reactos/base/setup/usetup/lang/hu-HU.h

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2019-10-28 14:26:30 +00:00
// This file is converted by code7bit.
// code7bit: https://github.com/katahiromz/code7bit
// To revert conversion, please execute "code7bit -r <file>".
#pragma once
static MUI_ENTRY huHUSetupInitPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " telep\241t\213 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
20,
"K\202rem v\240rjon am\241g a Reactos telep\241t\213 inicializ\240lja mag\240t",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_CENTER,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
21,
"\202s felt\202rk\202pezi az eszk\224zeit...",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_CENTER,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
"K\202rem v\240rjon...",
2019-10-28 14:26:30 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY huHULanguagePageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " telep\241t\213",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
8,
"Nyelv kiv\240laszt\240sa",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
10,
"\x07 K\202rj\201k v\240lassza ki a telep\241t\202s folyam\240n haszn\240lni k\241v\240nt nyelvet.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
11,
" Majd nyomjon ENTER-t.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
13,
"\x07 Ez a nyelv lesz az alap\202rtelmezett a telep\241tett rendszeren.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
"ENTER = Folytat\240s F3 = Kil\202p\202s",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY huHUWelcomePageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " telep\241t\213 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
8,
"\232dv\224z\224lj\201k a ReactOS telep\241t\213ben",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_HIGHLIGHT,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
11,
"A telep\241t\213nek ez a r\202sze felm\240solja a ReactOS oper\240ci\242s rendszert",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
12,
"a sz\240m\241t\242g\202pre \202s el\213k\202sz\241ti a telep\241t\202s m\240sodik szakasz\240t.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
15,
"\x07 Nyomjon ENTER-t a ReactOS telep\241t\202s\202hez vagy friss\241t\202s\202hez.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
17,
"\x07 Nyomjon R-t egy megl\202v\213, m\240r telep\241tett ReactOS helyre\240ll\241t\240s\240hoz.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
19,
"\x07 Nyomjon L-t a licencfelt\202telek megtekint\202s\202hez.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
21,
"\x07 Nyomjon F3-at a telep\241t\202s megszak\241t\240s\240hoz.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
23,
"Tov\240bbi inform\240ci\242k\202rt l\240togasson el a",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
24,
"https://reactos.org/ weboldalra.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_HIGHLIGHT,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
"ENTER = Folytat\240s R = Helyre\240ll\241t\240s L = Licenc F3 = Kil\202p\202s",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY huHUIntroPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " telep\241t\213 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
8,
"ReactOS verzi\242inform\240ci\242k",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_HIGHLIGHT,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
11,
"A ReactOS alfa \240llapotban van, ami azt jelenti, hogy m\202g",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
12,
"rengeteg funkci\242 hi\240nyzik \202s er\213sen fejleszt\202s alatt \240ll.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
13,
"Csak tesztel\202sre aj\240nlott, nem alkalmas mindennapi haszn\240latra.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
15,
"Amennyiben nem virtu\240lis g\202pre telep\241ti, mentse le el\213tte az adatait,",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
16,
"vagy tesztelje egy m\240sodlagos, nem akt\241van haszn\240lt sz\240m\241t\242g\202pen.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
19,
"\x07 Nyomjon ENTER-t a telep\241t\202s folytat\240s\240hoz.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
21,
"\x07 Nyomjon F3-at a telep\241t\202s megszak\241t\240s\240hoz.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
"ENTER = Folytat\240s F3 = Kil\202p\202s",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY huHULicensePageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " telep\241t\213 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
6,
"Licenc:",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_HIGHLIGHT,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
8,
"A ReactOS rendszer GNU GPL licenc alatt lett k\224zreadva",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
9,
"olyan r\202szekkel, amelyek m\240s kompatibilis lincenc\373 k\242dokat",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
10,
"tartalmaznak, mint X11 vagy BSD \202s GNU LGPL licencek.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
11,
"Ez\202rt az \224sszes szoftver, amely a ReactOS rendszer r\202sze,",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
12,
"a GNU GPL alatt ker\201l kiad\240sra az eredeti licenc fenntart\240sa",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
13,
"mellett.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
15,
"Ez a szoftver GARANCIA N\220LK\232L lett k\224zreadva haszn\240lati",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
16,
"korl\240toz\240sok n\202lk\201l, kiv\202ve a vonatkoz\242 helyi \202s nemzetk\224zi",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
17,
