reactos/subsystems/ntvdm/emulator.c

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/*
* COPYRIGHT: GPL - See COPYING in the top level directory
* PROJECT: ReactOS Virtual DOS Machine
* FILE: emulator.c
* PURPOSE: Minimal x86 machine emulator for the VDM
* PROGRAMMERS: Aleksandar Andrejevic <theflash AT sdf DOT lonestar DOT org>
*/
/* INCLUDES *******************************************************************/
#define NDEBUG
#include "emulator.h"
#include "bios.h"
#include "bop.h"
#include "io.h"
#include "registers.h"
#include "vga.h"
#include "pic.h"
/* PRIVATE VARIABLES **********************************************************/
FAST486_STATE EmulatorContext;
static BOOLEAN A20Line = FALSE;
/* BOP Identifiers */
#define BOP_DEBUGGER 0x56 // Break into the debugger from a 16-bit app
/* PRIVATE FUNCTIONS **********************************************************/
VOID WINAPI EmulatorReadMemory(PFAST486_STATE State, ULONG Address, PVOID Buffer, ULONG Size)
{
UNREFERENCED_PARAMETER(State);
/* If the A20 line is disabled, mask bit 20 */
if (!A20Line) Address &= ~(1 << 20);
/* Make sure the requested address is valid */
if ((Address + Size) >= MAX_ADDRESS) return;
/* Read the data from the virtual address space and store it in the buffer */
RtlCopyMemory(Buffer, (LPVOID)((ULONG_PTR)BaseAddress + Address), Size);
/* Check if we modified the console video memory */
if (((Address + Size) >= VgaGetVideoBaseAddress())
&& (Address < VgaGetVideoLimitAddress()))
{
DWORD VgaAddress = max(Address, VgaGetVideoBaseAddress());
DWORD ActualSize = min(Address + Size - 1, VgaGetVideoLimitAddress())
- VgaAddress + 1;
LPBYTE VgaBuffer = (LPBYTE)((ULONG_PTR)Buffer + VgaAddress - Address);
/* Read from the VGA memory */
VgaReadMemory(VgaAddress, VgaBuffer, ActualSize);
}
}
VOID WINAPI EmulatorWriteMemory(PFAST486_STATE State, ULONG Address, PVOID Buffer, ULONG Size)
{
UNREFERENCED_PARAMETER(State);
/* If the A20 line is disabled, mask bit 20 */
if (!A20Line) Address &= ~(1 << 20);
/* Make sure the requested address is valid */
if ((Address + Size) >= MAX_ADDRESS) return;
/* Make sure we don't write to the ROM area */
if ((Address + Size) >= ROM_AREA_START && (Address < ROM_AREA_END)) return;
/* Read the data from the buffer and store it in the virtual address space */
RtlCopyMemory((LPVOID)((ULONG_PTR)BaseAddress + Address), Buffer, Size);
/* Check if we modified the console video memory */
if (((Address + Size) >= VgaGetVideoBaseAddress())
&& (Address < VgaGetVideoLimitAddress()))
{
DWORD VgaAddress = max(Address, VgaGetVideoBaseAddress());
DWORD ActualSize = min(Address + Size - 1, VgaGetVideoLimitAddress())
- VgaAddress + 1;
LPBYTE VgaBuffer = (LPBYTE)((ULONG_PTR)Buffer + VgaAddress - Address);
/* Write to the VGA memory */
VgaWriteMemory(VgaAddress, VgaBuffer, ActualSize);
}
}
UCHAR WINAPI EmulatorIntAcknowledge(PFAST486_STATE State)
{
UNREFERENCED_PARAMETER(State);
/* Get the interrupt number from the PIC */
return PicGetInterrupt();
}
VOID WINAPI EmulatorDebugBreak(LPWORD Stack)
{
DPRINT1("NTVDM: BOP_DEBUGGER\n");
DebugBreak();
}
/* PUBLIC FUNCTIONS ***********************************************************/
BOOLEAN EmulatorInitialize(VOID)
{
/* Allocate memory for the 16-bit address space */
BaseAddress = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, MAX_ADDRESS);
if (BaseAddress == NULL) return FALSE;
/* Initialize the CPU */
Fast486Initialize(&EmulatorContext,
EmulatorReadMemory,
EmulatorWriteMemory,
EmulatorReadIo,
EmulatorWriteIo,
NULL,
EmulatorBiosOperation,
EmulatorIntAcknowledge,
NULL /* TODO: Use a TLB */);
/* Enable interrupts */
setIF(1);
/* Register the DebugBreak BOP */
RegisterBop(BOP_DEBUGGER, EmulatorDebugBreak);
return TRUE;
}
VOID EmulatorCleanup(VOID)
{
/* Free the memory allocated for the 16-bit address space */
if (BaseAddress != NULL) HeapFree(GetProcessHeap(), 0, BaseAddress);
}
// FIXME: This function assumes 16-bit mode!!!
VOID EmulatorExecute(WORD Segment, WORD Offset)
{
/* Tell Fast486 to move the instruction pointer */
Fast486ExecuteAt(&EmulatorContext, Segment, Offset);
}
VOID EmulatorInterrupt(BYTE Number)
{
/* Call the Fast486 API */
Fast486Interrupt(&EmulatorContext, Number);
}
VOID EmulatorInterruptSignal(VOID)
{
/* Call the Fast486 API */
Fast486InterruptSignal(&EmulatorContext);
}
VOID EmulatorStep(VOID)
{
/* Dump the state for debugging purposes */
// Fast486DumpState(&EmulatorContext);
/* Execute the next instruction */
Fast486StepInto(&EmulatorContext);
}
VOID EmulatorSetA20(BOOLEAN Enabled)
{
A20Line = Enabled;
}
/* EOF */