reactos/reactos/subsystems/mvdm/ntvdm/ntvdm.c

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/*
* COPYRIGHT: GPL - See COPYING in the top level directory
* PROJECT: ReactOS Virtual DOS Machine
* FILE: ntvdm.c
* PURPOSE: Virtual DOS Machine
* PROGRAMMERS: Aleksandar Andrejevic <theflash AT sdf DOT lonestar DOT org>
*/
/* INCLUDES *******************************************************************/
#define NDEBUG
#include "ntvdm.h"
#include "emulator.h"
#include "bios/bios.h"
#include "cpu/cpu.h"
#include "resource.h"
/* VARIABLES ******************************************************************/
static HANDLE ConsoleInput = INVALID_HANDLE_VALUE;
static HANDLE ConsoleOutput = INVALID_HANDLE_VALUE;
static DWORD OrgConsoleInputMode, OrgConsoleOutputMode;
HANDLE VdmTaskEvent = NULL;
// Command line of NTVDM
INT NtVdmArgc;
WCHAR** NtVdmArgv;
static HMENU hConsoleMenu = NULL;
static INT VdmMenuPos = -1;
static BOOLEAN ShowPointer = FALSE;
/*
* Those menu helpers were taken from the GUI frontend in winsrv.dll
*/
typedef struct _VDM_MENUITEM
{
UINT uID;
const struct _VDM_MENUITEM *SubMenu;
WORD wCmdID;
} VDM_MENUITEM, *PVDM_MENUITEM;
static const VDM_MENUITEM VdmMenuItems[] =
{
{ IDS_VDM_DUMPMEM_TXT, NULL, ID_VDM_DUMPMEM_TXT },
{ IDS_VDM_DUMPMEM_BIN, NULL, ID_VDM_DUMPMEM_BIN },
{ IDS_VDM_QUIT , NULL, ID_VDM_QUIT },
{ 0, NULL, 0 } /* End of list */
};
static const VDM_MENUITEM VdmMainMenuItems[] =
{
{ -1, NULL, 0 }, /* Separator */
{ IDS_HIDE_MOUSE, NULL, ID_SHOWHIDE_MOUSE }, /* Hide mouse; can be renamed to Show mouse */
{ IDS_VDM_MENU , VdmMenuItems, 0 }, /* ReactOS VDM Menu */
{ 0, NULL, 0 } /* End of list */
};
static VOID
AppendMenuItems(HMENU hMenu,
const VDM_MENUITEM *Items)
{
UINT i = 0;
WCHAR szMenuString[255];
HMENU hSubMenu;
do
{
if (Items[i].uID != (UINT)-1)
{
if (LoadStringW(GetModuleHandle(NULL),
Items[i].uID,
szMenuString,
ARRAYSIZE(szMenuString)) > 0)
{
if (Items[i].SubMenu != NULL)
{
hSubMenu = CreatePopupMenu();
if (hSubMenu != NULL)
{
AppendMenuItems(hSubMenu, Items[i].SubMenu);
if (!AppendMenuW(hMenu,
MF_STRING | MF_POPUP,
(UINT_PTR)hSubMenu,
szMenuString))
{
DestroyMenu(hSubMenu);
}
}
}
else
{
AppendMenuW(hMenu,
MF_STRING,
Items[i].wCmdID,
szMenuString);
}
}
}
else
{
AppendMenuW(hMenu,
MF_SEPARATOR,
0,
NULL);
}
i++;
} while (!(Items[i].uID == 0 && Items[i].SubMenu == NULL && Items[i].wCmdID == 0));
}
BOOL
VdmMenuExists(HMENU hConsoleMenu)
{
INT MenuPos, i;
MenuPos = GetMenuItemCount(hConsoleMenu);
/* Check for the presence of one of the VDM menu items */
for (i = 0; i <= MenuPos; i++)
{
if (GetMenuItemID(hConsoleMenu, i) == ID_SHOWHIDE_MOUSE)
{
/* Set VdmMenuPos to the position of the existing menu */
VdmMenuPos = i - 1;
return TRUE;
}
}
return FALSE;
}
/*static*/ VOID
CreateVdmMenu(HANDLE ConOutHandle)
{
hConsoleMenu = ConsoleMenuControl(ConOutHandle,
ID_SHOWHIDE_MOUSE,
ID_VDM_QUIT);
if (hConsoleMenu == NULL) return;
/* Get the position where we are going to insert our menu items */
VdmMenuPos = GetMenuItemCount(hConsoleMenu);
/* Really add the menu if it doesn't already exist (in case eg. NTVDM crashed) */
