reactos/dll/directx/wine/d3dcompiler_43/asmshader.yy.c

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#line 2 "asmshader.yy.c"
#line 4 "asmshader.yy.c"
#define YY_INT_ALIGNED short int
/* A lexical scanner generated by flex */
#define yy_create_buffer asmshader__create_buffer
#define yy_delete_buffer asmshader__delete_buffer
#define yy_flex_debug asmshader__flex_debug
#define yy_init_buffer asmshader__init_buffer
#define yy_flush_buffer asmshader__flush_buffer
#define yy_load_buffer_state asmshader__load_buffer_state
#define yy_switch_to_buffer asmshader__switch_to_buffer
#define yyin asmshader_in
#define yyleng asmshader_leng
#define yylex asmshader_lex
#define yylineno asmshader_lineno
#define yyout asmshader_out
#define yyrestart asmshader_restart
#define yytext asmshader_text
#define yywrap asmshader_wrap
#define yyalloc asmshader_alloc
#define yyrealloc asmshader_realloc
#define yyfree asmshader_free
#define FLEX_SCANNER
#define YY_FLEX_MAJOR_VERSION 2
#define YY_FLEX_MINOR_VERSION 5
#define YY_FLEX_SUBMINOR_VERSION 35
#if YY_FLEX_SUBMINOR_VERSION > 0
#define FLEX_BETA
#endif
/* First, we deal with platform-specific or compiler-specific issues. */
/* begin standard C headers. */
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <stdlib.h>
/* end standard C headers. */
/* flex integer type definitions */
#ifndef FLEXINT_H
#define FLEXINT_H
/* C99 systems have <inttypes.h>. Non-C99 systems may or may not. */
#if defined (__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
/* C99 says to define __STDC_LIMIT_MACROS before including stdint.h,
* if you want the limit (max/min) macros for int types.
*/
#ifndef __STDC_LIMIT_MACROS
#define __STDC_LIMIT_MACROS 1
#endif
#include <inttypes.h>
typedef int8_t flex_int8_t;
typedef uint8_t flex_uint8_t;
typedef int16_t flex_int16_t;
typedef uint16_t flex_uint16_t;
typedef int32_t flex_int32_t;
typedef uint32_t flex_uint32_t;
#else
typedef signed char flex_int8_t;
typedef short int flex_int16_t;
typedef int flex_int32_t;
typedef unsigned char flex_uint8_t;
typedef unsigned short int flex_uint16_t;
typedef unsigned int flex_uint32_t;
/* Limits of integral types. */
#ifndef INT8_MIN
#define INT8_MIN (-128)
#endif
#ifndef INT16_MIN
#define INT16_MIN (-32767-1)
#endif
#ifndef INT32_MIN
#define INT32_MIN (-2147483647-1)
#endif
#ifndef INT8_MAX
#define INT8_MAX (127)
#endif
#ifndef INT16_MAX
#define INT16_MAX (32767)
#endif
#ifndef INT32_MAX
#define INT32_MAX (2147483647)
#endif
#ifndef UINT8_MAX
#define UINT8_MAX (255U)
#endif
#ifndef UINT16_MAX
#define UINT16_MAX (65535U)
#endif
#ifndef UINT32_MAX
#define UINT32_MAX (4294967295U)
#endif
#endif /* ! C99 */
#endif /* ! FLEXINT_H */
#ifdef __cplusplus
/* The "const" storage-class-modifier is valid. */
#define YY_USE_CONST
#else /* ! __cplusplus */
/* C99 requires __STDC__ to be defined as 1. */
#if defined (__STDC__)
#define YY_USE_CONST
#endif /* defined (__STDC__) */
#endif /* ! __cplusplus */
#ifdef YY_USE_CONST
#define yyconst const
#else
#define yyconst
#endif
/* Returned upon end-of-file. */
#define YY_NULL 0
/* Promotes a possibly negative, possibly signed char to an unsigned
* integer for use as an array index. If the signed char is negative,
* we want to instead treat it as an 8-bit unsigned char, hence the
* double cast.
*/
#define YY_SC_TO_UI(c) ((unsigned int) (unsigned char) c)
/* Enter a start condition. This macro really ought to take a parameter,
* but we do it the disgusting crufty way forced on us by the ()-less
* definition of BEGIN.
*/
#define BEGIN (yy_start) = 1 + 2 *
/* Translate the current start state into a value that can be later handed
* to BEGIN to return to the state. The YYSTATE alias is for lex
* compatibility.
*/
#define YY_START (((yy_start) - 1) / 2)
#define YYSTATE YY_START
/* Action number for EOF rule of a given start state. */
#define YY_STATE_EOF(state) (YY_END_OF_BUFFER + state + 1)
/* Special action meaning "start processing a new file". */
#define YY_NEW_FILE asmshader_restart(asmshader_in )
#define YY_END_OF_BUFFER_CHAR 0
/* Size of default input buffer. */
#ifndef YY_BUF_SIZE
#ifdef __ia64__
/* On IA-64, the buffer size is 16k, not 8k.
* Moreover, YY_BUF_SIZE is 2*YY_READ_BUF_SIZE in the general case.
* Ditto for the __ia64__ case accordingly.
*/
#define YY_BUF_SIZE 32768
#else
#define YY_BUF_SIZE 16384
#endif /* __ia64__ */
#endif
/* The state buf must be large enough to hold one state per character in the main buffer.
*/
#define YY_STATE_BUF_SIZE ((YY_BUF_SIZE + 2) * sizeof(yy_state_type))
#ifndef YY_TYPEDEF_YY_BUFFER_STATE
#define YY_TYPEDEF_YY_BUFFER_STATE
typedef struct yy_buffer_state *YY_BUFFER_STATE;
#endif
extern int asmshader_leng;
extern FILE *asmshader_in, *asmshader_out;
#define EOB_ACT_CONTINUE_SCAN 0
#define EOB_ACT_END_OF_FILE 1
#define EOB_ACT_LAST_MATCH 2
#define YY_LESS_LINENO(n)
/* Return all but the first "n" matched characters back to the input stream. */
#define yyless(n) \
do \
{ \
/* Undo effects of setting up asmshader_text. */ \
int yyless_macro_arg = (n); \
YY_LESS_LINENO(yyless_macro_arg);\
*yy_cp = (yy_hold_char); \
YY_RESTORE_YY_MORE_OFFSET \
(yy_c_buf_p) = yy_cp = yy_bp + yyless_macro_arg - YY_MORE_ADJ; \
YY_DO_BEFORE_ACTION; /* set up asmshader_text again */ \
} \
while ( 0 )
#define unput(c) yyunput( c, (yytext_ptr) )
#ifndef YY_TYPEDEF_YY_SIZE_T
#define YY_TYPEDEF_YY_SIZE_T
typedef size_t yy_size_t;
#endif
#ifndef YY_STRUCT_YY_BUFFER_STATE
#define YY_STRUCT_YY_BUFFER_STATE
struct yy_buffer_state
{
FILE *yy_input_file;
char *yy_ch_buf; /* input buffer */
char *yy_buf_pos; /* current position in input buffer */
/* Size of input buffer in bytes, not including room for EOB
* characters.
*/
yy_size_t yy_buf_size;
/* Number of characters read into yy_ch_buf, not including EOB
* characters.
*/
int yy_n_chars;
/* Whether we "own" the buffer - i.e., we know we created it,
* and can realloc() it to grow it, and should free() it to
* delete it.
*/
int yy_is_our_buffer;
/* Whether this is an "interactive" input source; if so, and
* if we're using stdio for input, then we want to use getc()
* instead of fread(), to make sure we stop fetching input after
* each newline.
*/
int yy_is_interactive;
/* Whether we're considered to be at the beginning of a line.
* If so, '^' rules will be active on the next match, otherwise
* not.
*/
int yy_at_bol;
int yy_bs_lineno; /**< The line count. */
int yy_bs_column; /**< The column count. */
/* Whether to try to fill the input buffer when we reach the
* end of it.
*/
int yy_fill_buffer;
int yy_buffer_status;
#define YY_BUFFER_NEW 0
#define YY_BUFFER_NORMAL 1
/* When an EOF's been seen but there's still some text to process
* then we mark the buffer as YY_EOF_PENDING, to indicate that we
* shouldn't try reading from the input source any more. We might
* still have a bunch of tokens to match, though, because of
* possible backing-up.
*
* When we actually see the EOF, we change the status to "new"
* (via asmshader_restart()), so that the user can continue scanning by
* just pointing asmshader_in at a new input file.
*/
#define YY_BUFFER_EOF_PENDING 2
};
#endif /* !YY_STRUCT_YY_BUFFER_STATE */
/* Stack of input buffers. */
static size_t yy_buffer_stack_top = 0; /**< index of top of stack. */
static size_t yy_buffer_stack_max = 0; /**< capacity of stack. */
static YY_BUFFER_STATE * yy_buffer_stack = 0; /**< Stack as an array. */
/* We provide macros for accessing buffer states in case in the
* future we want to put the buffer states in a more general
* "scanner state".
*
* Returns the top of the stack, or NULL.
*/
#define YY_CURRENT_BUFFER ( (yy_buffer_stack) \
? (yy_buffer_stack)[(yy_buffer_stack_top)] \
: NULL)
/* Same as previous macro, but useful when we know that the buffer stack is not
* NULL or when we need an lvalue. For internal use only.
*/
#define YY_CURRENT_BUFFER_LVALUE (yy_buffer_stack)[(yy_buffer_stack_top)]
/* yy_hold_char holds the character lost when asmshader_text is formed. */
static char yy_hold_char;
static int yy_n_chars; /* number of characters read into yy_ch_buf */
int asmshader_leng;
/* Points to current character in buffer. */
static char *yy_c_buf_p = (char *) 0;
static int yy_init = 0; /* whether we need to initialize */
static int yy_start = 0; /* start state number */
/* Flag which is used to allow asmshader_wrap()'s to do buffer switches
* instead of setting up a fresh asmshader_in. A bit of a hack ...