"t\224rv\202nyeket. A ReactOS licence csak a harmadik feleknek t\224rt\202n\213",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
18,
"terjeszt\202sekre vonatkozik. Ha valamilyen okb\242l nem kapta meg",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
19,
"a GNU General Public License egy p\202ld\240ny\240t, k\202rj\201k l\240togasson el",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
20,
"a http://www.gnu.org/licenses/licenses.html weboldalra.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_HIGHLIGHT,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
22,
"Garancia:",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_HIGHLIGHT,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
24,
"Ez szabad szoftver; a m\240sol\240si felt\202telekhez l\240sd a forr\240sk\242dot.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
25,
"Minden GARANCIA N\220LK\232L lett k\224zreadva, az ELADHAT\340S\265GRA vagy",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
26,
"VALAMELY C\220LRA VAL\340 ALKALMAZHAT\340S\265GRA val\242 sz\240rmaztatott",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
27,
"garanci\240t is bele\202rtve.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
"ENTER = Vissza",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY huHUDevicePageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " telep\241t\213 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
8,
"Az al\240bbi lista a jelenlegi eszk\224zbe\240ll\241t\240sokat mutatja.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
24,
11,
"Sz\240m\241t\242g\202p:",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_RIGHT,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
24,
12,
"Kijelz\213:",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_RIGHT,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
24,
13,
"Billenty\373zet:",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_RIGHT,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
24,
14,
"Billenty\373zetkioszt\240s:",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_RIGHT,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
24,
16,
"Elfogad\240s:",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_RIGHT,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
25,
16,
"Be\240ll\241t\240sok elfogad\240sa",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
19,
"A LE / FEL gombokkal tud kijel\224lni egy elemet \202s az ENTER lenyom\240s\240val",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
20,
"tud kiv\240lasztani egy alternat\241v be\240ll\241t\240st.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
23,
"Ha az \224sszes be\240ll\241t\240s megfelel\213, jel\224lje ki a \"Be\240ll\241t\240sok elfogad\240sa\"",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
24,
"sort, majd nyomjon ENTER-t.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
"ENTER = Folytat\240s F3 = Kil\202p\202s",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY huHURepairPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " telep\241t\213 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
8,
"A ReactOS telep\241t\213 korai fejleszt\202si f\240zisban van. M\202g nem",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
9,
"t\240mogatja egy teljes \202rt\202k\373 telep\241t\213 \224sszes funkci\242j\240t.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
12,
"A helyre\240ll\241t\242 funkci\242 m\202g nincs implement\240lva.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
15,
"\x07 Nyomjon U-t az oper\240ci\242s rendszer friss\241t\202s\202hez.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
17,
"\x07 Nyomjon R-t a helyre\240ll\241t\240si konzol ind\241t\240s\240hoz.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
19,
"\x07 Nyomjon ESC-et a f\213oldalra val\242 visszat\202r\202shez.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
21,
"\x07 Nyomjon ENTER-t a sz\240m\241t\242g\202p \243jraind\241t\240s\240hoz.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
"ESC = F\213oldal U = Friss\241t\202s R = Helyre\240ll\241t\240s ENTER = \351jraind\241t\240s",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY huHUUpgradePageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " telep\241t\213 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
8,
"A ReactOS telep\241t\213 friss\241teni tudja az al\240bbi megl\202v\213 ReactOS",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
9,
"telep\241t\202sek egyik\202t, vagy, ha egy ReactOS rendszer megs\202r\201lt,",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
10,
"megpr\242b\240lhatja kijav\241tani azt.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
12,
"A jav\241t\240si funkci\242 f\202lk\202sz \202s m\202g nem el\202rhet\213.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_HIGHLIGHT,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
15,
"\x07 Haszn\240lja a FEL / LE gombokat egy rendszer kijel\224l\202s\202hez.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
17,
"\x07 Nyomjon U-t a kiv\240lasztott rendszer friss\241t\202s\202hez.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
19,
"\x07 Nyomjon ESC-et egy \243j telep\241t\202s ind\241t\240s\240hoz.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
21,
"\x07 Nyomjon F3-at a telep\241t\202s megszak\241t\240s\240hoz.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
"U = Friss\241t\202s ESC = Ne friss\241tsen F3 = Kil\202p\202s",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY huHUComputerPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " telep\241t\213 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
8,
"A sz\240m\241t\242g\202p t\241pus\240nak megv\240ltoztat\240sa.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
