reactos/win32ss/gdi/eng/surface.h

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#pragma once
/* GDI surface object */
typedef struct _SURFACE
{
BASEOBJECT BaseObject;
SURFOBJ SurfObj;
//XDCOBJ * pdcoAA;
FLONG flags;
struct _PALETTE * const ppal; // Use SURFACE_vSetPalette to assign a palette
//UINT unk_050;
union
{
HANDLE hSecureUMPD; // if UMPD_SURFACE set
HANDLE hMirrorParent;// if MIRROR_SURFACE set
HANDLE hDDSurface; // if DIRECTDRAW_SURFACE set
};
SIZEL sizlDim; /* For SetBitmapDimension(), do NOT use
to get width/height of bitmap, use
bitmap.bmWidth/bitmap.bmHeight for
that */
HDC hdc; // Doc in "Undocumented Windows", page 546, seems to be supported with XP.
ULONG cRef;
HPALETTE hpalHint;
/* For device-independent bitmaps: */
HANDLE hDIBSection;
HANDLE hSecure;
DWORD dwOffset;
//UINT unk_078;
/* reactos specific */
DWORD biClrImportant;
} SURFACE, *PSURFACE;
/* flags field */
enum _SURFACEFLAGS
{
//#define HOOK_BITBLT 0x00000001
//#define HOOK_STRETCHBLT 0x00000002
//#define HOOK_PLGBLT 0x00000004
//#define HOOK_TEXTOUT 0x00000008
//#define HOOK_PAINT 0x00000010
//#define HOOK_STROKEPATH 0x00000020
//#define HOOK_FILLPATH 0x00000040
//#define HOOK_STROKEANDFILLPATH 0x00000080
//#define HOOK_LINETO 0x00000100
SHAREACCESS_SURFACE = 0x00000200,
//#define HOOK_COPYBITS 0x00000400
//#define REDIRECTION_SURFACE 0x00000800 // ?
//#define HOOK_MOVEPANNING 0x00000800
//#define HOOK_SYNCHRONIZE 0x00001000
//#define HOOK_STRETCHBLTROP 0x00002000
//#define HOOK_SYNCHRONIZEACCESS 0x00004000
//#define USE_DEVLOCK_SURFACE 0x00004000
//#define HOOK_TRANSPARENTBLT 0x00008000
//#define HOOK_ALPHABLEND 0x00010000
//#define HOOK_GRADIENTFILL 0x00020000
//#if (NTDDI_VERSION < 0x06000000)
// #define HOOK_FLAGS 0x0003B5FF
//#else
// #define HOOK_FLAGS 0x0003B5EF
//#endif
UMPD_SURFACE = 0x00040000,
MIRROR_SURFACE = 0x00080000,
DIRECTDRAW_SURFACE = 0x00100000,
DRIVER_CREATED_SURFACE = 0x00200000,
ENG_CREATE_DEVICE_SURFACE = 0x00400000,
DDB_SURFACE = 0x00800000,
LAZY_DELETE_SURFACE = 0x01000000,
BANDING_SURFACE = 0x02000000,
API_BITMAP = 0x04000000,
PALETTE_SELECT_SET = 0x08000000,
UNREADABLE_SURFACE = 0x10000000,
DYNAMIC_MODE_PALETTE = 0x20000000,
ABORT_SURFACE = 0x40000000,
PDEV_SURFACE = 0x80000000
};
#define BMF_POOLALLOC 0x100
/* Internal interface */
[WIN32K] Rewrite of the GDI handle manager - The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability. - Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also much faster and uses much less memory. - Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs. - Allow allcoating objects without a handle and insert them into the handle table later - Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles. - Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track possible leaks - Make sure that all objects of a process are deleted in cleanup - Make sure all usermode memory allocations are freed, when cleaning up the process pool. - Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture) - Fix some object / reference leaks - Lots of inferface improvements - Use global variables for certain things instead of members in the mapped gdi handle table - Make IntSysCreateRectpRgn create a region without a handle - Fix detection od source and mask use in GreStretchBltMask - Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks - Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always - Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool - Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway, - Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter - Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid - Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
#define SURFACE_AllocSurfaceWithHandle() ((PSURFACE) GDIOBJ_AllocObjWithHandle(GDI_OBJECT_TYPE_BITMAP, sizeof(SURFACE)))
/* NOTE: Use shared locks! */
#define SURFACE_ShareLockSurface(hBMObj) \
((PSURFACE) GDIOBJ_ShareLockObj ((HGDIOBJ) hBMObj, GDI_OBJECT_TYPE_BITMAP))
FORCEINLINE
VOID
SURFACE_ShareLockByPointer(PSURFACE psurf)
{
GDIOBJ_vReferenceObjectByPointer(&psurf->BaseObject);
}
#define SURFACE_UnlockSurface(pBMObj) \
