2010-11-05 21:49:09 +00:00
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set_rc_compiler()
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spec2def(wined3.dll wined3d.spec)
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list(APPEND SOURCE
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ati_fragment_shader.c
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arb_program_shader.c
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basetexture.c
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buffer.c
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clipper.c
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context.c
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cubetexture.c
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device.c
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directx.c
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drawprim.c
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gl_compat.c
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glsl_shader.c
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nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
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stateblock.c
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surface_base.c
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surface.c
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surface_gdi.c
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swapchain.c
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swapchain_base.c
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swapchain_gdi.c
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texture.c
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utils.c
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vertexdeclaration.c
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view.c
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volume.c
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volumetexture.c
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wined3d_main.c
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version.rc
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2010-11-28 01:24:36 +00:00
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${CMAKE_CURRENT_BINARY_DIR}/wined3d.def)
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2010-11-05 21:49:09 +00:00
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if(ARCH MATCHES amd64)
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list(APPEND SOURCE
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powf.c
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sqrtf.c)
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endif()
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add_definitions(
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-D__WINESRC__
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-DUSE_WIN32_OPENGL)
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include_directories(${REACTOS_SOURCE_DIR}/include/reactos/wine)
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add_library(wined3d SHARED ${SOURCE})
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set_module_type(wined3d win32dll)
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2010-11-28 01:24:36 +00:00
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target_link_libraries(wined3d wine uuid)
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2010-11-05 21:49:09 +00:00
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add_importlibs(wined3d
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user32
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opengl32
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gdi32
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advapi32
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msvcrt
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kernel32
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ntdll)
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2010-11-07 21:22:31 +00:00
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add_dependencies(wined3d wineheaders)
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2010-11-28 01:24:36 +00:00
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add_cab_target(wined3d 1)
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add_importlib_target(wined3d.spec)
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