*/
static int yy_did_buffer_switch_on_eof;
void asmshader_restart (FILE *input_file );
void asmshader__switch_to_buffer (YY_BUFFER_STATE new_buffer );
YY_BUFFER_STATE asmshader__create_buffer (FILE *file,int size );
void asmshader__delete_buffer (YY_BUFFER_STATE b );
void asmshader__flush_buffer (YY_BUFFER_STATE b );
void asmshader_push_buffer_state (YY_BUFFER_STATE new_buffer );
void asmshader_pop_buffer_state (void );
static void asmshader_ensure_buffer_stack (void );
static void asmshader__load_buffer_state (void );
static void asmshader__init_buffer (YY_BUFFER_STATE b,FILE *file );
#define YY_FLUSH_BUFFER asmshader__flush_buffer(YY_CURRENT_BUFFER )
YY_BUFFER_STATE asmshader__scan_buffer (char *base,yy_size_t size );
YY_BUFFER_STATE asmshader__scan_string (yyconst char *yy_str );
YY_BUFFER_STATE asmshader__scan_bytes (yyconst char *bytes,int len );
void *asmshader_alloc (yy_size_t );
void *asmshader_realloc (void *,yy_size_t );
void asmshader_free (void * );
#define yy_new_buffer asmshader__create_buffer
#define yy_set_interactive(is_interactive) \
{ \
if ( ! YY_CURRENT_BUFFER ){ \
asmshader_ensure_buffer_stack (); \
YY_CURRENT_BUFFER_LVALUE = \
asmshader__create_buffer(asmshader_in,YY_BUF_SIZE ); \
} \
YY_CURRENT_BUFFER_LVALUE->yy_is_interactive = is_interactive; \
}
#define yy_set_bol(at_bol) \
{ \
if ( ! YY_CURRENT_BUFFER ){\
asmshader_ensure_buffer_stack (); \
YY_CURRENT_BUFFER_LVALUE = \
asmshader__create_buffer(asmshader_in,YY_BUF_SIZE ); \
} \
YY_CURRENT_BUFFER_LVALUE->yy_at_bol = at_bol; \
}
#define YY_AT_BOL() (YY_CURRENT_BUFFER_LVALUE->yy_at_bol)
/* Begin user sect3 */
#define asmshader_wrap(n) 1
#define YY_SKIP_YYWRAP
typedef unsigned char YY_CHAR;
FILE *asmshader_in = (FILE *) 0, *asmshader_out = (FILE *) 0;
typedef int yy_state_type;
extern int asmshader_lineno;
int asmshader_lineno = 1;
extern char *asmshader_text;
#define yytext_ptr asmshader_text
static yy_state_type yy_get_previous_state (void );
static yy_state_type yy_try_NUL_trans (yy_state_type current_state );
static int yy_get_next_buffer (void );
static void yy_fatal_error (yyconst char msg[] );
/* Done after the current pattern has been matched and before the
* corresponding action - sets up asmshader_text.
*/
#define YY_DO_BEFORE_ACTION \
(yytext_ptr) = yy_bp; \
asmshader_leng = (size_t) (yy_cp - yy_bp); \
(yy_hold_char) = *yy_cp; \
*yy_cp = '\0'; \
(yy_c_buf_p) = yy_cp;
#define YY_NUM_RULES 174
#define YY_END_OF_BUFFER 175
/* This struct is not used in this scanner,
but its presence is necessary. */
struct yy_trans_info
{
flex_int32_t yy_verify;
flex_int32_t yy_nxt;
};
static yyconst flex_int16_t yy_accept[481] =
{ 0,
0, 0, 175, 173, 171, 172, 173, 149, 173, 141,
142, 143, 139, 140, 119, 173, 136, 170, 173, 120,
120, 88, 173, 173, 173, 120, 173, 173, 173, 173,
86, 173, 120, 173, 173, 87, 171, 172, 0, 168,
0, 136, 136, 169, 136, 136, 170, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 102, 103, 0, 0, 90, 0, 0,
88, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 89, 39, 105, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 86,
0, 0, 0, 0, 0, 104, 0, 0, 0, 85,
0, 0, 0, 93, 0, 0, 0, 0, 0, 91,
0, 0, 87, 0, 0, 0, 169, 164, 165, 0,
0, 0, 0, 0, 0, 0, 124, 125, 126, 0,
147, 146, 134, 0, 132, 130, 133, 131, 135, 0,
0, 128, 0, 0, 0, 0, 0, 121, 122, 123,
15, 1, 78, 0, 0, 55, 54, 24, 33, 34,
0, 9, 10, 20, 79, 80, 0, 0, 16, 0,
22, 0, 52, 17, 0, 21, 0, 0, 5, 12,
11, 3, 6, 2, 26, 98, 97, 0, 0, 0,
0, 92, 0, 23, 0, 0, 7, 37, 47, 8,
0, 14, 25, 0, 13, 4, 60, 0, 0, 0,
0, 0, 148, 0, 0, 0, 145, 0, 0, 0,
0, 161, 0, 0, 0, 0, 127, 0, 0, 0,
0, 0, 44, 35, 36, 0, 40, 0, 0, 0,
18, 0, 0, 19, 46, 32, 31, 30, 29, 28,
53, 0, 95, 94, 96, 0, 0, 0, 0, 0,
0, 0, 50, 0, 0, 0, 0, 0, 0, 0,
0, 137, 0, 100, 0, 0, 0, 0, 0, 0,
144, 0, 0, 0, 0, 166, 0, 161, 0, 0,
0, 0, 0, 0, 0, 0, 42, 0, 0, 41,
0, 0, 138, 49, 0, 84, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 61,
0, 0, 101, 0, 0, 0, 0, 0, 0, 0,
0, 0, 160, 162, 0, 0, 154, 0, 0, 0,
0, 0, 43, 45, 56, 0, 38, 99, 111, 112,
113, 114, 115, 116, 117, 118, 27, 62, 0, 58,
0, 75, 0, 82, 83, 51, 81, 0, 0, 106,
107, 108, 109, 110, 0, 0, 0, 0, 160, 162,
153, 0, 154, 163, 0, 0, 0, 167, 48, 63,
0, 0, 0, 59, 0, 76, 0, 0, 0, 0,
0, 153, 0, 163, 156, 0, 0, 57, 77, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
157, 0, 0, 129, 150, 156, 0, 155, 73, 0,
0, 0, 0, 0, 0, 0, 64, 65, 0, 157,
0, 0, 150, 159, 0, 155, 0, 67, 68, 69,
0, 72, 0, 66, 0, 0, 159, 158, 0, 70,
0, 0, 151, 158, 74, 71, 152, 151, 152, 0
} ;
static yyconst flex_int32_t yy_ec[256] =
{ 0,
1, 1, 1, 1, 1, 1, 1, 1, 2, 3,
1, 1, 4, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 2, 5, 1, 6, 1, 1, 1, 1, 7,
8, 1, 9, 10, 11, 12, 13, 14, 15, 16,
17, 18, 19, 19, 19, 20, 19, 1, 21, 1,
1, 1, 1, 1, 1, 1, 22, 23, 1, 24,
1, 1, 1, 1, 1, 25, 1, 1, 1, 26,
1, 1, 1, 27, 1, 1, 1, 1, 1, 1,
28, 1, 29, 1, 30, 1, 31, 32, 33, 34,
35, 36, 37, 38, 39, 1, 40, 41, 42, 43,
44, 45, 46, 47, 48, 49, 50, 51, 52, 53,
54, 55, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1
} ;
static yyconst flex_int32_t yy_meta[56] =
{ 0,
1, 1, 2, 1, 1, 1, 1, 1, 1, 1,
1, 3, 1, 4, 4, 4, 4, 4, 4, 4,
1, 1, 1, 5, 1, 5, 1, 1, 1, 1,
6, 1, 7, 1, 8, 3, 1, 1, 9, 1,
1, 10, 10, 9, 1, 1, 11, 12, 1, 1,
1, 1, 1, 1, 1
} ;
static yyconst flex_int16_t yy_base[491] =
{ 0,
0, 0, 889, 890, 886, 890, 884, 890, 883, 890,
890, 890, 890, 44, 51, 872, 45, 0, 67, 59,
39, 45, 61, 36, 64, 890, 107, 97, 114, 28,
151, 91, 107, 165, 43, 124, 882, 890, 880, 890,
172, 101, 193, 0, 202, 890, 0, 848, 847, 848,
108, 189, 179, 833, 834, 84, 103, 116, 182, 846,
99, 832, 178, 890, 890, 827, 840, 226, 831, 837,
233, 830, 825, 835, 820, 826, 830, 219, 205, 817,
830, 818, 821, 828, 246, 890, 253, 828, 810, 70,
813, 804, 803, 123, 812, 803, 812, 807, 809, 260,
267, 274, 806, 36, 276, 890, 818, 796, 193, 283,
802, 114, 800, 296, 796, 111, 801, 794, 810, 303,
788, 790, 310, 808, 794, 319, 0, 890, 890, 789,
301, 801, 819, 791, 792, 800, 890, 890, 890, 786,
890, 890, 890, 793, 890, 890, 890, 890, 890, 782,
780, 890, 788, 183, 783, 285, 784, 890, 890, 890,
890, 890, 890, 793, 782, 890, 890, 890, 890, 302,
791, 890, 890, 890, 890, 890, 786, 296, 775, 771,
890, 783, 890, 772, 771, 890, 239, 287, 890, 890,
890, 784, 890, 890, 890, 336, 890, 769, 776, 764,
763, 343, 762, 890, 291, 330, 890, 890, 890, 890,
764, 890, 890, 775, 890, 890, 332, 772, 773, 757,
352, 360, 890, 756, 759, 759, 890, 752, 756, 764,
749, 366, 755, 757, 740, 749, 890, 756, 744, 758,
740, 749, 745, 890, 890, 753, 890, 750, 741, 749,
890, 748, 741, 890, 890, 890, 890, 890, 890, 890,
890, 732, 890, 890, 890, 745, 767, 766, 765, 746,
745, 744, 890, 729, 737, 292, 158, 732, 736, 752,
733, 890, 732, 890, 754, 753, 752, 733, 732, 731,
890, 713, 725, 711, 710, 890, 718, 373, 724, 705,
718, 711, 716, 714, 705, 706, 702, 691, 711, 890,
700, 698, 890, 890, 704, 890, 380, 103, 727, 385,
148, 726, 691, 696, 693, 702, 690, 717, 692, 372,
679, 694, 890, 356, 391, 716, 393, 395, 715, 686,
371, 683, 410, 417, 685, 686, 435, 689, 670, 679,
665, 673, 890, 890, 890, 662, 890, 890, 890, 890,
890, 890, 890, 890, 890, 890, 890, 665, 658, 890,
652, 651, 657, 890, 890, 890, 890, 395, 681, 890,
890, 890, 890, 890, 665, 650, 657, 652, 442, 449,
456, 644, 463, 470, 638, 651, 635, 890, 890, 890,
647, 641, 640, 890, 457, 370, 461, 633, 639, 632,
634, 495, 624, 502, 509, 616, 630, 890, 890, 610,
616, 476, 470, 473, 458, 466, 452, 452, 465, 459,
516, 456, 457, 890, 523, 530, 449, 537, 890, 402,
412, 392, 409, 407, 388, 395, 890, 890, 407, 544,
405, 384, 551, 559, 373, 566, 367, 890, 890, 890,
381, 890, 343, 890, 313, 293, 573, 580, 302, 890,
195, 49, 587, 594, 890, 890, 601, 608, 615, 890,
635, 645, 649, 658, 666, 674, 682, 691, 699, 711
} ;
static yyconst flex_int16_t yy_def[491] =
{ 0,
480, 1, 480, 480, 480, 480, 480, 480, 481, 480,
480, 480, 480, 480, 480, 480, 482, 483, 480, 480,
484, 485, 480, 480, 480, 480, 480, 486, 480, 480,
480, 480, 487, 480, 488, 489, 480, 480, 481, 480,
480, 482, 480, 490, 480, 480, 483, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 490, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 0,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480
} ;
static yyconst flex_int16_t yy_nxt[946] =
{ 0,
4, 5, 6, 7, 8, 9, 10, 11, 12, 13,
14, 15, 16, 17, 17, 17, 17, 17, 17, 17,
18, 4, 4, 4, 4, 4, 4, 12, 12, 19,
20, 21, 22, 23, 24, 25, 26, 4, 27, 4,
28, 29, 30, 31, 32, 4, 33, 34, 35, 4,
36, 26, 26, 26, 26, 41, 45, 42, 42, 42,