10,
"\x07 Haszn\240lja a FEL / LE gombokat a sz\240m\241t\242g\202p t\241pus\240nak",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
11,
" kiv\240laszt\240s\240hoz, majd nyomjon ENTER-t.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
13,
"\x07 Nyomjon ESC-et az el\213z\213 oldalra visszat\202r\202shez a sz\240m\241t\242g\202p",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
14,
" t\241pus\240nak megv\240ltoztat\240sa n\202lk\201l.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
"ENTER = Folytat\240s ESC = M\202gse F3 = Kil\202p\202s",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY huHUFlushPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " telep\241t\213 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
10,
6,
"A rendszer most megbizonyosodik r\242la hogy minden adat",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
10,
7,
"ki\241r\240sra ker\201lt.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
10,
9,
"Ez egy percet vehet ig\202nybe.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
10,
10,
"Mikor k\202sz, a sz\240m\241t\242g\202p automatikusan \243jraindul.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
"Gyors\241t\242t\240r ki\201r\241t\202se",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY huHUQuitPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " telep\241t\213 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
10,
6,
"A ReactOS nincs teljesen feltelep\241tve.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
10,
8,
"T\240vol\241tsa el a floppy lemezt az A: meghajt\242b\242l \202s",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
10,
9,
"minden CD-t a CD olvas\242kb\242l.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
10,
11,
"Nyomjon ENTER-t a sz\240m\241t\242g\202p \243jraind\241t\240s\240hoz.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
"K\202rem v\240rjon...",
2019-10-28 14:26:30 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY huHUDisplayPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " telep\241t\213 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
8,
"Kijelz\213 t\241pus\240nak megv\240ltoztat\240sa.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{ 8,
10,
"\x07 Haszn\240lja a FEL / LE gombokat a kijelz\213 t\241pus\240nak kijel\224l\202s\202hez.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
11,
" Majd nyomjon ENTER-t.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
13,
"\x07 Nyomjon ESC-et az el\213z\213 oldalra visszat\202r\202shez a kijelz\213 t\241pus\240nak",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
14,
" megv\240ltoztat\240sa n\202lk\201l.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
"ENTER = Folytat\240s ESC = M\202gse F3 = Kil\202p\202s",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY huHUSuccessPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " telep\241t\213 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
10,
6,
"A ReactOS alapvet\213 \224sszetev\213i sikeresen feltelep\201ltek.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
10,
8,
"T\240vol\241tsa el a floppy lemezt az A: meghajt\242b\242l \202s",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
10,
9,
"minden CD-t a CD olvas\242kb\242l.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
10,
11,
"Nyomjon ENTER-t a sz\240m\241t\242g\202p \243jraind\241t\240s\240hoz.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY huHUBootPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " telep\241t\213 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
8,
"Nem siker\201lt telep\241teni a rendszerbet\224lt\213t",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
9,
"a sz\240m\241t\242g\202p merevlemez\202re.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
13,
"K\202rj\201k helyezzen be egy megform\240zott floppy lemezt",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
14,
"az A: meghajt\242ba, majd nyomjon ENTER-t.",
2019-10-28 14:26:30 +00:00
TEXT_STYLE_NORMAL,
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
"ENTER = Folytat\240s F3 = Kil\202p\202s",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY huHUSelectPartitionEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " telep\241t\213 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
8,
"Az al\240bbi list\240ban l\240that\242ak a megl\202v\213 part\241ci\242k \202s a nem haszn\240lt",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
9,
"t\240rhely \243j part\241ci\242k l\202trehoz\240s\240hoz.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
11,
"\x07 Haszn\240lja a FEL / LE gombokat egy elem kijel\224l\202s\202hez.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
13,
"\x07 Nyomjon ENTER-t a ReactOS kijel\224lt part\241ci\242ra val\242 telep\241t\202s\202hez.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
15,
"\x07 Nyomjon P-t egy els\213dleges part\241ci\242 l\202trehoz\240s\240hoz.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
17,
"\x07 Nyomjon E-t egy kiterjesztett part\241ci\242 l\202trehoz\240s\240hoz.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
19,
"\x07 Nyomjon L-t egy logikai part\241ci\242 l\202trehoz\240s\240hoz.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
21,
"\x07 Nyomjon D-t egy megl\202v\213 part\241ci\242 t\224rl\202s\202hez.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
"K\202rem v\240rjon...",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY huHUConfirmDeleteSystemPartitionEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " telep\241t\213 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
8,
"A rendszerpart\241ci\242 t\224rl\202s\202t v\240lasztotta.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
10,
