest;
NTSTATUS Status;
*OutRequest = NULL;
Status = InternalCreateUSBRequest(&UsbRequest);
if (NT_SUCCESS(Status))
{
*OutRequest = UsbRequest;
}
return Status;
}
//
// LinkQueueHead - Links one QueueHead to the end of HeadQueueHead list, updating HorizontalLinkPointer.
//
VOID
CUSBQueue::LinkQueueHead(
PQUEUE_HEAD HeadQueueHead,
PQUEUE_HEAD NewQueueHead)
{
PQUEUE_HEAD LastQueueHead, NextQueueHead;
PLIST_ENTRY Entry;
ASSERT(HeadQueueHead);
ASSERT(NewQueueHead);
//
// Link the LIST_ENTRYs
//
InsertTailList(&HeadQueueHead->LinkedQueueHeads, &NewQueueHead->LinkedQueueHeads);
//
// Update HLP for Previous QueueHead, which should be the last in list.
//
Entry = NewQueueHead->LinkedQueueHeads.Blink;
LastQueueHead = CONTAINING_RECORD(Entry, QUEUE_HEAD, LinkedQueueHeads);
LastQueueHead->HorizontalLinkPointer = (NewQueueHead->PhysicalAddr | QH_TYPE_QH);
//
// Update HLP for NewQueueHead to point to next, which should be the HeadQueueHead
//
Entry = NewQueueHead->LinkedQueueHeads.Flink;
NextQueueHead = CONTAINING_RECORD(Entry, QUEUE_HEAD, LinkedQueueHeads);
ASSERT(NextQueueHead == HeadQueueHead);
NewQueueHead->HorizontalLinkPointer = (NextQueueHead->PhysicalAddr | QH_TYPE_QH);
}
//
// UnlinkQueueHead - Unlinks one QueueHead, updating HorizontalLinkPointer.
//
VOID
CUSBQueue::UnlinkQueueHead(
PQUEUE_HEAD QueueHead)
{
PQUEUE_HEAD PreviousQH, NextQH;
PLIST_ENTRY Entry;
//
// sanity check: there must be at least one queue head with halted bit set
//
PC_ASSERT(QueueHead->Token.Bits.Halted == 0);
//
// get previous link
//
Entry = QueueHead->LinkedQueueHeads.Blink;
//
// get queue head structure
//
PreviousQH = CONTAINING_RECORD(Entry, QUEUE_HEAD, LinkedQueueHeads);
//
// get next link
//
Entry = QueueHead->LinkedQueueHeads.Flink;
//
// get queue head structure
//
NextQH = CONTAINING_RECORD(Entry, QUEUE_HEAD, LinkedQueueHeads);
//
// sanity check
//
ASSERT(QueueHead->HorizontalLinkPointer == (NextQH->PhysicalAddr | QH_TYPE_QH));
//
// remove queue head from linked list
//
PreviousQH->HorizontalLinkPointer = NextQH->PhysicalAddr | QH_TYPE_QH;
//
// remove software link
//
RemoveEntryList(&QueueHead->LinkedQueueHeads);
}
//
// LinkQueueHeadChain - Links a list of QueueHeads to the HeadQueueHead list, updating HorizontalLinkPointer.
//
VOID
CUSBQueue::LinkQueueHeadChain(
PQUEUE_HEAD HeadQueueHead,
PQUEUE_HEAD NewQueueHead)
{
PQUEUE_HEAD LastQueueHead;
PLIST_ENTRY Entry;
ASSERT(HeadQueueHead);
ASSERT(NewQueueHead);
//
// Find the last QueueHead in NewQueueHead
//
Entry = NewQueueHead->LinkedQueueHeads.Blink;
ASSERT(Entry != NewQueueHead->LinkedQueueHeads.Flink);
LastQueueHead = CONTAINING_RECORD(Entry, QUEUE_HEAD, LinkedQueueHeads);
//
// Set the LinkPointer and Flink
//
LastQueueHead->HorizontalLinkPointer = HeadQueueHead->PhysicalAddr | QH_TYPE_QH;
LastQueueHead->LinkedQueueHeads.Flink = &HeadQueueHead->LinkedQueueHeads;
//
// Fine the last QueueHead in HeadQueueHead
//
Entry = HeadQueueHead->LinkedQueueHeads.Blink;
HeadQueueHead->LinkedQueueHeads.Blink = &LastQueueHead->LinkedQueueHeads;
LastQueueHead = CONTAINING_RECORD(Entry, QUEUE_HEAD, LinkedQueueHeads);
LastQueueHead->LinkedQueueHeads.Flink = &NewQueueHead->LinkedQueueHeads;
LastQueueHead->HorizontalLinkPointer = NewQueueHead->PhysicalAddr | QH_TYPE_QH;
}
//
// UnlinkQueueHeadChain - Unlinks a list number of QueueHeads from HeadQueueHead list, updating HorizontalLinkPointer.