42, 42, 42, 42, 43, 43, 43, 43, 43, 43,
43, 98, 64, 69, 99, 72, 80, 121, 81, 200,
46, 48, 49, 65, 201, 70, 73, 74, 82, 122,
66, 75, 67, 76, 83, 77, 477, 50, 51, 52,
53, 54, 55, 56, 106, 78, 184, 57, 79, 58,
84, 59, 45, 185, 60, 61, 364, 62, 145, 63,
85, 85, 85, 85, 85, 85, 85, 88, 107, 155,
92, 93, 146, 156, 108, 89, 46, 147, 109, 111,
90, 112, 86, 91, 94, 212, 131, 124, 132, 125,
149, 148, 95, 213, 113, 365, 189, 96, 208, 150,
133, 364, 209, 97, 100, 100, 100, 100, 100, 100,
100, 126, 101, 102, 103, 190, 104, 105, 114, 114,
114, 114, 114, 114, 114, 43, 43, 43, 43, 43,
43, 43, 327, 158, 137, 159, 138, 160, 139, 115,
365, 116, 328, 117, 205, 118, 43, 43, 43, 43,
43, 43, 43, 140, 119, 43, 43, 43, 43, 43,
43, 43, 206, 134, 236, 151, 152, 476, 46, 153,
141, 237, 135, 142, 171, 172, 173, 46, 136, 68,
68, 68, 68, 68, 68, 68, 71, 71, 71, 71,
71, 71, 71, 174, 256, 257, 258, 175, 176, 85,
85, 85, 85, 85, 85, 85, 87, 87, 87, 87,
87, 87, 87, 100, 100, 100, 100, 100, 100, 100,
196, 196, 196, 196, 196, 196, 196, 197, 197, 202,
202, 202, 202, 202, 202, 202, 110, 110, 110, 110,
110, 110, 110, 259, 260, 267, 268, 269, 198, 114,
114, 114, 114, 114, 114, 114, 120, 120, 120, 120,
120, 120, 120, 123, 123, 123, 123, 123, 123, 123,
221, 224, 239, 244, 248, 325, 249, 240, 326, 475,
245, 473, 250, 225, 270, 271, 272, 472, 222, 196,
196, 196, 196, 196, 196, 196, 202, 202, 202, 202,
202, 202, 202, 275, 276, 277, 285, 286, 287, 380,
381, 278, 279, 280, 288, 289, 290, 471, 281, 298,
298, 298, 298, 298, 298, 298, 298, 298, 298, 298,
298, 298, 298, 359, 360, 361, 362, 363, 359, 360,
361, 362, 363, 374, 382, 375, 380, 381, 382, 386,
405, 406, 376, 470, 424, 469, 377, 425, 426, 468,
427, 466, 387, 389, 389, 389, 389, 389, 389, 389,
390, 390, 390, 390, 390, 390, 390, 465, 464, 463,
462, 461, 460, 383, 459, 458, 457, 383, 393, 393,
393, 393, 393, 393, 393, 389, 389, 389, 389, 389,
389, 389, 390, 390, 390, 390, 390, 390, 390, 412,
412, 412, 412, 412, 412, 412, 393, 393, 393, 393,
393, 393, 393, 414, 414, 414, 414, 414, 414, 414,
421, 428, 455, 452, 451, 449, 448, 429, 447, 446,
445, 422, 444, 443, 442, 423, 441, 430, 412, 412,
412, 412, 412, 412, 412, 414, 414, 414, 414, 414,
414, 414, 436, 436, 436, 436, 436, 436, 436, 450,
450, 450, 450, 450, 450, 450, 453, 453, 453, 453,
453, 453, 453, 436, 436, 436, 436, 436, 436, 436,
456, 456, 456, 456, 456, 456, 456, 450, 450, 450,
450, 450, 450, 450, 453, 453, 453, 453, 453, 453,
453, 454, 467, 467, 467, 467, 467, 467, 467, 456,
456, 456, 456, 456, 456, 456, 467, 467, 467, 467,
467, 467, 467, 474, 474, 474, 474, 474, 474, 474,
478, 478, 478, 478, 478, 478, 478, 474, 474, 474,
474, 474, 474, 474, 479, 479, 479, 479, 479, 479,
479, 478, 478, 478, 478, 478, 478, 478, 479, 479,
479, 479, 479, 479, 479, 39, 39, 39, 39, 39,
39, 39, 39, 39, 39, 39, 39, 42, 42, 47,
440, 47, 47, 47, 47, 47, 47, 47, 47, 47,
47, 68, 439, 438, 437, 68, 435, 434, 68, 71,
433, 71, 432, 431, 420, 71, 71, 87, 419, 87,
418, 417, 87, 416, 87, 110, 415, 413, 110, 110,
411, 410, 409, 110, 120, 408, 407, 404, 120, 403,
402, 120, 123, 123, 401, 400, 399, 398, 397, 396,
123, 127, 395, 127, 127, 127, 127, 127, 127, 127,
127, 127, 127, 394, 392, 391, 388, 385, 384, 384,
379, 378, 373, 372, 371, 370, 369, 368, 367, 366,
366, 358, 357, 356, 355, 354, 353, 352, 351, 350,
349, 348, 347, 346, 345, 344, 343, 342, 341, 340,
339, 338, 337, 336, 335, 334, 333, 332, 331, 330,
329, 324, 323, 322, 321, 320, 319, 318, 317, 316,
315, 314, 313, 312, 311, 310, 309, 308, 307, 306,
305, 304, 303, 302, 301, 300, 299, 297, 296, 295,
294, 293, 292, 291, 284, 283, 282, 274, 273, 266,
265, 264, 263, 262, 261, 255, 254, 253, 252, 251,
247, 246, 243, 242, 241, 238, 235, 234, 233, 232,
231, 230, 229, 228, 227, 226, 223, 220, 219, 218,
217, 216, 215, 214, 211, 210, 207, 204, 203, 199,
195, 194, 193, 192, 191, 188, 187, 186, 183, 182,
181, 180, 179, 178, 177, 170, 169, 168, 167, 166,
165, 164, 163, 162, 161, 157, 154, 144, 143, 130,
129, 128, 40, 37, 44, 40, 38, 37, 480, 3,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480
} ;
static yyconst flex_int16_t yy_chk[946] =
{ 0,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 14, 17, 14, 14, 14,
14, 14, 14, 14, 15, 15, 15, 15, 15, 15,
15, 30, 20, 21, 30, 22, 24, 35, 24, 104,
17, 19, 19, 20, 104, 21, 22, 22, 24, 35,
20, 22, 20, 23, 25, 23, 472, 19, 19, 19,
19, 19, 19, 19, 32, 23, 90, 19, 23, 19,
25, 19, 42, 90, 19, 19, 318, 19, 56, 19,
27, 27, 27, 27, 27, 27, 27, 28, 32, 61,
29, 29, 56, 61, 32, 28, 42, 57, 32, 33,
28, 33, 27, 28, 29, 116, 51, 36, 51, 36,
58, 57, 29, 116, 33, 318, 94, 29, 112, 58,
51, 321, 112, 29, 31, 31, 31, 31, 31, 31,
31, 36, 31, 31, 31, 94, 31, 31, 34, 34,
34, 34, 34, 34, 34, 41, 41, 41, 41, 41,
41, 41, 277, 63, 53, 63, 53, 63, 53, 34,
321, 34, 277, 34, 109, 34, 43, 43, 43, 43,
43, 43, 43, 53, 34, 45, 45, 45, 45, 45,
45, 45, 109, 52, 154, 59, 59, 471, 43, 59,
53, 154, 52, 53, 78, 78, 78, 45, 52, 68,
68, 68, 68, 68, 68, 68, 71, 71, 71, 71,
71, 71, 71, 79, 187, 187, 187, 79, 79, 85,
85, 85, 85, 85, 85, 85, 87, 87, 87, 87,
87, 87, 87, 100, 100, 100, 100, 100, 100, 100,
101, 101, 101, 101, 101, 101, 101, 102, 102, 105,
105, 105, 105, 105, 105, 105, 110, 110, 110, 110,
110, 110, 110, 188, 188, 205, 205, 205, 102, 114,
114, 114, 114, 114, 114, 114, 120, 120, 120, 120,
120, 120, 120, 123, 123, 123, 123, 123, 123, 123,
126, 131, 156, 170, 178, 276, 178, 156, 276, 469,
170, 466, 178, 131, 206, 206, 206, 465, 126, 196,
196, 196, 196, 196, 196, 196, 202, 202, 202, 202,
202, 202, 202, 217, 217, 217, 221, 221, 221, 334,
334, 217, 217, 217, 222, 222, 222, 463, 217, 232,
232, 232, 232, 232, 232, 232, 298, 298, 298, 298,
298, 298, 298, 317, 317, 317, 317, 317, 320, 320,
320, 320, 320, 330, 335, 330, 337, 337, 338, 341,
378, 378, 330, 461, 406, 457, 330, 406, 406, 455,
406, 452, 341, 343, 343, 343, 343, 343, 343, 343,
344, 344, 344, 344, 344, 344, 344, 451, 449, 446,
445, 444, 443, 335, 442, 441, 440, 338, 347, 347,
347, 347, 347, 347, 347, 389, 389, 389, 389, 389,
389, 389, 390, 390, 390, 390, 390, 390, 390, 391,
391, 391, 391, 391, 391, 391, 393, 393, 393, 393,
393, 393, 393, 394, 394, 394, 394, 394, 394, 394,
405, 407, 437, 433, 432, 430, 429, 407, 428, 427,
426, 405, 425, 424, 423, 405, 422, 407, 412, 412,
412, 412, 412, 412, 412, 414, 414, 414, 414, 414,
414, 414, 415, 415, 415, 415, 415, 415, 415, 431,
431, 431, 431, 431, 431, 431, 435, 435, 435, 435,
435, 435, 435, 436, 436, 436, 436, 436, 436, 436,
438, 438, 438, 438, 438, 438, 438, 450, 450, 450,
450, 450, 450, 450, 453, 453, 453, 453, 453, 453,
453, 435, 454, 454, 454, 454, 454, 454, 454, 456,
456, 456, 456, 456, 456, 456, 467, 467, 467, 467,
467, 467, 467, 468, 468, 468, 468, 468, 468, 468,
473, 473, 473, 473, 473, 473, 473, 474, 474, 474,
474, 474, 474, 474, 477, 477, 477, 477, 477, 477,
477, 478, 478, 478, 478, 478, 478, 478, 479, 479,
479, 479, 479, 479, 479, 481, 481, 481, 481, 481,
481, 481, 481, 481, 481, 481, 481, 482, 482, 483,
421, 483, 483, 483, 483, 483, 483, 483, 483, 483,
483, 484, 420, 417, 416, 484, 413, 411, 484, 485,
410, 485, 409, 408, 403, 485, 485, 486, 402, 486,
401, 397, 486, 396, 486, 487, 395, 392, 487, 487,
388, 387, 386, 487, 488, 385, 379, 373, 488, 372,
371, 488, 489, 489, 369, 368, 356, 352, 351, 350,
489, 490, 349, 490, 490, 490, 490, 490, 490, 490,
490, 490, 490, 348, 346, 345, 342, 340, 339, 336,
332, 331, 329, 328, 327, 326, 325, 324, 323, 322,
319, 315, 312, 311, 309, 308, 307, 306, 305, 304,
303, 302, 301, 300, 299, 297, 295, 294, 293, 292,
290, 289, 288, 287, 286, 285, 283, 281, 280, 279,
278, 275, 274, 272, 271, 270, 269, 268, 267, 266,
262, 253, 252, 250, 249, 248, 246, 243, 242, 241,
240, 239, 238, 236, 235, 234, 233, 231, 230, 229,
228, 226, 225, 224, 220, 219, 218, 214, 211, 203,
201, 200, 199, 198, 192, 185, 184, 182, 180, 179,
177, 171, 165, 164, 157, 155, 153, 151, 150, 144,
140, 136, 135, 134, 133, 132, 130, 125, 124, 122,
121, 119, 118, 117, 115, 113, 111, 108, 107, 103,
99, 98, 97, 96, 95, 93, 92, 91, 89, 88,
84, 83, 82, 81, 80, 77, 76, 75, 74, 73,
72, 70, 69, 67, 66, 62, 60, 55, 54, 50,
49, 48, 39, 37, 16, 9, 7, 5, 3, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
480, 480, 480, 480, 480
} ;
static yy_state_type yy_last_accepting_state;
static char *yy_last_accepting_cpos;
extern int asmshader__flex_debug;
int asmshader__flex_debug = 0;
/* The intent behind this definition is that it'll catch
* any uses of REJECT which flex missed.