"A rendszerpart\241ci\242kon lehetnek diagnosztikai programok, hardver",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
11,
"konfigur\240l\242 programok, programok, melyek egy oper\240ci\242s rendszert",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
12,
"(pl. ReactOS) ind\241tanak vagy egy\202b szoftverek, melyeket",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
13,
"a hardver gy\240rt\242ja adott.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
15,
"Csak akkor t\224r\224lj\224n egy rendszerpart\241ci\242t, ha biztos benne hogy",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
16,
"nincsenek rajta ilyen programok, vagy ha biztos benne hogy t\224r\224lni",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
17,
"szeretn\202. Ha t\224rli a part\241ci\242t, lehet hogy nem fogja tudni elind\241tani",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
18,
"a sz\240m\241t\242g\202pet a merevlemezr\213l am\241g nem v\202gez a ReactOS telep\241t\202s\202vel.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
21,
"\x07 Nyomjon ENTER-t a rendszerpart\241ci\242 t\224rl\202s\202hez.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
22,
" K\202s\213bb \243jra meg kell er\213s\241tenie a part\241ci\242 t\224rl\202s\202t.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
25,
"\x07 Nyomjon ESC-et az el\213z\213 oldalra val\242 visszat\202r\202shez.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
26,
" A part\241ci\242 nem lesz t\224r\224lve.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
"ENTER = Folytat\240s ESC = M\202gse",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY huHUFormatPartitionEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " telep\241t\213 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
8,
"Part\241ci\242 form\240z\240sa",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
10,
"A telep\241t\213 form\240zni fogja a part\241ci\242t. Nyomjon ENTER-t a folytat\240shoz.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_FORMAT_PROMPT
2019-10-28 14:26:30 +00:00
},
{
0,
0,
"ENTER = Folytat\240s F3 = Kil\202p\202s",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
NULL,
0
2019-10-28 14:26:30 +00:00
}
};
static MUI_ENTRY huHUCheckFSEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " telep\241t\213 ",
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"A telep\241t\213 most ellen\213rzi a kijel\224lt part\241ci\242t.",
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"K\202rem v\240rjon...",
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
2019-10-28 14:26:30 +00:00
static MUI_ENTRY huHUInstallDirectoryEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " telep\241t\213 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
8,
"A telep\241t\213 felm\240solja a ReactOS f\240jljait a kijel\224lt part\241ci\242ra.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
9,
"V\240lasszon egy mapp\240t ahov\240 a ReactOS-t telep\241teni szeretn\202:",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
14,
"Az aj\240nlott mappa megv\240ltoztat\240s\240hoz nyomjon BACKSPACE-t, hogy",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
15,
"kit\224r\224lje a karaktereket, majd g\202pelje be a k\241v\240nt mappa nev\202t ahov\240",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
16,
"a ReactOS-t telep\241teni szeretn\202.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
"ENTER = Folytat\240s F3 = Kil\202p\202s",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY huHUFileCopyEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " telep\241t\213 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
12,
"K\202rem v\240rjon, am\241g a ReactOS telep\241t\213 felm\240solja a f\240jlokat a ReactOS",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_CENTER,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
13,
"rendszer mapp\240ba.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_CENTER,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
14,
"Ez p\240r percet vehet ig\202nybe.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_CENTER,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
50,
0,
"\xB3 K\202rem v\240rjon... ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY huHUBootLoaderEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " telep\241t\213 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
8,
"Boot loader telep\241t\202se",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
12,
"Rendszerbet\224lt\213 merevlemezre telep\241t\202se (MBR \202s VBR).",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
13,
"Rendszerbet\224lt\213 merevlemezre telep\241t\202se (csak VBR).",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
14,
"Rendszerbet\224lt\213 floppy lemezre telep\241t\202se.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
15,
"Rendszerbet\224lt\213 telep\241t\202s\202nek kihagy\240sa.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
"ENTER = Folytat\240s F3 = Kil\202p\202s",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY huHUBootLoaderInstallPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " telep\241t\213 ",
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
0,
0,
"Bootloader telep\241t\202se az eszk\224zre, k\202rem v\240rjon...",
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
2019-10-28 14:26:30 +00:00
static MUI_ENTRY huHUKeyboardSettingsEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " telep\241t\213 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
8,
"A billenty\373zet t\241pus\240nak megv\240ltoztat\240sa.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
10,
"\x07 Haszn\240lja a FEL / LE gombokat a billenty\373zet t\241pus\240nak",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
