fix build of d3d8.dll and add it to bootcd (needed by Trillian)

svn path=/trunk/; revision=26401
This commit is contained in:
Christoph von Wittich 2007-04-18 18:19:26 +00:00
parent 9b77e5185f
commit fb3ba4445f
3 changed files with 14 additions and 4 deletions

View file

@ -1,26 +1,28 @@
#include <windows.h>
#include "d3d8.h"
#include <debug.h>
HRESULT DLLAPI ValidatePixelShader(void)
{
OutputDebugString("ValidateVertexShader not implemented.");
UNIMPLEMENTED
return 0;
}
HRESULT DLLAPI ValidateVertexShader(void)
{
OutputDebugString("ValidateVertexShader not implemented.");
UNIMPLEMENTED
return 0;
}
HRESULT DLLAPI DebugSetMute(DWORD dw1)
{
OutputDebugString("DebugSetMute not implemented.");
UNIMPLEMENTED
return 0;
}
DWORD DLLAPI Direct3DCreate8( UINT SDKVersion )
{
OutputDebugString("Direct3DCreate8 not implemented.");
UNIMPLEMENTED
return 0;
}

View file

@ -0,0 +1,5 @@
<module name="d3d8" type="win32dll" entrypoint="0" installbase="system32" installname="d3d8.dll">
<importlibrary definition="d3d8.def" />
<file>d3d8.c</file>
<file>d3d8.rc</file>
</module>

View file

@ -28,6 +28,9 @@
<directory name="dxdiagn">
<xi:include href="dxdiagn/dxdiagn.rbuild" />
</directory>
<directory name="d3d8">
<xi:include href="d3d8/d3d8.rbuild" />
</directory>
<directory name="d3d9">
<xi:include href="d3d9/d3d9.rbuild" />
</directory>