*/
#define REJECT reject_used_but_not_detected
#define yymore() yymore_used_but_not_detected
#define YY_MORE_ADJ 0
#define YY_RESTORE_YY_MORE_OFFSET
char *asmshader_text;
#line 1 "asmshader.l"
/*
* Direct3D shader assembler
*
* Copyright 2008 Stefan Dösinger
* Copyright 2009 Matteo Bruni
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#line 23 "asmshader.l"
#include "config.h"
#include "wine/port.h"
#include "wine/debug.h"
#include "d3dcompiler_private.h"
#include "asmshader.tab.h"
WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
#define YY_NO_INPUT 1
/* Swizzles and writemasks consist of a dot and up to 4 x, y, z or w characters,
* or up to 4 a, r, g, b characters. There are different rules for swizzles and
* writemasks wrt repetition, those are handled in the grammar.
*/
/* Registers */
/* for relative addressing in the form o[x], v[x] and c[x] */
/* Not really a register, but it is considered as such */
/* Comments */
/* Whitespaces are spaces, tabs and newlines */
#line 886 "asmshader.yy.c"
#define INITIAL 0
#ifndef YY_NO_UNISTD_H
/* Special case for "unistd.h", since it is non-ANSI. We include it way
* down here because we want the user's section 1 to have been scanned first.
* The user has a chance to override it with an option.
*/
#include <unistd.h>
#endif
#ifndef YY_EXTRA_TYPE
#define YY_EXTRA_TYPE void *
#endif
static int yy_init_globals (void );
/* Accessor methods to globals.
These are made visible to non-reentrant scanners for convenience. */
int asmshader_lex_destroy (void );
int asmshader_get_debug (void );
void asmshader_set_debug (int debug_flag );
YY_EXTRA_TYPE asmshader_get_extra (void );
void asmshader_set_extra (YY_EXTRA_TYPE user_defined );
FILE *asmshader_get_in (void );
void asmshader_set_in (FILE * in_str );
FILE *asmshader_get_out (void );
void asmshader_set_out (FILE * out_str );
int asmshader_get_leng (void );
char *asmshader_get_text (void );
int asmshader_get_lineno (void );
void asmshader_set_lineno (int line_number );
/* Macros after this point can all be overridden by user definitions in
* section 1.
*/
#ifndef YY_SKIP_YYWRAP
#ifdef __cplusplus
extern "C" int asmshader_wrap (void );
#else
extern int asmshader_wrap (void );
#endif
#endif
#ifndef yytext_ptr
static void yy_flex_strncpy (char *,yyconst char *,int );
#endif
#ifdef YY_NEED_STRLEN
static int yy_flex_strlen (yyconst char * );
#endif
#ifndef YY_NO_INPUT
#ifdef __cplusplus
static int yyinput (void );
#else
static int input (void );
#endif
#endif
/* Amount of stuff to slurp up with each read. */
#ifndef YY_READ_BUF_SIZE
#ifdef __ia64__
/* On IA-64, the buffer size is 16k, not 8k */
#define YY_READ_BUF_SIZE 16384
#else
#define YY_READ_BUF_SIZE 8192
#endif /* __ia64__ */
#endif
/* Copy whatever the last rule matched to the standard output. */
#ifndef ECHO
/* This used to be an fputs(), but since the string might contain NUL's,
* we now use fwrite().
*/
#define ECHO do { if (fwrite( asmshader_text, asmshader_leng, 1, asmshader_out )) {} } while (0)
#endif
/* Gets input and stuffs it into "buf". number of characters read, or YY_NULL,
* is returned in "result".
*/
#ifndef YY_INPUT
#define YY_INPUT(buf,result,max_size) \
if ( YY_CURRENT_BUFFER_LVALUE->yy_is_interactive ) \
{ \
int c = '*'; \
size_t n; \
for ( n = 0; n < max_size && \
(c = getc( asmshader_in )) != EOF && c != '\n'; ++n ) \
buf[n] = (char) c; \
if ( c == '\n' ) \
buf[n++] = (char) c; \
if ( c == EOF && ferror( asmshader_in ) ) \
YY_FATAL_ERROR( "input in flex scanner failed" ); \
result = n; \
} \
else \
{ \
errno=0; \
while ( (result = fread(buf, 1, max_size, asmshader_in))==0 && ferror(asmshader_in)) \
{ \
if( errno != EINTR) \
{ \
YY_FATAL_ERROR( "input in flex scanner failed" ); \
break; \
} \
errno=0; \
clearerr(asmshader_in); \
} \
}\
\
#endif
/* No semi-colon after return; correct usage is to write "yyterminate();" -
* we don't want an extra ';' after the "return" because that will cause
* some compilers to complain about unreachable statements.
*/
#ifndef yyterminate
#define yyterminate() return YY_NULL
#endif
/* Number of entries by which start-condition stack grows. */
#ifndef YY_START_STACK_INCR
#define YY_START_STACK_INCR 25
#endif
/* Report a fatal error. */
#ifndef YY_FATAL_ERROR
#define YY_FATAL_ERROR(msg) yy_fatal_error( msg )
#endif
/* end tables serialization structures and prototypes */
/* Default declaration of generated scanner - a define so the user can
* easily add parameters.
*/
#ifndef YY_DECL
#define YY_DECL_IS_OURS 1
extern int asmshader_lex (void);
#define YY_DECL int asmshader_lex (void)
#endif /* !YY_DECL */
/* Code executed at the beginning of each rule, after asmshader_text and asmshader_leng
* have been set up.
*/
#ifndef YY_USER_ACTION
#define YY_USER_ACTION
#endif
/* Code executed at the end of each rule. */
#ifndef YY_BREAK
#define YY_BREAK break;
#endif
#define YY_RULE_SETUP \
YY_USER_ACTION
/** The main scanner function which does all the work.
*/
YY_DECL
{
register yy_state_type yy_current_state;
register char *yy_cp, *yy_bp;
register int yy_act;
#line 105 "asmshader.l"
/* Common instructions(vertex and pixel shaders) */
#line 1075 "asmshader.yy.c"
if ( !(yy_init) )
{
(yy_init) = 1;
#ifdef YY_USER_INIT
YY_USER_INIT;
#endif
if ( ! (yy_start) )
(yy_start) = 1; /* first start state */
if ( ! asmshader_in )
asmshader_in = stdin;
if ( ! asmshader_out )
asmshader_out = stdout;
if ( ! YY_CURRENT_BUFFER ) {
asmshader_ensure_buffer_stack ();
YY_CURRENT_BUFFER_LVALUE =
asmshader__create_buffer(asmshader_in,YY_BUF_SIZE );
}
asmshader__load_buffer_state( );
}
while ( 1 ) /* loops until end-of-file is reached */
{
yy_cp = (yy_c_buf_p);
/* Support of asmshader_text. */
*yy_cp = (yy_hold_char);
/* yy_bp points to the position in yy_ch_buf of the start of
* the current run.