[WIN32K] Rewrite of the GDI handle manager - The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability. - Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also much faster and uses much less memory. - Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs. - Allow allcoating objects without a handle and insert them into the handle table later - Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles. - Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track possible leaks - Make sure that all objects of a process are deleted in cleanup - Make sure all usermode memory allocations are freed, when cleaning up the process pool. - Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture) - Fix some object / reference leaks - Lots of inferface improvements - Use global variables for certain things instead of members in the mapped gdi handle table - Make IntSysCreateRectpRgn create a region without a handle - Fix detection od source and mask use in GreStretchBltMask - Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks - Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always - Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool - Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway, - Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter - Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid - Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
GDIOBJ_vUnlockObject ((POBJ)pBMObj)
#define SURFACE_ShareUnlockSurface(pBMObj) \
[WIN32K] Rewrite of the GDI handle manager - The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability. - Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also much faster and uses much less memory. - Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs. - Allow allcoating objects without a handle and insert them into the handle table later - Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles. - Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track possible leaks - Make sure that all objects of a process are deleted in cleanup - Make sure all usermode memory allocations are freed, when cleaning up the process pool. - Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture) - Fix some object / reference leaks - Lots of inferface improvements - Use global variables for certain things instead of members in the mapped gdi handle table - Make IntSysCreateRectpRgn create a region without a handle - Fix detection od source and mask use in GreStretchBltMask - Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks - Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always - Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool - Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway, - Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter - Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid - Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
GDIOBJ_vDereferenceObject ((POBJ)pBMObj)
#define GDIDEV(SurfObj) ((PDEVOBJ *)((SurfObj)->hdev))
#define GDIDEVFUNCS(SurfObj) ((PDEVOBJ *)((SurfObj)->hdev))->DriverFunctions
[Sorry for too many changes in one patch, but it's nearly impossible to separate it without breaking the functionality] - Remove the eng/brush.h header and all occurrences of BRUSHINST. - Remove eng/nls.c and make the NLS functions forward exports to ntoskrnl. - Remove DDBITMAP definition. - Overall cleanup of eng/xlate.c. - Stop processing if exact match is found in ClosestColorMatch. - Move SURFGDI->PointerStatus to GDIDEVICE structure. - Remove the GDIDEVICE->DriverLock. - Replace BITMAP by SURFOBJ in BITMAPOBJ structure and added two new members (Flags and Hooks). - Replace function pointers to driver functions in SURFGDI with flHooks variable specifying the bitmask of hooked functions. - Added two new macros: GDIDEV and GDIDEVFUNCS. - Fixed locking in NtGdiGetBitmapBits. - Removed IntCopyBitmap and replaced it's usage by BITMAPOBJ_CopyBitmap. - Fixed setting of SURFOBJ->pvBits and SURFOBJ->pvScan0 in EngCreateBitmap for bottom-up surfaces. - Fix DPRINTs. - Remove unused definitions from eng/objects.h. - Call IntEngBitBlt instead of EngBitBlt from EngCopyBits. - Correctly set the SURFOBJ->hsurf field. - Merge Engine surface handling with the GDI one and remove DC->Surface, SURFGDI, BitmapToSurf. - Support for bottom-up mouse cursors in the Eng* cursor emulation routines. - Fix locking in error cases of NtGdiRestoreDC (get Primitives demo to start). - Fix BitmapFormat to return 0 for unknown bit depth. - Move code from EngCreateBitmap to IntCreateBitmap and use this function in EngCreateBitmap, NtGdiCreateBitmap and DIB_CreateDIBSection. - New implementation of NtGdiGetDIBits. svn path=/trunk/; revision=9977
2004-07-03 13:55:37 +00:00
extern UCHAR gajBitsPerFormat[];
#define BitsPerFormat(Format) gajBitsPerFormat[Format]
#define WIDTH_BYTES_ALIGN32(cx, bpp) ((((cx) * (bpp) + 31) & ~31) >> 3)
#define WIDTH_BYTES_ALIGN16(cx, bpp) ((((cx) * (bpp) + 15) & ~15) >> 3)
ULONG
FASTCALL
BitmapFormat(ULONG cBits, ULONG iCompression);
VOID
NTAPI
SURFACE_vCleanup(PVOID ObjectBody);
PSURFACE
NTAPI
SURFACE_AllocSurface(
_In_ USHORT iType,
_In_ ULONG cx,
_In_ ULONG cy,
_In_ ULONG iFormat,
_In_ ULONG fjBitmap,
_In_opt_ ULONG cjWidth,
_In_opt_ ULONG cjBits,
_In_opt_ PVOID pvBits);
FORCEINLINE
VOID
SURFACE_vSetPalette(
_Inout_ PSURFACE psurf,
_In_ PPALETTE ppal)
{
if (psurf->ppal)
GDIOBJ_vDereferenceObject((POBJ)psurf->ppal);
if (ppal)
GDIOBJ_vReferenceObjectByPointer((POBJ)ppal);
*(PVOID*)&psurf->ppal = ppal;
}