reactos/dll/directx/d3d8/d3d8.c

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#include <windows.h>
#include "d3d8.h"
#include <debug.h>
HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto)
{
UNIMPLEMENTED
return 0;
}
HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto)
{
UNIMPLEMENTED
return 0;
}
HRESULT WINAPI D3D8GetSWInfo(void)
{
UNIMPLEMENTED
return 0;
}
HRESULT WINAPI DebugSetMute(void)
{
UNIMPLEMENTED
return 0;
}
DWORD WINAPI Direct3DCreate8( UINT SDKVersion )
{
UNIMPLEMENTED
return 0;
}
BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}