*/
yy_bp = yy_cp;
yy_current_state = (yy_start);
yy_match:
do
{
register YY_CHAR yy_c = yy_ec[YY_SC_TO_UI(*yy_cp)];
if ( yy_accept[yy_current_state] )
{
(yy_last_accepting_state) = yy_current_state;
(yy_last_accepting_cpos) = yy_cp;
}
while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state )
{
yy_current_state = (int) yy_def[yy_current_state];
if ( yy_current_state >= 481 )
yy_c = yy_meta[(unsigned int) yy_c];
}
yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c];
++yy_cp;
}
while ( yy_current_state != 480 );
yy_cp = (yy_last_accepting_cpos);
yy_current_state = (yy_last_accepting_state);
yy_find_action:
yy_act = yy_accept[yy_current_state];
YY_DO_BEFORE_ACTION;
do_action: /* This label is used only to access EOF actions. */
switch ( yy_act )
{ /* beginning of action switch */
case 0: /* must back up */
/* undo the effects of YY_DO_BEFORE_ACTION */
*yy_cp = (yy_hold_char);
yy_cp = (yy_last_accepting_cpos);
yy_current_state = (yy_last_accepting_state);
goto yy_find_action;
case 1:
YY_RULE_SETUP
#line 108 "asmshader.l"
{return INSTR_ADD; }
YY_BREAK
case 2:
YY_RULE_SETUP
#line 109 "asmshader.l"
{return INSTR_NOP; }
YY_BREAK
case 3:
YY_RULE_SETUP
#line 110 "asmshader.l"
{return INSTR_MOV; }
YY_BREAK
case 4:
YY_RULE_SETUP
#line 111 "asmshader.l"
{return INSTR_SUB; }
YY_BREAK
case 5:
YY_RULE_SETUP
#line 112 "asmshader.l"
{return INSTR_MAD; }
YY_BREAK
case 6:
YY_RULE_SETUP
#line 113 "asmshader.l"
{return INSTR_MUL; }
YY_BREAK
case 7:
YY_RULE_SETUP
#line 114 "asmshader.l"
{return INSTR_RCP; }
YY_BREAK
case 8:
YY_RULE_SETUP
#line 115 "asmshader.l"
{return INSTR_RSQ; }
YY_BREAK
case 9:
YY_RULE_SETUP
#line 116 "asmshader.l"
{return INSTR_DP3; }
YY_BREAK
case 10:
YY_RULE_SETUP
#line 117 "asmshader.l"
{return INSTR_DP4; }
YY_BREAK
case 11:
YY_RULE_SETUP
#line 118 "asmshader.l"
{return INSTR_MIN; }
YY_BREAK
case 12:
YY_RULE_SETUP
#line 119 "asmshader.l"
{return INSTR_MAX; }
YY_BREAK
case 13:
YY_RULE_SETUP
#line 120 "asmshader.l"
{return INSTR_SLT; }
YY_BREAK
case 14:
YY_RULE_SETUP
#line 121 "asmshader.l"
{return INSTR_SGE; }
YY_BREAK
case 15:
YY_RULE_SETUP
#line 122 "asmshader.l"
{return INSTR_ABS; }
YY_BREAK
case 16:
YY_RULE_SETUP
#line 123 "asmshader.l"
{return INSTR_EXP; }
YY_BREAK
case 17:
YY_RULE_SETUP
#line 124 "asmshader.l"
{return INSTR_LOG; }
YY_BREAK
case 18:
YY_RULE_SETUP
#line 125 "asmshader.l"
{return INSTR_EXPP; }
YY_BREAK
case 19:
YY_RULE_SETUP
#line 126 "asmshader.l"
{return INSTR_LOGP; }
YY_BREAK
case 20:
YY_RULE_SETUP
#line 127 "asmshader.l"
{return INSTR_DST; }
YY_BREAK
case 21:
YY_RULE_SETUP
#line 128 "asmshader.l"
{return INSTR_LRP; }
YY_BREAK
case 22:
YY_RULE_SETUP
#line 129 "asmshader.l"
{return INSTR_FRC; }
YY_BREAK
case 23:
YY_RULE_SETUP
#line 130 "asmshader.l"
{return INSTR_POW; }
YY_BREAK
case 24:
YY_RULE_SETUP
#line 131 "asmshader.l"
{return INSTR_CRS; }
YY_BREAK
case 25:
YY_RULE_SETUP
#line 132 "asmshader.l"
{return INSTR_SGN; }
YY_BREAK
case 26:
YY_RULE_SETUP
#line 133 "asmshader.l"
{return INSTR_NRM; }
YY_BREAK
case 27:
YY_RULE_SETUP
#line 134 "asmshader.l"
{return INSTR_SINCOS; }
YY_BREAK
case 28:
YY_RULE_SETUP
#line 135 "asmshader.l"
{return INSTR_M4x4; }
YY_BREAK
case 29:
YY_RULE_SETUP
#line 136 "asmshader.l"
{return INSTR_M4x3; }
YY_BREAK
case 30:
YY_RULE_SETUP
#line 137 "asmshader.l"
{return INSTR_M3x4; }
YY_BREAK
case 31:
YY_RULE_SETUP
#line 138 "asmshader.l"
{return INSTR_M3x3; }
YY_BREAK
case 32:
YY_RULE_SETUP
#line 139 "asmshader.l"
{return INSTR_M3x2; }
YY_BREAK
case 33:
YY_RULE_SETUP
#line 140 "asmshader.l"
{return INSTR_DCL; }
YY_BREAK
case 34:
YY_RULE_SETUP
#line 141 "asmshader.l"
{return INSTR_DEF; }
YY_BREAK
case 35:
YY_RULE_SETUP
#line 142 "asmshader.l"
{return INSTR_DEFB; }
YY_BREAK
case 36:
YY_RULE_SETUP
#line 143 "asmshader.l"
{return INSTR_DEFI; }
YY_BREAK
case 37:
YY_RULE_SETUP
#line 144 "asmshader.l"
{return INSTR_REP; }
YY_BREAK
case 38:
YY_RULE_SETUP
#line 145 "asmshader.l"
{return INSTR_ENDREP; }
YY_BREAK
case 39:
YY_RULE_SETUP
#line 146 "asmshader.l"
{return INSTR_IF; }
YY_BREAK
case 40:
YY_RULE_SETUP
#line 147 "asmshader.l"
{return INSTR_ELSE; }
YY_BREAK
case 41:
YY_RULE_SETUP
#line 148 "asmshader.l"
{return INSTR_ENDIF; }
YY_BREAK
case 42:
YY_RULE_SETUP
#line 149 "asmshader.l"
{return INSTR_BREAK; }
YY_BREAK
case 43:
YY_RULE_SETUP
#line 150 "asmshader.l"
{return INSTR_BREAKP; }
YY_BREAK
case 44:
YY_RULE_SETUP
#line 151 "asmshader.l"
{return INSTR_CALL; }
YY_BREAK
case 45:
YY_RULE_SETUP
#line 152 "asmshader.l"
{return INSTR_CALLNZ; }
YY_BREAK
case 46:
YY_RULE_SETUP
#line 153 "asmshader.l"
{return INSTR_LOOP; }
YY_BREAK
case 47:
YY_RULE_SETUP
#line 154 "asmshader.l"
{return INSTR_RET; }
YY_BREAK
case 48:
YY_RULE_SETUP
#line 155 "asmshader.l"
{return INSTR_ENDLOOP; }
YY_BREAK
case 49:
YY_RULE_SETUP
#line 156 "asmshader.l"
{return INSTR_LABEL; }
YY_BREAK
case 50:
YY_RULE_SETUP
#line 157 "asmshader.l"
{return INSTR_SETP; }
YY_BREAK
case 51:
YY_RULE_SETUP
#line 158 "asmshader.l"
{return INSTR_TEXLDL; }
YY_BREAK
/* Vertex shader only instructions */
case 52:
YY_RULE_SETUP
#line 161 "asmshader.l"
{return INSTR_LIT; }
YY_BREAK
case 53:
YY_RULE_SETUP
#line 162 "asmshader.l"
{return INSTR_MOVA; }
YY_BREAK
/* Pixel shader only instructions */
case 54:
YY_RULE_SETUP
#line 165 "asmshader.l"
{return INSTR_CND; }
YY_BREAK
case 55:
YY_RULE_SETUP
#line 166 "asmshader.l"
{return INSTR_CMP; }
YY_BREAK
case 56:
YY_RULE_SETUP
#line 167 "asmshader.l"
{return INSTR_DP2ADD; }
YY_BREAK
case 57:
YY_RULE_SETUP
#line 168 "asmshader.l"
{return INSTR_TEXCOORD; }
YY_BREAK
case 58:
YY_RULE_SETUP
#line 169 "asmshader.l"
{return INSTR_TEXCRD; }
YY_BREAK
case 59:
YY_RULE_SETUP
#line 170 "asmshader.l"
{return INSTR_TEXKILL; }
YY_BREAK
case 60:
YY_RULE_SETUP
#line 171 "asmshader.l"
{return INSTR_TEX; }
YY_BREAK
case 61:
YY_RULE_SETUP
#line 172 "asmshader.l"
{return INSTR_TEXLD; }
YY_BREAK
case 62:
YY_RULE_SETUP
#line 173 "asmshader.l"
{return INSTR_TEXBEM; }
YY_BREAK
case 63:
YY_RULE_SETUP
#line 174 "asmshader.l"
{return INSTR_TEXBEML; }
YY_BREAK
case 64:
YY_RULE_SETUP
#line 175 "asmshader.l"
{return INSTR_TEXREG2AR; }
YY_BREAK
case 65:
YY_RULE_SETUP
#line 176 "asmshader.l"
{return INSTR_TEXREG2GB; }
YY_BREAK
case 66:
YY_RULE_SETUP
#line 177 "asmshader.l"
{return INSTR_TEXREG2RGB; }
YY_BREAK
case 67:
YY_RULE_SETUP
#line 178 "asmshader.l"
{return INSTR_TEXM3x2PAD; }
YY_BREAK
case 68:
YY_RULE_SETUP
#line 179 "asmshader.l"
{return INSTR_TEXM3x2TEX; }
YY_BREAK
case 69:
YY_RULE_SETUP
#line 180 "asmshader.l"
{return INSTR_TEXM3x3PAD; }
YY_BREAK
case 70:
YY_RULE_SETUP
#line 181 "asmshader.l"
{return INSTR_TEXM3x3SPEC; }
YY_BREAK
case 71:
YY_RULE_SETUP
#line 182 "asmshader.l"
{return INSTR_TEXM3x3VSPEC; }
YY_BREAK
case 72:
YY_RULE_SETUP
#line 183 "asmshader.l"
{return INSTR_TEXM3x3TEX; }
YY_BREAK
case 73:
YY_RULE_SETUP
#line 184 "asmshader.l"
{return INSTR_TEXDP3TEX; }
YY_BREAK
case 74:
YY_RULE_SETUP
#line 185 "asmshader.l"
{return INSTR_TEXM3x2DEPTH; }
YY_BREAK
case 75:
YY_RULE_SETUP
#line 186 "asmshader.l"
{return INSTR_TEXDP3; }
YY_BREAK
case 76:
YY_RULE_SETUP
#line 187 "asmshader.l"
