reactos/dll/directx/wine/wined3d/CMakeLists.txt

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CMake
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add_definitions(
-D__WINESRC__
-D_USE_MATH_DEFINES
-DUSE_WIN32_OPENGL)
include_directories(BEFORE ${REACTOS_SOURCE_DIR}/include/reactos/wine)
set_rc_compiler()
spec2def(wined3.dll wined3d.spec)
list(APPEND SOURCE
ati_fragment_shader.c
arb_program_shader.c
basetexture.c
buffer.c
clipper.c
context.c
cubetexture.c
device.c
directx.c
drawprim.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface_base.c
surface.c
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c
utils.c
vertexdeclaration.c
view.c
volume.c
volumetexture.c
wined3d_main.c
version.rc
#${REACTOS_BINARY_DIR}/include/reactos/wine/wined3d_i.c
${CMAKE_CURRENT_BINARY_DIR}/wined3d.def)
if(ARCH MATCHES amd64)
list(APPEND SOURCE
powf.c
sqrtf.c)
endif()
add_library(wined3d SHARED ${SOURCE})
set_module_type(wined3d win32dll)
target_link_libraries(wined3d wine uuid)
add_importlibs(wined3d
user32
opengl32
gdi32
advapi32
msvcrt
kernel32
ntdll)
add_dependencies(wined3d wineheaders)
add_cab_target(wined3d 1)
add_importlib_target(wined3d.spec)