11,
" kijel\224l\202s\202hez, majd nyomjon ENTER-t.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
13,
"\x07 Nyomjon ESC-et az el\213z\213 oldalra visszat\202r\202shez a billenty\373zet",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
14,
" t\241pus\240nak megv\240ltoztat\240sa n\202lk\201l.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
"ENTER = Folytat\240s ESC = M\202gse F3 = Kil\202p\202s",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY huHULayoutSettingsEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " telep\241t\213 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
8,
"K\202rj\201k v\240lassza ki az alap\202rtelmezett billenty\373zetkioszt\240st.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
10,
"\x07 Haszn\240lja a FEL / LE gombokat a v\240lasztott billenty\373zetkioszt\240s",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
11,
" kijel\213l\202s\202hez, majd nyomjon ENTER-t.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
13,
"\x07 Nyomjon ESC-et az el\213z\213 oldalra visszat\202r\202shez",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
14,
" a billenty\373zetkioszt\240s megv\240ltoztat\240sa n\202lk\201l.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
"ENTER = Folytat\240s ESC = M\202gse F3 = Kil\202p\202s",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
NULL,
0
},
};
static MUI_ENTRY huHUPrepareCopyEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " telep\241t\213 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
8,
"A telep\241t\213 el\213k\202sz\241ti a sz\240m\241t\242g\202pet a ReactOS f\240jlok m\240sol\240s\240ra.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
"M\240soland\242 f\240jlok list\240j\240nak l\202trehoz\240sa...",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
NULL,
0
},
};
static MUI_ENTRY huHUSelectFSEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " telep\241t\213 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
17,
"V\240lasszon egy f\240jlrendszert az al\240bbi list\240b\242l.",
2019-10-28 14:26:30 +00:00
0
},
{
8,
19,
"\x07 Haszn\240lja a FEL / LE gombokat egy f\240jlrendszer kijel\224l\202s\202hez.",
2019-10-28 14:26:30 +00:00
0
},
{
8,
21,
"\x07 Nyomjon ENTER-t a part\241ci\242 form\240z\240s\240hoz.",
2019-10-28 14:26:30 +00:00
0
},
{
8,
23,
"\x07 Nyomjon ESC-et egy m\240sik part\241ci\242 kijel\224l\202s\202hez.",
2019-10-28 14:26:30 +00:00
0
},
{
0,
0,
"ENTER = Folytat\240s ESC = M\202gse F3 = Kil\202p\202s",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY huHUDeletePartitionEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " telep\241t\213 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
8,
"A part\241ci\242 t\224rl\202s\202t v\240lasztotta",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
18,
"\x07 Nyomjon L-t a part\241ci\242 t\224rl\202s\202hez.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
11,
19,
"FIGYELEM: A part\241ci\242n l\202v\213 \224sszes adat el fog veszni!",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
8,
21,
"\x07 Nyomjon ESC-et ha m\202gsem szeretn\202 t\224r\224lni.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
"L = Part\241ci\242 t\224rl\202se ESC = M\202gse F3 = Kil\202p\202s",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY huHURegistryEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " telep\241t\213 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
6,
8,
"A telep\241t\213 a rendszerbe\240ll\241t\240sokat friss\241ti.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
"Regisztr\240ci\242s adatb\240zis gy\373jt\213k l\202trehoz\240sa...",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
2019-10-28 14:26:30 +00:00
},
{
0,
0,
NULL,
0
},
};
MUI_ERROR huHUErrorEntries[] =
{
{
// NOT_AN_ERROR
"Siker\201lt\n"
},
{
// ERROR_NOT_INSTALLED
"A ReactOS nincs teljesen telep\241tve a sz\240m\241t\242g\202pre.\n"
"Ha most kil\202p a telep\241t\213b\213l, \243jra futtatnia kell azt\n"
2019-10-28 14:26:30 +00:00
"a ReactOS telep\241t\202s\202hez.\n"
"\n"
" \x07 Nyomjon ENTER-t a telep\241t\202s folytat\240s\240hoz.\n"
" \x07 Nyomjon F3-at a kil\202p\202shez.\n",
2019-10-28 14:26:30 +00:00
"F3 = Kil\202p\202s ENTER = Folytat\240s"
},
{
// ERROR_NO_BUILD_PATH
"Nem siker\201lt fel\202p\241teni a telep\241t\202si \243tvonalakat a ReactOS telep\241t\202si mapp\240hoz!\n"
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_SOURCE_PATH
"Nem lehet a telep\241t\202si forr\240st tartalmaz\242 part\241ci\242t t\224r\224lni!\n"
2019-10-28 14:26:30 +00:00
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_SOURCE_DIR
"Nem lehet a ReactOS-t a telep\241t\202si forr\240s mapp\240j\240ba telep\241teni!\n"
2019-10-28 14:26:30 +00:00
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_NO_HDD
"A telep\241t\213 nem tal\240lt merevlemezt.\n",
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_NO_SOURCE_DRIVE
"A telep\241t\213 nem tal\240lja a forr\240s meghajt\242j\240t.\n",
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_LOAD_TXTSETUPSIF
"A telep\241t\213 nem tudja bet\224lteni a TXTSETUP.SIF f\240jlt.\n",
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_CORRUPT_TXTSETUPSIF
"A telep\241t\213 egy s\202r\201lt TXTSETUP.SIF f\240jlt tal\240lt.\n",
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_SIGNATURE_TXTSETUPSIF,
"A telep\241t\213 egy \202rv\202nytelen al\240\241r\240st tal\240lt a TXTSETUP.SIF f\240jlban.\n",
2019-10-28 14:26:30 +00:00
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_DRIVE_INFORMATION
"A telep\241t\213 nem tudta beolvasni a rendszermeghajt\242 inform\240ci\242it.\n",
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_WRITE_BOOT,