{return INSTR_TEXM3x3; }
YY_BREAK
case 77:
YY_RULE_SETUP
#line 188 "asmshader.l"
{return INSTR_TEXDEPTH; }
YY_BREAK
case 78:
YY_RULE_SETUP
#line 189 "asmshader.l"
{return INSTR_BEM; }
YY_BREAK
case 79:
YY_RULE_SETUP
#line 190 "asmshader.l"
{return INSTR_DSX; }
YY_BREAK
case 80:
YY_RULE_SETUP
#line 191 "asmshader.l"
{return INSTR_DSY; }
YY_BREAK
case 81:
YY_RULE_SETUP
#line 192 "asmshader.l"
{return INSTR_TEXLDP; }
YY_BREAK
case 82:
YY_RULE_SETUP
#line 193 "asmshader.l"
{return INSTR_TEXLDB; }
YY_BREAK
case 83:
YY_RULE_SETUP
#line 194 "asmshader.l"
{return INSTR_TEXLDD; }
YY_BREAK
case 84:
YY_RULE_SETUP
#line 195 "asmshader.l"
{return INSTR_PHASE; }
YY_BREAK
case 85:
YY_RULE_SETUP
#line 197 "asmshader.l"
{
asmshader_lval.regnum = atoi(asmshader_text + 1);
return REG_TEMP;
}
YY_BREAK
case 86:
YY_RULE_SETUP
#line 201 "asmshader.l"
{
asmshader_lval.regnum = atoi(asmshader_text + 1);
return REG_OUTPUT;
}
YY_BREAK
case 87:
YY_RULE_SETUP
#line 205 "asmshader.l"
{
asmshader_lval.regnum = atoi(asmshader_text + 1);
return REG_INPUT;
}
YY_BREAK
case 88:
YY_RULE_SETUP
#line 209 "asmshader.l"
{
asmshader_lval.regnum = atoi(asmshader_text + 1);
return REG_CONSTFLOAT;
}
YY_BREAK
case 89:
YY_RULE_SETUP
#line 213 "asmshader.l"
{
asmshader_lval.regnum = atoi(asmshader_text + 1);
return REG_CONSTINT;
}
YY_BREAK
case 90:
YY_RULE_SETUP
#line 217 "asmshader.l"
{
asmshader_lval.regnum = atoi(asmshader_text + 1);
return REG_CONSTBOOL;
}
YY_BREAK
case 91:
YY_RULE_SETUP
#line 221 "asmshader.l"
{
asmshader_lval.regnum = atoi(asmshader_text + 1);
return REG_TEXTURE;
}
YY_BREAK
case 92:
YY_RULE_SETUP
#line 225 "asmshader.l"
{
asmshader_lval.regnum = atoi(asmshader_text + 2);
return REG_TEXCRDOUT;
}
YY_BREAK
case 93:
YY_RULE_SETUP
#line 229 "asmshader.l"
{
asmshader_lval.regnum = atoi(asmshader_text + 1);
return REG_SAMPLER;
}
YY_BREAK
case 94:
YY_RULE_SETUP
#line 233 "asmshader.l"
{return REG_OPOS; }
YY_BREAK
case 95:
YY_RULE_SETUP
#line 234 "asmshader.l"
{return REG_OFOG; }
YY_BREAK
case 96:
YY_RULE_SETUP
#line 235 "asmshader.l"
{return REG_OPTS; }
YY_BREAK
case 97:
YY_RULE_SETUP
#line 236 "asmshader.l"
{
asmshader_lval.regnum = atoi(asmshader_text + 2);
return REG_VERTEXCOLOR;
}
YY_BREAK
case 98:
YY_RULE_SETUP
#line 240 "asmshader.l"
{
asmshader_lval.regnum = atoi(asmshader_text + 2);
return REG_FRAGCOLOR;
}
YY_BREAK
case 99:
YY_RULE_SETUP
#line 244 "asmshader.l"
{return REG_FRAGDEPTH; }
YY_BREAK
case 100:
YY_RULE_SETUP
#line 245 "asmshader.l"
{return REG_VPOS; }
YY_BREAK
case 101:
YY_RULE_SETUP
#line 246 "asmshader.l"
{return REG_VFACE; }
YY_BREAK
case 102:
YY_RULE_SETUP
#line 247 "asmshader.l"
{return REG_ADDRESS; }
YY_BREAK
case 103:
YY_RULE_SETUP
#line 248 "asmshader.l"
{return REG_LOOP; }
YY_BREAK
case 104:
YY_RULE_SETUP
#line 249 "asmshader.l"
{return REG_PREDICATE; }
YY_BREAK
case 105:
YY_RULE_SETUP
#line 251 "asmshader.l"
{
asmshader_lval.regnum = atoi(asmshader_text + 1);
return REG_LABEL;
}
YY_BREAK
/* Shader versions. These are important to select the correct
* parser profile.
*/
case 106:
YY_RULE_SETUP
#line 259 "asmshader.l"
{return VER_VS10; }
YY_BREAK
case 107:
YY_RULE_SETUP
#line 260 "asmshader.l"
{return VER_VS11; }
YY_BREAK
case 108:
YY_RULE_SETUP
#line 262 "asmshader.l"
{return VER_VS20; }
YY_BREAK
case 109:
YY_RULE_SETUP
#line 263 "asmshader.l"
{return VER_VS2X; }
YY_BREAK
case 110:
YY_RULE_SETUP
#line 264 "asmshader.l"
{return VER_VS30; }
YY_BREAK
case 111:
YY_RULE_SETUP
#line 266 "asmshader.l"
{return VER_PS10; }
YY_BREAK
case 112:
YY_RULE_SETUP
#line 267 "asmshader.l"
{return VER_PS11; }
YY_BREAK
case 113:
YY_RULE_SETUP
#line 268 "asmshader.l"
{return VER_PS12; }
YY_BREAK
case 114:
YY_RULE_SETUP
#line 269 "asmshader.l"
{return VER_PS13; }
YY_BREAK
case 115:
YY_RULE_SETUP
#line 270 "asmshader.l"
{return VER_PS14; }
YY_BREAK
case 116:
YY_RULE_SETUP
#line 272 "asmshader.l"
{return VER_PS20; }
YY_BREAK
case 117:
YY_RULE_SETUP
#line 273 "asmshader.l"
{return VER_PS2X; }
YY_BREAK
case 118:
YY_RULE_SETUP
#line 274 "asmshader.l"
{return VER_PS30; }
YY_BREAK
case 119:
YY_RULE_SETUP
#line 276 "asmshader.l"
{return asmshader_text[0]; }
YY_BREAK
case 120:
YY_RULE_SETUP
#line 277 "asmshader.l"
{
switch(asmshader_text[0]) {
case 'x':
case 'r':
asmshader_lval.component = 0;
break;
case 'y':
case 'g':
asmshader_lval.component = 1;
break;
case 'z':
case 'b':
asmshader_lval.component = 2;
break;
case 'w':
case 'a':
asmshader_lval.component = 3;
break;
}
return COMPONENT;
}
YY_BREAK
/* Output modifiers */
case 121:
YY_RULE_SETUP
#line 300 "asmshader.l"
{return SHIFT_X2; }
YY_BREAK
case 122:
YY_RULE_SETUP
#line 301 "asmshader.l"
{return SHIFT_X4; }
YY_BREAK
case 123:
YY_RULE_SETUP
#line 302 "asmshader.l"
{return SHIFT_X8; }
YY_BREAK
case 124:
YY_RULE_SETUP
#line 303 "asmshader.l"
{return SHIFT_D2; }
YY_BREAK
case 125:
YY_RULE_SETUP
#line 304 "asmshader.l"
{return SHIFT_D4; }
YY_BREAK
case 126:
YY_RULE_SETUP
#line 305 "asmshader.l"
{return SHIFT_D8; }
YY_BREAK
case 127:
YY_RULE_SETUP
#line 306 "asmshader.l"
{return MOD_SAT; }
YY_BREAK
case 128:
YY_RULE_SETUP
#line 307 "asmshader.l"
{return MOD_PP; }
YY_BREAK
case 129:
YY_RULE_SETUP
#line 308 "asmshader.l"
{return MOD_CENTROID; }
YY_BREAK
/* compare params */
case 130:
YY_RULE_SETUP
#line 311 "asmshader.l"
{return COMP_GT; }
YY_BREAK
case 131:
YY_RULE_SETUP
#line 312 "asmshader.l"
{return COMP_LT; }
YY_BREAK
case 132:
YY_RULE_SETUP
#line 313 "asmshader.l"
{return COMP_GE; }
YY_BREAK
case 133:
YY_RULE_SETUP
#line 314 "asmshader.l"
{return COMP_LE; }
YY_BREAK
case 134:
YY_RULE_SETUP
#line 315 "asmshader.l"
{return COMP_EQ; }
YY_BREAK
case 135:
YY_RULE_SETUP
#line 316 "asmshader.l"
{return COMP_NE; }
YY_BREAK
case 136:
YY_RULE_SETUP
#line 318 "asmshader.l"
{
asmshader_lval.immval.val = atof(asmshader_text);
asmshader_lval.immval.integer = ((strstr(asmshader_text, ".") == NULL) && (strstr(asmshader_text, "f") == NULL));
return IMMVAL;
}
YY_BREAK
case 137:
YY_RULE_SETUP
#line 323 "asmshader.l"
{
asmshader_lval.immbool = TRUE;
return IMMBOOL;
}
YY_BREAK
case 138:
YY_RULE_SETUP
#line 327 "asmshader.l"
{
asmshader_lval.immbool = FALSE;
return IMMBOOL;
}
YY_BREAK
case 139:
YY_RULE_SETUP
#line 332 "asmshader.l"
{return asmshader_text[0]; }
YY_BREAK
case 140:
YY_RULE_SETUP
#line 333 "asmshader.l"
{return asmshader_text[0]; }
YY_BREAK
case 141:
YY_RULE_SETUP
#line 334 "asmshader.l"
{return asmshader_text[0]; }
YY_BREAK
case 142:
YY_RULE_SETUP
#line 335 "asmshader.l"
{return asmshader_text[0]; }
YY_BREAK
/* for relative addressing */
case 143:
YY_RULE_SETUP
#line 338 "asmshader.l"
{return asmshader_text[0]; }
YY_BREAK
case 144:
YY_RULE_SETUP
#line 340 "asmshader.l"
{return SMOD_BIAS; }
YY_BREAK
/* No _x2 here; it is identical to MOD_X2 */
case 145:
YY_RULE_SETUP
#line 342 "asmshader.l"
{return SMOD_SCALEBIAS; }
YY_BREAK
case 146:
YY_RULE_SETUP
#line 343 "asmshader.l"
{return SMOD_DZ; }
YY_BREAK
case 147:
YY_RULE_SETUP
#line 344 "asmshader.l"
{return SMOD_DW; }
YY_BREAK
case 148:
YY_RULE_SETUP
#line 345 "asmshader.l"
{return SMOD_ABS; }
YY_BREAK
case 149:
YY_RULE_SETUP