if (!VdmMenuExists(hConsoleMenu))
{
AppendMenuItems(hConsoleMenu, VdmMainMenuItems);
DrawMenuBar(GetConsoleWindow());
}
}
/*static*/ VOID
DestroyVdmMenu(VOID)
{
UINT i = 0;
const VDM_MENUITEM *Items = VdmMainMenuItems;
do
{
DeleteMenu(hConsoleMenu, VdmMenuPos, MF_BYPOSITION);
i++;
} while (!(Items[i].uID == 0 && Items[i].SubMenu == NULL && Items[i].wCmdID == 0));
DrawMenuBar(GetConsoleWindow());
}
static VOID ShowHideMousePointer(HANDLE ConOutHandle, BOOLEAN ShowPtr)
{
WCHAR szMenuString[255] = L"";
if (ShowPtr)
{
/* Be sure the cursor will be shown */
while (ShowConsoleCursor(ConOutHandle, TRUE) < 0) ;
}
else
{
/* Be sure the cursor will be hidden */
while (ShowConsoleCursor(ConOutHandle, FALSE) >= 0) ;
}
if (LoadStringW(GetModuleHandle(NULL),
(!ShowPtr ? IDS_SHOW_MOUSE : IDS_HIDE_MOUSE),
szMenuString,
ARRAYSIZE(szMenuString)) > 0)
{
ModifyMenu(hConsoleMenu, ID_SHOWHIDE_MOUSE,
MF_BYCOMMAND, ID_SHOWHIDE_MOUSE, szMenuString);
}
}
static VOID EnableExtraHardware(HANDLE ConsoleInput)
{
DWORD ConInMode;
if (GetConsoleMode(ConsoleInput, &ConInMode))
{
#if 0
// GetNumberOfConsoleMouseButtons();
// GetSystemMetrics(SM_CMOUSEBUTTONS);
// GetSystemMetrics(SM_MOUSEPRESENT);
if (MousePresent)
{
#endif
/* Support mouse input events if there is a mouse on the system */
ConInMode |= ENABLE_MOUSE_INPUT;
#if 0
}
else
{
/* Do not support mouse input events if there is no mouse on the system */
ConInMode &= ~ENABLE_MOUSE_INPUT;
}
#endif
SetConsoleMode(ConsoleInput, ConInMode);
}
}
/* PUBLIC FUNCTIONS ***********************************************************/
VOID
DisplayMessage(IN LPCWSTR Format, ...)
{
#ifndef WIN2K_COMPLIANT
WCHAR StaticBuffer[256];
LPWSTR Buffer = StaticBuffer; // Use the static buffer by default.
#else
WCHAR Buffer[2048]; // Large enough. If not, increase it by hand.
#endif
size_t MsgLen;
va_list Parameters;
va_start(Parameters, Format);
#ifndef WIN2K_COMPLIANT
/*
* Retrieve the message length and if it is too long, allocate
* an auxiliary buffer; otherwise use the static buffer.
* The string is built to be NULL-terminated.
*/
MsgLen = _vscwprintf(Format, Parameters);
if (MsgLen >= ARRAYSIZE(StaticBuffer))
{
Buffer = RtlAllocateHeap(RtlGetProcessHeap(), HEAP_ZERO_MEMORY, (MsgLen + 1) * sizeof(WCHAR));
if (Buffer == NULL)
{
/* Allocation failed, use the static buffer and display a suitable error message */
Buffer = StaticBuffer;
Format = L"DisplayMessage()\nOriginal message is too long and allocating an auxiliary buffer failed.";
MsgLen = wcslen(Format);
}
}
#else
MsgLen = ARRAYSIZE(Buffer) - 1;
#endif
RtlZeroMemory(Buffer, (MsgLen + 1) * sizeof(WCHAR));
_vsnwprintf(Buffer, MsgLen, Format, Parameters);
va_end(Parameters);
/* Display the message */
DPRINT1("\n\nNTVDM Subsystem\n%S\n\n", Buffer);
MessageBoxW(NULL, Buffer, L"NTVDM Subsystem", MB_OK);
#ifndef WIN2K_COMPLIANT
/* Free the buffer if needed */
if (Buffer != StaticBuffer) RtlFreeHeap(RtlGetProcessHeap(), 0, Buffer);
#endif
}
static BOOL
WINAPI
ConsoleCtrlHandler(DWORD ControlType)
{
// HACK: Should be removed!