"Nem siker\201lt a %S bootcode telep\241t\202se a rendszerpart\241ci\242ra.",
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_LOAD_COMPUTER,
"A telep\241t\213 nem tudta bet\224lteni a sz\240m\241t\242g\202p t\241pusok list\240j\240t.\n",
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_LOAD_DISPLAY,
"A telep\241t\213 nem tudta bet\224lteni a kijelz\213 be\240ll\241t\240sok list\240j\240t.\n",
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_LOAD_KEYBOARD,
"A telep\241t\213 nem tudta bet\224lteni a billenty\373zet t\241pusok list\240j\240t.\n",
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_LOAD_KBLAYOUT,
"A telep\241t\213 nem tudta bet\224lteni a billenty\373zetkioszt\240sok list\240j\240t.\n",
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_WARN_PARTITION,
"A telep\241t\213 legal\240bb egy olyan merevlemezt tal\240lt amely nem kompatibilis\n"
"part\241ci\242s t\240bl\240t tartalmaz, amelyet nem tud rendesen kezelni!\n"
2019-10-28 14:26:30 +00:00
"\n"
"Part\241ci\242k l\202trehoz\240sa vagy t\224rl\202se t\224nkreteheti a part\241ci\242s t\240bl\240t.\n"
"\n"
" \x07 Nyomjon F3-at a telep\241t\213b\213l val\242 kil\202p\202shez.\n"
" \x07 Nyomjon ENTER-t a folytat\240shoz.",
2019-10-28 14:26:30 +00:00
"F3 = Kil\202p\202s ENTER = Folytat\240s"
},
{
// ERROR_NEW_PARTITION,
"Nem tud l\202trehozni \243j part\241ci\242t\n"
2019-10-28 14:26:30 +00:00
"egy m\240r l\202tez\213 part\241ci\242n bel\201l!\n"
"\n"
" * Nyomjon meg egy gombot a folytat\240shoz.",
2019-10-28 14:26:30 +00:00
NULL
},
{
// ERROR_DELETE_SPACE,
"Nem tud t\224r\224lni particion\240latlan lemezter\201letet!\n"
2019-10-28 14:26:30 +00:00
"\n"
" * Nyomjon meg egy gombot a folytat\240shoz.",
2019-10-28 14:26:30 +00:00
NULL
},
{
// ERROR_INSTALL_BOOTCODE,
"Nem siker\201lt a %S bootcode telep\241t\202se a rendszerpart\241ci\242ra.",
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_NO_FLOPPY,
"Nincs lemez a A: meghajt\242ban.",
"ENTER = Folytat\240s"
},
{
// ERROR_UPDATE_KBSETTINGS,
"Nem siker\201lt friss\241teni a billenty\373zetkioszt\240s be\240ll\241t\240sait.",
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_UPDATE_DISPLAY_SETTINGS,
"Nem siker\201lt friss\241teni a kijelz\213 be\240l\241t\240sokat.",
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_IMPORT_HIVE,
"Nem siker\201lt import\240lni egy regisztr\240ci\242s adatb\240zis gy\373jt\213f\240jlt.",
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_FIND_REGISTRY
"A telep\241t\213 nem tal\240lja a regisztr\240ci\242s adatb\240zis f\240jlokat.",
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_CREATE_HIVE,
"Nem siker\201lt l\202trehozni a regisztr\240ci\242s adatb\240zis gy\373jt\213ket.",
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_INITIALIZE_REGISTRY,
"Nem siker\201lt a regisztr\240ci\242s adatb\240zis inicializ\240l\240sa.",
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_INVALID_CABINET_INF,
"A kabinetf\240jlban nincs \202rv\202nyes inf f\240jl.\n",
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_CABINET_MISSING,
"A kabinetf\240jl nem tal\240lhat\242.\n",
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_CABINET_SCRIPT,
"A kabinetf\240jlban nincs telep\241t\213 parancsf\240jl.\n",
2019-10-28 14:26:30 +00:00
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_COPY_QUEUE,
"Nem siker\201lt megnyitni a m\240soland\242 f\240jlok list\240j\240t.\n",
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_CREATE_DIR,
"Nem siker\201lt l\202trehozni a telep\241t\202si mapp\240kat.",
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_TXTSETUP_SECTION,
"A telep\241t\213 nem tal\240lja a '%S' r\202szt\n"
"a TXTSETUP.SIF f\240jlban.\n",
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_CABINET_SECTION,
"A telep\241t\213 nem tal\240lja a '%S' r\202szt\n"
"a kabinetf\240jlban.\n",
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_CREATE_INSTALL_DIR
"Nem siker\201lt l\202trehozni a telep\241t\202si mapp\240t.",
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_WRITE_PTABLE,
"Nem siker\201lt a part\241ci\242s t\240bla \241r\240sa.\n"
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_ADDING_CODEPAGE,
"Nem siker\201lt a k\242dlap hozz\240ad\240sa a regisztr\240ci\242s adatb\240zishoz.\n"
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_UPDATE_LOCALESETTINGS,
"Nem siker\201lt a ter\201leti be\240ll\241t\240s ment\202se.\n"
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_ADDING_KBLAYOUTS,
"Nem siker\201lt a billenyt\373zetkioszt\240sok hozz\240ad\240sa\n"
2019-10-28 14:26:30 +00:00
"a regisztr\240ci\242s adatb\240zishoz.\n"
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_UPDATE_GEOID,
"Nem siker\201lt be\240ll\241tani a geo id-t.\n"
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
// ERROR_DIRECTORY_NAME,
"\220rv\202nytelen mappa n\202v.\n"
"\n"
" * Nyomjon meg egy gombot a folytat\240shoz."
2019-10-28 14:26:30 +00:00
},
{
// ERROR_INSUFFICIENT_PARTITION_SIZE,
"A kijel\224lt part\241ci\242 nem el\202g nagy a ReactOS telep\241t\202s\202hez.\n"
"A telep\241t\202si part\241ci\242nak legal\240bb %lu MB-nak kell lennie.\n"
2019-10-28 14:26:30 +00:00
"\n"
" * Nyomjon meg egy gombot a folytat\240shoz.",
2019-10-28 14:26:30 +00:00
NULL
},
{
// ERROR_PARTITION_TABLE_FULL,
"Nem lehet \243j els\213dleges vagy kiterjesztett part\241ci\242t l\202trehozni\n"
2019-10-28 14:26:30 +00:00
"ezen a lemezen, mert megtelt a part\241ci\242s t\240bla.\n"
"\n"
" * Nyomjon meg egy gombot a folytat\240shoz."
2019-10-28 14:26:30 +00:00
},
{
// ERROR_ONLY_ONE_EXTENDED,
"Nem lehet egyn\202l t\224bb kiterjesztett part\241ci\242t l\202trehozni lemezenk\202nt.\n"
2019-10-28 14:26:30 +00:00
"\n"
" * Nyomjon meg egy gombot a folytat\240shoz."