#line 347 "asmshader.l"
{return SMOD_NOT; }
YY_BREAK
case 150:
YY_RULE_SETUP
#line 349 "asmshader.l"
{
if(asmshader_text[strlen("_position")] == '\0') {
asmshader_lval.regnum = 0;
} else {
asmshader_lval.regnum = atoi(asmshader_text + strlen("_position"));
}
return USAGE_POSITION;
}
YY_BREAK
case 151:
YY_RULE_SETUP
#line 357 "asmshader.l"
{
if(asmshader_text[strlen("_blendweight")] == '\0') {
asmshader_lval.regnum = 0;
} else {
asmshader_lval.regnum = atoi(asmshader_text + strlen("_blendweight"));
}
return USAGE_BLENDWEIGHT;
}
YY_BREAK
case 152:
YY_RULE_SETUP
#line 365 "asmshader.l"
{
if(asmshader_text[strlen("_blendindices")] == '\0') {
asmshader_lval.regnum = 0;
} else {
asmshader_lval.regnum = atoi(asmshader_text + strlen("_blendindices"));
}
return USAGE_BLENDINDICES;
}
YY_BREAK
case 153:
YY_RULE_SETUP
#line 373 "asmshader.l"
{
if(asmshader_text[strlen("_normal")] == '\0') {
asmshader_lval.regnum = 0;
} else {
asmshader_lval.regnum = atoi(asmshader_text + strlen("_normal"));
}
return USAGE_NORMAL;
}
YY_BREAK
case 154:
YY_RULE_SETUP
#line 381 "asmshader.l"
{
if(asmshader_text[strlen("_psize")] == '\0') {
asmshader_lval.regnum = 0;
} else {
asmshader_lval.regnum = atoi(asmshader_text + strlen("_psize"));
}
return USAGE_PSIZE;
}
YY_BREAK
case 155:
YY_RULE_SETUP
#line 389 "asmshader.l"
{
if(asmshader_text[strlen("_texcoord")] == '\0') {
asmshader_lval.regnum = 0;
} else {
asmshader_lval.regnum = atoi(asmshader_text + strlen("_texcoord"));
}
return USAGE_TEXCOORD;
}
YY_BREAK
case 156:
YY_RULE_SETUP
#line 397 "asmshader.l"
{
if(asmshader_text[strlen("_tangent")] == '\0') {
asmshader_lval.regnum = 0;
} else {
asmshader_lval.regnum = atoi(asmshader_text + strlen("_tangent"));
}
return USAGE_TANGENT;
}
YY_BREAK
case 157:
YY_RULE_SETUP
#line 405 "asmshader.l"
{
if(asmshader_text[strlen("_binormal")] == '\0') {
asmshader_lval.regnum = 0;
} else {
asmshader_lval.regnum = atoi(asmshader_text + strlen("_binormal"));
}
return USAGE_BINORMAL;
}
YY_BREAK
case 158:
YY_RULE_SETUP
#line 413 "asmshader.l"
{
if(asmshader_text[strlen("_tessfactor")] == '\0') {
asmshader_lval.regnum = 0;
} else {
asmshader_lval.regnum = atoi(asmshader_text + strlen("_tessfactor"));
}
return USAGE_TESSFACTOR;
}
YY_BREAK
case 159:
YY_RULE_SETUP
#line 421 "asmshader.l"
{
if(asmshader_text[strlen("_positiont")] == '\0') {
asmshader_lval.regnum = 0;
} else {
asmshader_lval.regnum = atoi(asmshader_text + strlen("_positiont"));
}
return USAGE_POSITIONT;
}
YY_BREAK
case 160:
YY_RULE_SETUP
#line 429 "asmshader.l"
{
if(asmshader_text[strlen("_color")] == '\0') {
asmshader_lval.regnum = 0;
} else {
asmshader_lval.regnum = atoi(asmshader_text + strlen("_color"));
}
return USAGE_COLOR;
}
YY_BREAK
case 161:
YY_RULE_SETUP
#line 437 "asmshader.l"
{
if(asmshader_text[strlen("_fog")] == '\0') {
asmshader_lval.regnum = 0;
} else {
asmshader_lval.regnum = atoi(asmshader_text + strlen("_fog"));
}
return USAGE_FOG;
}
YY_BREAK
case 162:
YY_RULE_SETUP
#line 445 "asmshader.l"
{
if(asmshader_text[strlen("_depth")] == '\0') {
asmshader_lval.regnum = 0;
} else {
asmshader_lval.regnum = atoi(asmshader_text + strlen("_depth"));
}
return USAGE_DEPTH;
}
YY_BREAK
case 163:
YY_RULE_SETUP
#line 453 "asmshader.l"
{
if(asmshader_text[strlen("_sample")] == '\0') {
asmshader_lval.regnum = 0;
} else {
asmshader_lval.regnum = atoi(asmshader_text + strlen("_sample"));
}
return USAGE_SAMPLE;
}
YY_BREAK
case 164:
YY_RULE_SETUP
#line 462 "asmshader.l"
{ return SAMPTYPE_1D; }
YY_BREAK
case 165:
YY_RULE_SETUP
#line 463 "asmshader.l"
{ return SAMPTYPE_2D; }
YY_BREAK
case 166:
YY_RULE_SETUP
#line 464 "asmshader.l"
{ return SAMPTYPE_CUBE; }
YY_BREAK
case 167:
YY_RULE_SETUP
#line 465 "asmshader.l"
{ return SAMPTYPE_VOLUME; }
YY_BREAK
case 168:
/* rule 168 can match eol */
YY_RULE_SETUP
#line 467 "asmshader.l"
{
/* TODO: update current line information */
TRACE("line info update: %s", asmshader_text);
}
YY_BREAK
/* Skip comments */
case 169:
YY_RULE_SETUP
#line 473 "asmshader.l"
{ }
YY_BREAK
case 170:
YY_RULE_SETUP
#line 474 "asmshader.l"
{ }
YY_BREAK
case 171:
YY_RULE_SETUP
#line 476 "asmshader.l"
{ /* Do nothing */ }
YY_BREAK
case 172:
/* rule 172 can match eol */
YY_RULE_SETUP
#line 477 "asmshader.l"
{
asm_ctx.line_no++;
}
YY_BREAK
case 173:
YY_RULE_SETUP
#line 481 "asmshader.l"
{
asmparser_message(&asm_ctx, "Line %u: Unexpected input %s\n", asm_ctx.line_no, asmshader_text);
set_parse_status(&asm_ctx.status, PARSE_ERR);
}
YY_BREAK
case 174:
YY_RULE_SETUP
#line 486 "asmshader.l"
ECHO;
YY_BREAK
#line 2208 "asmshader.yy.c"
case YY_STATE_EOF(INITIAL):
yyterminate();
case YY_END_OF_BUFFER:
{
/* Amount of text matched not including the EOB char. */
int yy_amount_of_matched_text = (int) (yy_cp - (yytext_ptr)) - 1;
/* Undo the effects of YY_DO_BEFORE_ACTION. */
*yy_cp = (yy_hold_char);
YY_RESTORE_YY_MORE_OFFSET
if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_NEW )
{
/* We're scanning a new file or input source. It's
* possible that this happened because the user
* just pointed asmshader_in at a new source and called
* asmshader_lex(). If so, then we have to assure
* consistency between YY_CURRENT_BUFFER and our
* globals. Here is the right place to do so, because
* this is the first action (other than possibly a
* back-up) that will match for the new input source.
*/
(yy_n_chars) = YY_CURRENT_BUFFER_LVALUE->yy_n_chars;
YY_CURRENT_BUFFER_LVALUE->yy_input_file = asmshader_in;
YY_CURRENT_BUFFER_LVALUE->yy_buffer_status = YY_BUFFER_NORMAL;
}
/* Note that here we test for yy_c_buf_p "<=" to the position
* of the first EOB in the buffer, since yy_c_buf_p will
* already have been incremented past the NUL character
* (since all states make transitions on EOB to the
* end-of-buffer state). Contrast this with the test
* in input().
*/
if ( (yy_c_buf_p) <= &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[(yy_n_chars)] )
{ /* This was really a NUL. */
yy_state_type yy_next_state;
(yy_c_buf_p) = (yytext_ptr) + yy_amount_of_matched_text;
yy_current_state = yy_get_previous_state( );
/* Okay, we're now positioned to make the NUL
* transition. We couldn't have
* yy_get_previous_state() go ahead and do it
* for us because it doesn't know how to deal
* with the possibility of jamming (and we don't
* want to build jamming into it because then it
* will run more slowly).
*/
yy_next_state = yy_try_NUL_trans( yy_current_state );
yy_bp = (yytext_ptr) + YY_MORE_ADJ;
if ( yy_next_state )
{
/* Consume the NUL. */
yy_cp = ++(yy_c_buf_p);
yy_current_state = yy_next_state;
goto yy_match;
}
else
{
yy_cp = (yy_last_accepting_cpos);
yy_current_state = (yy_last_accepting_state);
goto yy_find_action;
}
}
else switch ( yy_get_next_buffer( ) )
{
case EOB_ACT_END_OF_FILE:
{
(yy_did_buffer_switch_on_eof) = 0;
if ( asmshader_wrap( ) )
{
/* Note: because we've taken care in
* yy_get_next_buffer() to have set up
* asmshader_text, we can now set up
* yy_c_buf_p so that if some total
* hoser (like flex itself) wants to
* call the scanner after we return the
* YY_NULL, it'll still work - another
* YY_NULL will get returned.