// returns the chain of QueueHeads removed from HeadQueueHead.
//
PQUEUE_HEAD
CUSBQueue::UnlinkQueueHeadChain(
PQUEUE_HEAD HeadQueueHead,
ULONG Count)
{
PQUEUE_HEAD LastQueueHead, FirstQueueHead;
PLIST_ENTRY Entry;
ULONG Index;
//
// Find the last QueueHead in NewQueueHead
//
Entry = &HeadQueueHead->LinkedQueueHeads;
FirstQueueHead = CONTAINING_RECORD(Entry->Flink, QUEUE_HEAD, LinkedQueueHeads);
for (Index = 0; Index < Count; Index++)
{
Entry = Entry->Flink;
if (Entry == &HeadQueueHead->LinkedQueueHeads)
{
DPRINT1("Warnnig; Only %d QueueHeads in HeadQueueHead\n", Index);
Count = Index + 1;
break;
}
}
LastQueueHead = CONTAINING_RECORD(Entry, QUEUE_HEAD, LinkedQueueHeads);
HeadQueueHead->LinkedQueueHeads.Flink = LastQueueHead->LinkedQueueHeads.Flink;
if (Count + 1 == Index)
{
HeadQueueHead->LinkedQueueHeads.Blink = &HeadQueueHead->LinkedQueueHeads;
}
else
HeadQueueHead->LinkedQueueHeads.Blink = LastQueueHead->LinkedQueueHeads.Flink;
FirstQueueHead->LinkedQueueHeads.Blink = &LastQueueHead->LinkedQueueHeads;
LastQueueHead->LinkedQueueHeads.Flink = &FirstQueueHead->LinkedQueueHeads;
LastQueueHead->HorizontalLinkPointer = TERMINATE_POINTER;
return FirstQueueHead;
}
VOID
CUSBQueue::QueueHeadCompletion(
PQUEUE_HEAD CurrentQH,
NTSTATUS Status)
{
IUSBRequest *Request;
PQUEUE_HEAD NewQueueHead;
//
// now unlink the queue head
// FIXME: implement chained queue heads
//
UnlinkQueueHead(CurrentQH);
//
// get contained usb request
//
Request = (IUSBRequest*)CurrentQH->Request;
//
// check if the request is complete
//
if (Request->IsRequestComplete() == FALSE)
{
//
// request is still in complete
// get new queue head
//
Status = Request->GetQueueHead(&NewQueueHead);
//
// add to pending list
//
InsertTailList(&m_PendingRequestAsyncList, &NewQueueHead->LinkedQueueHeads);
}
//
// put queue head into completed queue head list
//
InsertTailList(&m_CompletedRequestAsyncList, &CurrentQH->LinkedQueueHeads);
}
VOID
CUSBQueue::ProcessAsyncList(
IN NTSTATUS Status,
OUT PULONG ShouldRingDoorBell)
{
KIRQL OldLevel;
PLIST_ENTRY Entry;
PQUEUE_HEAD QueueHead;
IUSBRequest * Request;
BOOLEAN IsQueueHeadComplete;
//
// lock completed async list
//
KeAcquireSpinLock(&m_Lock, &OldLevel);
//
// walk async list
//
Entry = AsyncListQueueHead->LinkedQueueHeads.Flink;
while(Entry != &AsyncListQueueHead->LinkedQueueHeads)
{
//
// get queue head structure
//
QueueHead = (PQUEUE_HEAD)CONTAINING_RECORD(Entry, QUEUE_HEAD, LinkedQueueHeads);
//
// sanity check
//
PC_ASSERT(QueueHead->Request);
//
// get IUSBRequest interface
//
Request = (IUSBRequest*)QueueHead->Request;
//
// move to next entry
//
Entry = Entry->Flink;
//
// check if queue head is complete
//
IsQueueHeadComplete = Request->IsQueueHeadComplete(QueueHead);
DPRINT("Request %p QueueHead %p Complete %d\n", Request, QueueHead, IsQueueHeadComplete);
//
// check if queue head is complete
//
if (IsQueueHeadComplete)
{
//
// current queue head is complete
//
QueueHeadCompletion(QueueHead, Status);
//
// ring door bell is going to be necessary
//
*ShouldRingDoorBell = TRUE;
}
}
//
// release lock
//
KeReleaseSpinLock(&m_Lock, OldLevel);
}
VOID
