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Make the SURFACE structure more like the one from Windows
svn path=/trunk/; revision=40504
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1 changed files with 17 additions and 4 deletions
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@ -12,20 +12,33 @@ typedef struct _SURFACE
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SURFOBJ SurfObj;
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FLONG flHooks;
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FLONG flFlags;
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SIZE dimension; /* For SetBitmapDimension(), do NOT use
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struct _PALETTE *ppal;
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union
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{
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HANDLE hSecureUMPD; // if UMPD_SURFACE set
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HANDLE hMirrorParent;// if MIRROR_SURFACE set
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HANDLE hDDSurface; // if DIRECTDRAW_SURFACE set
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};
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SIZEL dimension; /* For SetBitmapDimension(), do NOT use
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to get width/height of bitmap, use
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bitmap.bmWidth/bitmap.bmHeight for
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that */
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PFAST_MUTEX BitsLock; /* You need to hold this lock before you touch
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the actual bits in the bitmap */
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HDC hDC; // Doc in "Undocumented Windows", page 546, seems to be supported with XP.
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ULONG cRef; // 0x064
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HPALETTE hpalHint;
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/* For device-independent bitmaps: */
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HANDLE hDIBSection;
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HANDLE hSecure;
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DWORD dwOffset;
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/* reactos specific */
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PFAST_MUTEX BitsLock; /* You need to hold this lock before you touch
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the actual bits in the bitmap */
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HPALETTE hDIBPalette;
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HDC hDC; // Doc in "Undocumented Windows", page 546, seems to be supported with XP.
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DWORD dsBitfields[3]; // hack, should probably use palette instead
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DWORD biClrUsed;
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DWORD biClrImportant;
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