2019-10-28 14:26:30 +00:00
},
{
// ERROR_FORMATTING_PARTITION,
"A telep\241t\213 nem tudja form\240zni a part\241ci\242t:\n"
" %S\n"
"\n"
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"
},
{
NULL,
NULL
}
};
MUI_PAGE huHUPages[] =
{
{
SETUP_INIT_PAGE,
huHUSetupInitPageEntries
},
{
LANGUAGE_PAGE,
huHULanguagePageEntries
},
{
WELCOME_PAGE,
huHUWelcomePageEntries
},
{
INSTALL_INTRO_PAGE,
huHUIntroPageEntries
},
{
LICENSE_PAGE,
huHULicensePageEntries
},
{
DEVICE_SETTINGS_PAGE,
huHUDevicePageEntries
},
{
REPAIR_INTRO_PAGE,
huHURepairPageEntries
},
{
UPGRADE_REPAIR_PAGE,
huHUUpgradePageEntries
},
{
COMPUTER_SETTINGS_PAGE,
huHUComputerPageEntries
},
{
DISPLAY_SETTINGS_PAGE,
huHUDisplayPageEntries
},
{
FLUSH_PAGE,
huHUFlushPageEntries
},
{
SELECT_PARTITION_PAGE,
huHUSelectPartitionEntries
},
{
CONFIRM_DELETE_SYSTEM_PARTITION_PAGE,
huHUConfirmDeleteSystemPartitionEntries
},
{
SELECT_FILE_SYSTEM_PAGE,
huHUSelectFSEntries
},
{
FORMAT_PARTITION_PAGE,
huHUFormatPartitionEntries
},
{
CHECK_FILE_SYSTEM_PAGE,
huHUCheckFSEntries
},
2019-10-28 14:26:30 +00:00
{
DELETE_PARTITION_PAGE,
huHUDeletePartitionEntries
},
{
INSTALL_DIRECTORY_PAGE,
huHUInstallDirectoryEntries
},
{
PREPARE_COPY_PAGE,
huHUPrepareCopyEntries
},
{
FILE_COPY_PAGE,
huHUFileCopyEntries
},
{
KEYBOARD_SETTINGS_PAGE,
huHUKeyboardSettingsEntries
},
{
BOOT_LOADER_PAGE,
huHUBootLoaderEntries
},
{
LAYOUT_SETTINGS_PAGE,
huHULayoutSettingsEntries
},
{
QUIT_PAGE,
huHUQuitPageEntries
},
{
SUCCESS_PAGE,
huHUSuccessPageEntries
},
{
BOOT_LOADER_INSTALLATION_PAGE,
huHUBootLoaderInstallPageEntries
},
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{
BOOT_LOADER_FLOPPY_PAGE,
huHUBootPageEntries
},
{
REGISTRY_PAGE,
huHURegistryEntries
},
{
-1,
NULL
}
};
MUI_STRING huHUStrings[] =
{
{STRING_PLEASEWAIT,
" K\202rem v\240rjon..."},
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{STRING_INSTALLCREATEPARTITION,
" ENTER = Telep\241t\202s P = \351j els\213dleges E = \351j kiterjesztett F3 = Kil\202p\202s"},
{STRING_INSTALLCREATELOGICAL,
" ENTER = Telep\241t\202s L = Logikai part\241ci\242 l\202trehoz\240sa F3 = Kil\202p\202s"},
{STRING_INSTALLDELETEPARTITION,
" ENTER = Telep\241t\202s D = Part\241ci\242 t\224rl\202se F3 = Kil\202p\202s"},
{STRING_DELETEPARTITION,
" D = Part\241ci\242 t\224rl\202se F3 = Kil\202p\202s"},
{STRING_PARTITIONSIZE,
"Az \243j part\241ci\242 m\202rete:"},
{STRING_CHOOSENEWPARTITION,
"Egy els\213dleges part\241ci\242 l\202trehoz\240s\240t v\240lasztotta itt:"},
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{STRING_CHOOSE_NEW_EXTENDED_PARTITION,
"Egy kiterjesztett part\241ci\242 l\202trehoz\240s\240t v\240lasztotta itt:"},
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{STRING_CHOOSE_NEW_LOGICAL_PARTITION,
"Egy logikai part\241ci\242 l\202trehoz\240s\240t v\240lasztotta itt:"},
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{STRING_HDDSIZE,
"K\202rem \241rja be az \243j part\241ci\242 m\202ret\202t megab\240jtban."},
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{STRING_CREATEPARTITION,
" ENTER = Part\241ci\242 l\202trehoz\240sa ESC = M\202gse F3 = Kil\202p\202s"},
{STRING_PARTFORMAT,
"K\224vetkez\213 l\202p\202sk\202nt ez a part\241ci\242 form\240zva lesz."},
{STRING_NONFORMATTEDPART,
"A ReactOS egy \243j / nem form\240zott part\241ci\242ra telep\241t\202s\202t v\240lasztotta."},
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{STRING_NONFORMATTEDSYSTEMPART,