#ifndef STANDALONE
extern BOOLEAN AcceptCommands;
extern HANDLE CommandThread;
#endif
switch (ControlType)
{
case CTRL_LAST_CLOSE_EVENT:
{
if (WaitForSingleObject(VdmTaskEvent, 0) == WAIT_TIMEOUT)
{
/* Nothing runs, so exit immediately */
#ifndef STANDALONE
if (CommandThread) TerminateThread(CommandThread, 0);
#endif
EmulatorTerminate();
}
#ifndef STANDALONE
else
{
/* A command is running, let it run, but stop accepting new commands */
AcceptCommands = FALSE;
}
#endif
break;
}
default:
{
/* Stop the VDM if the user logs out or closes the console */
EmulatorTerminate();
}
}
return TRUE;
}
static VOID
ConsoleInitUI(VOID)
{
CreateVdmMenu(ConsoleOutput);
}
static VOID
ConsoleCleanupUI(VOID)
{
/* Display again properly the mouse pointer */
if (ShowPointer) ShowHideMousePointer(ConsoleOutput, ShowPointer);
DestroyVdmMenu();
}
BOOL
ConsoleAttach(VOID)
{
/* Save the original input and output console modes */
if (!GetConsoleMode(ConsoleInput , &OrgConsoleInputMode ) ||
!GetConsoleMode(ConsoleOutput, &OrgConsoleOutputMode))
{
CloseHandle(ConsoleOutput);
CloseHandle(ConsoleInput);
wprintf(L"FATAL: Cannot save console in/out modes\n");
// return FALSE;
}
/* Set the console input mode */
// FIXME: Activate ENABLE_WINDOW_INPUT when we will want to perform actions
// upon console window events (screen buffer resize, ...).
SetConsoleMode(ConsoleInput, 0 /* | ENABLE_WINDOW_INPUT */);
EnableExtraHardware(ConsoleInput);
/* Set the console output mode */
// SetConsoleMode(ConsoleOutput, ENABLE_PROCESSED_OUTPUT | ENABLE_WRAP_AT_EOL_OUTPUT);
/* Initialize the UI */
ConsoleInitUI();
return TRUE;
}
VOID
ConsoleDetach(VOID)
{
/* Restore the original input and output console modes */
SetConsoleMode(ConsoleOutput, OrgConsoleOutputMode);
SetConsoleMode(ConsoleInput , OrgConsoleInputMode );
/* Cleanup the UI */
ConsoleCleanupUI();
}
static BOOL
ConsoleInit(VOID)
{
/* Set the handler routine */
SetConsoleCtrlHandler(ConsoleCtrlHandler, TRUE);
/* Enable the CTRL_LAST_CLOSE_EVENT */
SetLastConsoleEventActive();
/*
* NOTE: The CONIN$ and CONOUT$ "virtual" files
* always point to non-redirected console handles.
*/
/* Get the input handle to the real console, and check for success */
ConsoleInput = CreateFileW(L"CONIN$",
GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE,
NULL,
OPEN_EXISTING,
0,
NULL);
if (ConsoleInput == INVALID_HANDLE_VALUE)
{
wprintf(L"FATAL: Cannot retrieve a handle to the console input\n");
return FALSE;
}
/* Get the output handle to the real console, and check for success */
ConsoleOutput = CreateFileW(L"CONOUT$",
GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE,
NULL,
OPEN_EXISTING,
0,
NULL);
if (ConsoleOutput == INVALID_HANDLE_VALUE)
{
CloseHandle(ConsoleInput);
wprintf(L"FATAL: Cannot retrieve a handle to the console output\n");
return FALSE;
}
/* Effectively attach to the console */
return ConsoleAttach();
}
static VOID
ConsoleCleanup(VOID)
{
/* Detach from the console */
ConsoleDetach();
/* Close the console handles */
if (ConsoleOutput != INVALID_HANDLE_VALUE) CloseHandle(ConsoleOutput);
if (ConsoleInput != INVALID_HANDLE_VALUE) CloseHandle(ConsoleInput);
}
VOID MenuEventHandler(PMENU_EVENT_RECORD MenuEvent)
{
switch (MenuEvent->dwCommandId)
{
case ID_SHOWHIDE_MOUSE:
ShowHideMousePointer(ConsoleOutput, ShowPointer);
ShowPointer = !ShowPointer;
break;
case ID_VDM_DUMPMEM_TXT:
DumpMemory(TRUE);
break;
case ID_VDM_DUMPMEM_BIN:
DumpMemory(FALSE);
break;
case ID_VDM_QUIT:
/* Stop the VDM */
EmulatorTerminate();
break;
default:
break;
}
}
VOID FocusEventHandler(PFOCUS_EVENT_RECORD FocusEvent)
{
DPRINT1("Focus events not handled\n");
}
static BOOL
LoadGlobalSettings(VOID)
{
// FIXME: These strings should be localized.