CUSBQueue::InterruptCallback(
IN NTSTATUS Status,
OUT PULONG ShouldRingDoorBell)
{
DPRINT("CUSBQueue::InterruptCallback\n");
//
// iterate asynchronous list
//
*ShouldRingDoorBell = FALSE;
ProcessAsyncList(Status, ShouldRingDoorBell);
//
// TODO: implement periodic schedule processing
//
}
VOID
CUSBQueue::QueueHeadCleanup(
PQUEUE_HEAD CurrentQH)
{
IUSBRequest * Request;
BOOLEAN ShouldReleaseWhenDone;
USBD_STATUS UrbStatus;
//
// sanity checks
//
PC_ASSERT(CurrentQH->Token.Bits.Active == 0);
PC_ASSERT(CurrentQH->Request);
//
// get request
//
Request = (IUSBRequest*)CurrentQH->Request;
//
// sanity check
//
PC_ASSERT(Request);
//
// check if the queue head was completed with errors
//
if (CurrentQH->Token.Bits.Halted)
{
if (CurrentQH->Token.Bits.DataBufferError)
{
//
// data buffer error
//
UrbStatus = USBD_STATUS_DATA_BUFFER_ERROR;
}
else if (CurrentQH->Token.Bits.BabbleDetected)
{
//
// babble detected
//
UrbStatus = USBD_STATUS_BABBLE_DETECTED;
}
else
{
//
// stall pid
//
UrbStatus = USBD_STATUS_STALL_PID;
}
}
else
{
//
// well done ;)
//
UrbStatus = USBD_STATUS_SUCCESS;
}
//
// notify request that a queue head has been completed
//
Request->CompletionCallback(STATUS_SUCCESS /*FIXME*/, UrbStatus, CurrentQH);
//
// let IUSBRequest free the queue head
//
Request->FreeQueueHead(CurrentQH);
//
// check if we should release request when done
//
ShouldReleaseWhenDone = Request->ShouldReleaseRequestAfterCompletion();
//
// release reference when the request was added
//
Request->Release();
//
// check if the operation was asynchronous
//
if (ShouldReleaseWhenDone)
{
//
// release outstanding reference count
//
Request->Release();
}
//
// request is now released
//
}
VOID
CUSBQueue::CompleteAsyncRequests()
{
KIRQL OldLevel;
PLIST_ENTRY Entry;
PQUEUE_HEAD CurrentQH;
DPRINT("CUSBQueue::CompleteAsyncRequests\n");
//
// first acquire request lock
//
KeAcquireSpinLock(&m_Lock, &OldLevel);
//
// the list should not be empty
//
PC_ASSERT(!IsListEmpty(&m_CompletedRequestAsyncList));
while(!IsListEmpty(&m_CompletedRequestAsyncList))
{
//
// remove first entry
//
Entry = RemoveHeadList(&m_CompletedRequestAsyncList);
//
// get queue head structure
//
CurrentQH = (PQUEUE_HEAD)CONTAINING_RECORD(Entry, QUEUE_HEAD, LinkedQueueHeads);
//
// complete request now
//
QueueHeadCleanup(CurrentQH);
}
//
// is there a pending async entry
//
if (!IsListEmpty(&m_PendingRequestAsyncList))
{
//
// remove first entry
//
Entry = RemoveHeadList(&m_CompletedRequestAsyncList);
//
// get queue head structure
//
CurrentQH = (PQUEUE_HEAD)CONTAINING_RECORD(Entry, QUEUE_HEAD, LinkedQueueHeads);
//
// Add it to the pending list
//
LinkQueueHead(AsyncListQueueHead, CurrentQH);
}
//
// release lock
//
KeReleaseSpinLock(&m_Lock, OldLevel);
}
NTSTATUS
CreateUSBQueue(
PUSBQUEUE *OutUsbQueue)
{
PUSBQUEUE This;
//
// allocate controller
//
This = new(NonPagedPool, TAG_USBEHCI) CUSBQueue(0);
if (!This)
{
//
// failed to allocate
//
return STATUS_INSUFFICIENT_RESOURCES;
}
//
// add reference count
//
This->AddRef();
//
// return result
//
*OutUsbQueue = (PUSBQUEUE)This;
//
// done
//
return STATUS_SUCCESS;
}