"A rendszerpart\241ci\242 m\202g nincs form\240zva."},
{STRING_NONFORMATTEDOTHERPART,
"Az \243j part\241ci\242 m\202g nincs form\240zva."},
{STRING_INSTALLONPART,
"A telep\241t\213 az al\240bbi part\241ci\242ra telep\241ti a ReactOS-t:"},
{STRING_CONTINUE,
"ENTER = Folytat\240s"},
{STRING_QUITCONTINUE,
"F3 = Kil\202p\202s ENTER = Folytat\240s"},
{STRING_REBOOTCOMPUTER,
"ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"},
{STRING_DELETING,
" F\240jl t\224rl\202se: %S"},
{STRING_MOVING,
" F\240jl mozgat\240sa: %S ide: %S"},
{STRING_RENAMING,
" F\240jl \240tnevez\202se: %S erre: %S"},
{STRING_COPYING,
" F\240jl m\240sol\240sa: %S"},
{STRING_SETUPCOPYINGFILES,
"A telep\241t\213 f\240jlokat m\240sol..."},
{STRING_REGHIVEUPDATE,
" Regisztr\240ci\242s adatb\240zis gy\373jt\213k friss\241t\202se..."},
{STRING_IMPORTFILE,
" %S import\240l\240sa..."},
{STRING_DISPLAYSETTINGSUPDATE,
" Kijelz\213 be\240ll\241t\240sok friss\241t\202se..."},
{STRING_LOCALESETTINGSUPDATE,
" Ter\201leti be\240ll\241t\240sok friss\241t\202se..."},
{STRING_KEYBOARDSETTINGSUPDATE,
" Billenty\373zetkioszt\240s be\240ll\241t\240sok friss\241t\202se..."},
{STRING_CODEPAGEINFOUPDATE,
" K\242dlap inform\240ci\242k hozz\240ad\240sa a regisztr\240ci\242s adatb\240zishoz..."},
{STRING_DONE,
" K\202sz..."},
{STRING_REBOOTCOMPUTER2,
" ENTER = Sz\240m\241t\242g\202p \243jraind\241t\240sa"},
{STRING_REBOOTPROGRESSBAR,
" A sz\240m\241t\242g\202p %li m\240sodperc m\243lva \243jraindul... "},
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{STRING_CONSOLEFAIL1,
"Nem lehet megnyitni a konzolt\r\n\r\n"},
{STRING_CONSOLEFAIL2,
"Ennek leggyakoribb oka az USB-s billenty\373zet haszn\240lata\r\n"},
{STRING_CONSOLEFAIL3,
"Az USB-s billenty\373zetek m\202g nincsenek teljesen t\240mogatva\r\n"},
{STRING_FORMATTINGDISK,
"A telep\241t\213 form\240zza a merevlemezt"},
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{STRING_CHECKINGDISK,
"A telep\241t\213 ellen\213rzi a merevlemezt"},
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{STRING_FORMATDISK1,
" Part\241ci\242 form\240z\240sa %S f\240jlrendszerrel (gyorsform\240z\240s) "},
{STRING_FORMATDISK2,
" Part\241ci\242 form\240z\240sa %S f\240jlrendszerrel "},
{STRING_KEEPFORMAT,
" Jelenlegi f\240jlrendszer megtart\240sa (nincs v\240ltoztat\240s) "},
{STRING_HDINFOPARTCREATE_1,
"%s."},
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{STRING_HDINFOPARTDELETE_1,
"itt: %s."},
{STRING_PARTTYPE,
"T\241pus 0x%02x"},
{STRING_HDDINFO_1,
// "%lu. merevlemez (%I64u %s), Port=%hu, Bus=%hu, Id=%hu (%wZ) [%s]"
"%I64u %s %lu. merevlemez (Port=%hu, Bus=%hu, Id=%hu) itt: %wZ [%s]"},
{STRING_HDDINFO_2,
// "%lu. merevlemez (%I64u %s), Port=%hu, Bus=%hu, Id=%hu [%s]"
"%I64u %s %lu. merevlemez (Port=%hu, Bus=%hu, Id=%hu) [%s]"},
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{STRING_NEWPARTITION,
"A telep\241t\213 egy \243j part\241ci\242t hozott l\202tre itt:"},
{STRING_UNPSPACE,
"Nem particion\240lt ter\201let"},
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{STRING_MAXSIZE,
"MB (max. %lu MB)"},
{STRING_EXTENDED_PARTITION,
"Kiterjesztett part\241ci\242"},
{STRING_UNFORMATTED,
"\351j (nem form\240zott)"},
{STRING_FORMATUNUSED,
"Nem haszn\240lt"},
{STRING_FORMATUNKNOWN,
"Ismeretlen"},
{STRING_KB,
"KB"},
{STRING_MB,
"MB"},
{STRING_GB,
"GB"},
{STRING_ADDKBLAYOUTS,
"Billenty\373zetkioszt\240sok hozz\240ad\240sa"},
{0, 0}
};