#define ERROR_MEMORYVDD L"Insufficient memory to load installable Virtual Device Drivers."
#define ERROR_REGVDD L"Virtual Device Driver format in the registry is invalid."
#define ERROR_LOADVDD L"An installable Virtual Device Driver failed Dll initialization."
BOOL Success = TRUE;
LONG Error = 0;
HKEY hNTVDMKey;
LPCWSTR NTVDMKeyName = L"SYSTEM\\CurrentControlSet\\Control\\NTVDM";
/* Try to open the NTVDM registry key */
Error = RegOpenKeyExW(HKEY_LOCAL_MACHINE,
NTVDMKeyName,
0,
KEY_QUERY_VALUE,
&hNTVDMKey);
if (Error == ERROR_FILE_NOT_FOUND)
{
/* If the key just doesn't exist, don't do anything else */
return TRUE;
}
else if (Error != ERROR_SUCCESS)
{
/* The key exists but there was an access error: display an error and quit */
DisplayMessage(ERROR_REGVDD);
return FALSE;
}
/*
* Now we can do:
* - CPU core choice
* - Video choice
* - Sound choice
* - Mem?
* - ...
* - Standalone mode?
* - Debug settings
*/
// Quit:
RegCloseKey(hNTVDMKey);
return Success;
}
INT
wmain(INT argc, WCHAR *argv[])
{
NtVdmArgc = argc;
NtVdmArgv = argv;
#ifdef STANDALONE
if (argc < 2)
{
wprintf(L"\nReactOS Virtual DOS Machine\n\n"
L"Usage: NTVDM <executable> [<parameters>]\n");
return 0;
}
#endif
[NTVDM] - Add some level of "Advanced debugging" (see ntvdm.h) which one can adjust to enable/disable debugging features inside NTVDM (this can be useful as long as NTVDM is under heavy bugfixing. When it will be more perfect, this stuff will be removed). - Add the possibility to load option ROMs at a given segment. Currently their list should be specified from inside ntvdm.c (in the BiosInitialize call), but I plan to make it available from a registry option (or via command-line for NTVDM-standalone mode). - Start to separate the initialization of "static" BIOS data (stuff that lives in ROM space) and initialization of "dynamic" BIOS data (eg. initializing the interrupt vector table, the BIOS data area at segment 40h, ...) so that we may be able to reuse part of our code to be able to more-or-less run external (16-bit) BIOSes, or the Windows NTVDM BIOS that uses BOPs to run some of its stuff in ntvdm in 32-bit (as we do for our 32-bit BIOS, except that *all* of our bios is 32-bit, not just some parts). Also, some file reorganization will be in order there soon... - Add video BIOS version information in memory so that tools such as Microsoft Diagnostics can correctly recognize our video BIOS (btw, we try to emulate the functionality of Cirrus' CL-GD5434). - Correctly put video BIOS ROM header (+ checksum) in memory so that it is recognized as such by diagnostics tools. - During BIOS POST, scan for ROMs starting segment 0xC000 (where video ROMs reside). - Store statically the BIOS configuration table. - Fix INT 16h, AH=12h "Get extended shift states" so that it correctly returns the state of right Ctrl and Alt keys. - Fix bit-setting state; report that our keyboard is 101/102 enhanced keyboard. - Correctly set the error return values (AH=86h and CF set) when a function of INT 15h is unsupported. - Implement INT 15h, AH=C9h "Get CPU Type and Mask Revision"; INT 1Ah, AH=02h "Get Real-Time Clock Time" and Ah=04h "Get Real-Time Clock Date" by reading the CMOS. - Implement CMOS century register support. svn path=/trunk/; revision=68598
2015-08-04 20:17:05 +00:00
#ifdef ADVANCED_DEBUGGING
{
INT i = 20;
printf("Waiting for debugger (10 secs)..");
while (i--)
{
printf(".");
if (IsDebuggerPresent())
{
DbgBreakPoint();
break;
}
Sleep(500);
}
printf("Continue\n");
}
#endif
/* Load global VDM settings */
LoadGlobalSettings();
DPRINT1("\n\n\nNTVDM - Starting...\n\n\n");
/* Create the task event */
VdmTaskEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
ASSERT(VdmTaskEvent != NULL);
/* Initialize the console */
if (!ConsoleInit())
{
wprintf(L"FATAL: A problem occurred when trying to initialize the console\n");
goto Cleanup;
}
/* Initialize the emulator */
[NTVDM] - Move all the hardware initialization to EmulatorInitialize (since emulator.c can be viewed as support functions for emulating a PC motherboard) --> PS2 and VGA go there. - Break bios.c into bios.c and kbdbios.c (the keyboard bios module) (according to the IBM documentation as well as other emulator sources or SeaBIOS or...). - Move Exception handling from int32.c to emulator.c, because it's something tight to the emulator, not to the interrupt system by itself (yet it happens that INT 00h to 07h are commonly set to some exception handlers). In the bios.c, initialize those vectors with the default exception handler. - Handling IRQs is done fully in bios.c now: introduce PicSetIRQMask and EnableHwIRQ helper functions (adapted from their equivalents from SeaBIOS) that allows the bios to set (and activate in the PIC) a given IRQ with its corresponding handler. Also introduce PicIRQComplete that serves as a PIC IRQ completer (i.e. sends the EOI to the right PIC(s)). - Continuing on that, at the moment I set dumb default PIC IRQ handlers for IRQ 08h - 0Fh and IRQ 70h - 77h). - By default I disable all the IRQs; there are then set on-demand with EnableHwIRQ. - Rework the POST (aka. BiosInitialize function): * the memory size is now get from the CMOS (as well as the extended memory size via INT 12h, AH=88h), * then we initialize the interrupts, * then platform hardware (ie. the chips) are initialized, * and finally the keyboard and video bioses. - As said before, move memory sizes into the CMOS. - Simplify video bios initialization. svn path=/branches/ntvdm/; revision=61796
2014-01-25 00:21:51 +00:00
if (!EmulatorInitialize(ConsoleInput, ConsoleOutput))
{
wprintf(L"FATAL: Failed to initialize the emulator\n");
goto Cleanup;
}
[NTVDM] - Add some level of "Advanced debugging" (see ntvdm.h) which one can adjust to enable/disable debugging features inside NTVDM (this can be useful as long as NTVDM is under heavy bugfixing. When it will be more perfect, this stuff will be removed). - Add the possibility to load option ROMs at a given segment. Currently their list should be specified from inside ntvdm.c (in the BiosInitialize call), but I plan to make it available from a registry option (or via command-line for NTVDM-standalone mode). - Start to separate the initialization of "static" BIOS data (stuff that lives in ROM space) and initialization of "dynamic" BIOS data (eg. initializing the interrupt vector table, the BIOS data area at segment 40h, ...) so that we may be able to reuse part of our code to be able to more-or-less run external (16-bit) BIOSes, or the Windows NTVDM BIOS that uses BOPs to run some of its stuff in ntvdm in 32-bit (as we do for our 32-bit BIOS, except that *all* of our bios is 32-bit, not just some parts). Also, some file reorganization will be in order there soon... - Add video BIOS version information in memory so that tools such as Microsoft Diagnostics can correctly recognize our video BIOS (btw, we try to emulate the functionality of Cirrus' CL-GD5434). - Correctly put video BIOS ROM header (+ checksum) in memory so that it is recognized as such by diagnostics tools. - During BIOS POST, scan for ROMs starting segment 0xC000 (where video ROMs reside). - Store statically the BIOS configuration table. - Fix INT 16h, AH=12h "Get extended shift states" so that it correctly returns the state of right Ctrl and Alt keys. - Fix bit-setting state; report that our keyboard is 101/102 enhanced keyboard. - Correctly set the error return values (AH=86h and CF set) when a function of INT 15h is unsupported. - Implement INT 15h, AH=C9h "Get CPU Type and Mask Revision"; INT 1Ah, AH=02h "Get Real-Time Clock Time" and Ah=04h "Get Real-Time Clock Date" by reading the CMOS. - Implement CMOS century register support. svn path=/trunk/; revision=68598
2015-08-04 20:17:05 +00:00
/* Initialize the system BIOS and option ROMs */
if (!BiosInitialize(NULL, NULL))
{
wprintf(L"FATAL: Failed to initialize the VDM BIOS.\n");
goto Cleanup;
}
/* Let's go! Start simulation */
CpuSimulate();
Cleanup:
BiosCleanup();
EmulatorCleanup();
ConsoleCleanup();
#ifndef STANDALONE
ExitVDM(FALSE, 0);
#endif
/* Quit the VDM */
DPRINT1("\n\n\nNTVDM - Exiting...\n\n\n");
/* Some VDDs rely on the fact that NTVDM calls ExitProcess on Windows */
ExitProcess(0);
return 0;
}
/* EOF */