*/
(yy_c_buf_p) = (yytext_ptr) + YY_MORE_ADJ;
yy_act = YY_STATE_EOF(YY_START);
goto do_action;
}
else
{
if ( ! (yy_did_buffer_switch_on_eof) )
YY_NEW_FILE;
}
break;
}
case EOB_ACT_CONTINUE_SCAN:
(yy_c_buf_p) =
(yytext_ptr) + yy_amount_of_matched_text;
yy_current_state = yy_get_previous_state( );
yy_cp = (yy_c_buf_p);
yy_bp = (yytext_ptr) + YY_MORE_ADJ;
goto yy_match;
case EOB_ACT_LAST_MATCH:
(yy_c_buf_p) =
&YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[(yy_n_chars)];
yy_current_state = yy_get_previous_state( );
yy_cp = (yy_c_buf_p);
yy_bp = (yytext_ptr) + YY_MORE_ADJ;
goto yy_find_action;
}
break;
}
default:
YY_FATAL_ERROR(
"fatal flex scanner internal error--no action found" );
} /* end of action switch */
} /* end of scanning one token */
} /* end of asmshader_lex */
/* yy_get_next_buffer - try to read in a new buffer
*
* Returns a code representing an action:
* EOB_ACT_LAST_MATCH -
* EOB_ACT_CONTINUE_SCAN - continue scanning from current position
* EOB_ACT_END_OF_FILE - end of file
*/
static int yy_get_next_buffer (void)
{
register char *dest = YY_CURRENT_BUFFER_LVALUE->yy_ch_buf;
register char *source = (yytext_ptr);
register int number_to_move, i;
int ret_val;
if ( (yy_c_buf_p) > &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[(yy_n_chars) + 1] )
YY_FATAL_ERROR(
"fatal flex scanner internal error--end of buffer missed" );
if ( YY_CURRENT_BUFFER_LVALUE->yy_fill_buffer == 0 )
{ /* Don't try to fill the buffer, so this is an EOF. */
if ( (yy_c_buf_p) - (yytext_ptr) - YY_MORE_ADJ == 1 )
{
/* We matched a single character, the EOB, so
* treat this as a final EOF.
*/
return EOB_ACT_END_OF_FILE;
}
else
{
/* We matched some text prior to the EOB, first
* process it.
*/
return EOB_ACT_LAST_MATCH;
}
}
/* Try to read more data. */
/* First move last chars to start of buffer. */
number_to_move = (int) ((yy_c_buf_p) - (yytext_ptr)) - 1;
for ( i = 0; i < number_to_move; ++i )
*(dest++) = *(source++);
if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_EOF_PENDING )
/* don't do the read, it's not guaranteed to return an EOF,
* just force an EOF
*/
YY_CURRENT_BUFFER_LVALUE->yy_n_chars = (yy_n_chars) = 0;
else
{
int num_to_read =
YY_CURRENT_BUFFER_LVALUE->yy_buf_size - number_to_move - 1;
while ( num_to_read <= 0 )
{ /* Not enough room in the buffer - grow it. */
/* just a shorter name for the current buffer */
YY_BUFFER_STATE b = YY_CURRENT_BUFFER;
int yy_c_buf_p_offset =
(int) ((yy_c_buf_p) - b->yy_ch_buf);
if ( b->yy_is_our_buffer )
{
int new_size = b->yy_buf_size * 2;
if ( new_size <= 0 )
b->yy_buf_size += b->yy_buf_size / 8;
else
b->yy_buf_size *= 2;
b->yy_ch_buf = (char *)
/* Include room in for 2 EOB chars. */
asmshader_realloc((void *) b->yy_ch_buf,b->yy_buf_size + 2 );
}
else
/* Can't grow it, we don't own it. */
b->yy_ch_buf = 0;
if ( ! b->yy_ch_buf )
YY_FATAL_ERROR(
"fatal error - scanner input buffer overflow" );
(yy_c_buf_p) = &b->yy_ch_buf[yy_c_buf_p_offset];
num_to_read = YY_CURRENT_BUFFER_LVALUE->yy_buf_size -
number_to_move - 1;
}
if ( num_to_read > YY_READ_BUF_SIZE )
num_to_read = YY_READ_BUF_SIZE;
/* Read in more data. */
YY_INPUT( (&YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[number_to_move]),
(yy_n_chars), (size_t) num_to_read );
YY_CURRENT_BUFFER_LVALUE->yy_n_chars = (yy_n_chars);
}
if ( (yy_n_chars) == 0 )
{
if ( number_to_move == YY_MORE_ADJ )
{
ret_val = EOB_ACT_END_OF_FILE;
asmshader_restart(asmshader_in );
}
else
{
ret_val = EOB_ACT_LAST_MATCH;
YY_CURRENT_BUFFER_LVALUE->yy_buffer_status =
YY_BUFFER_EOF_PENDING;
}
}
else
ret_val = EOB_ACT_CONTINUE_SCAN;
if ((yy_size_t) ((yy_n_chars) + number_to_move) > YY_CURRENT_BUFFER_LVALUE->yy_buf_size) {
/* Extend the array by 50%, plus the number we really need. */
yy_size_t new_size = (yy_n_chars) + number_to_move + ((yy_n_chars) >> 1);
YY_CURRENT_BUFFER_LVALUE->yy_ch_buf = (char *) asmshader_realloc((void *) YY_CURRENT_BUFFER_LVALUE->yy_ch_buf,new_size );
if ( ! YY_CURRENT_BUFFER_LVALUE->yy_ch_buf )
YY_FATAL_ERROR( "out of dynamic memory in yy_get_next_buffer()" );
}
(yy_n_chars) += number_to_move;
YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[(yy_n_chars)] = YY_END_OF_BUFFER_CHAR;
YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[(yy_n_chars) + 1] = YY_END_OF_BUFFER_CHAR;
(yytext_ptr) = &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[0];
return ret_val;
}
/* yy_get_previous_state - get the state just before the EOB char was reached */
static yy_state_type yy_get_previous_state (void)
{
register yy_state_type yy_current_state;
register char *yy_cp;
yy_current_state = (yy_start);
for ( yy_cp = (yytext_ptr) + YY_MORE_ADJ; yy_cp < (yy_c_buf_p); ++yy_cp )
{
register YY_CHAR yy_c = (*yy_cp ? yy_ec[YY_SC_TO_UI(*yy_cp)] : 1);
if ( yy_accept[yy_current_state] )
{
(yy_last_accepting_state) = yy_current_state;
(yy_last_accepting_cpos) = yy_cp;
}
while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state )
{
yy_current_state = (int) yy_def[yy_current_state];
if ( yy_current_state >= 481 )
yy_c = yy_meta[(unsigned int) yy_c];
}
yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c];
}
return yy_current_state;
}
/* yy_try_NUL_trans - try to make a transition on the NUL character
*
* synopsis
* next_state = yy_try_NUL_trans( current_state );
*/
static yy_state_type yy_try_NUL_trans (yy_state_type yy_current_state )
{
register int yy_is_jam;
register char *yy_cp = (yy_c_buf_p);
register YY_CHAR yy_c = 1;
if ( yy_accept[yy_current_state] )
{
(yy_last_accepting_state) = yy_current_state;
(yy_last_accepting_cpos) = yy_cp;
}
while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state )
{
yy_current_state = (int) yy_def[yy_current_state];
if ( yy_current_state >= 481 )
yy_c = yy_meta[(unsigned int) yy_c];
}
yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c];
yy_is_jam = (yy_current_state == 480);
return yy_is_jam ? 0 : yy_current_state;
}
#ifndef YY_NO_INPUT
#ifdef __cplusplus
static int yyinput (void)
#else
static int input (void)
#endif
{
int c;
*(yy_c_buf_p) = (yy_hold_char);
if ( *(yy_c_buf_p) == YY_END_OF_BUFFER_CHAR )
{
/* yy_c_buf_p now points to the character we want to return.
* If this occurs *before* the EOB characters, then it's a
* valid NUL; if not, then we've hit the end of the buffer.
*/
if ( (yy_c_buf_p) < &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[(yy_n_chars)] )
/* This was really a NUL. */
*(yy_c_buf_p) = '\0';
else
{ /* need more input */
int offset = (yy_c_buf_p) - (yytext_ptr);
++(yy_c_buf_p);
switch ( yy_get_next_buffer( ) )
{
case EOB_ACT_LAST_MATCH:
/* This happens because yy_g_n_b()
* sees that we've accumulated a
* token and flags that we need to
* try matching the token before
* proceeding. But for input(),
* there's no matching to consider.
* So convert the EOB_ACT_LAST_MATCH
* to EOB_ACT_END_OF_FILE.
*/
/* Reset buffer status. */
asmshader_restart(asmshader_in );
/*FALLTHROUGH*/
case EOB_ACT_END_OF_FILE:
{
if ( asmshader_wrap( ) )
return EOF;
if ( ! (yy_did_buffer_switch_on_eof) )
YY_NEW_FILE;
#ifdef __cplusplus
return yyinput();
#else
return input();
#endif
}
case EOB_ACT_CONTINUE_SCAN:
(yy_c_buf_p) = (yytext_ptr) + offset;
break;
}
}
}
c = *(unsigned char *) (yy_c_buf_p); /* cast for 8-bit char's */
*(yy_c_buf_p) = '\0'; /* preserve asmshader_text */
(yy_hold_char) = *++(yy_c_buf_p);
return c;
}
#endif /* ifndef YY_NO_INPUT */
/** Immediately switch to a different input stream.
* @param input_file A readable stream.
*
* @note This function does not reset the start condition to @c INITIAL .
*/
void asmshader_restart (FILE * input_file )
{
if ( ! YY_CURRENT_BUFFER ){
asmshader_ensure_buffer_stack ();
YY_CURRENT_BUFFER_LVALUE =
asmshader__create_buffer(asmshader_in,YY_BUF_SIZE );
}
asmshader__init_buffer(YY_CURRENT_BUFFER,input_file );
asmshader__load_buffer_state( );
}
/** Switch to a different input buffer.
* @param new_buffer The new input buffer.
*
*/
void asmshader__switch_to_buffer (YY_BUFFER_STATE new_buffer )
{
/* TODO. We should be able to replace this entire function body
* with
* asmshader_pop_buffer_state();
* asmshader_push_buffer_state(new_buffer);
*/
asmshader_ensure_buffer_stack ();
if ( YY_CURRENT_BUFFER == new_buffer )
return;
if ( YY_CURRENT_BUFFER )
{
/* Flush out information for old buffer. */
*(yy_c_buf_p) = (yy_hold_char);
YY_CURRENT_BUFFER_LVALUE->yy_buf_pos = (yy_c_buf_p);
YY_CURRENT_BUFFER_LVALUE->yy_n_chars = (yy_n_chars);
}
YY_CURRENT_BUFFER_LVALUE = new_buffer;
asmshader__load_buffer_state( );
/* We don't actually know whether we did this switch during
* EOF (asmshader_wrap()) processing, but the only time this flag
* is looked at is after asmshader_wrap() is called, so it's safe
* to go ahead and always set it.
*/
(yy_did_buffer_switch_on_eof) = 1;
}
static void asmshader__load_buffer_state (void)
{
(yy_n_chars) = YY_CURRENT_BUFFER_LVALUE->yy_n_chars;
(yytext_ptr) = (yy_c_buf_p) = YY_CURRENT_BUFFER_LVALUE->yy_buf_pos;
asmshader_in = YY_CURRENT_BUFFER_LVALUE->yy_input_file;
(yy_hold_char) = *(yy_c_buf_p);
}
/** Allocate and initialize an input buffer state.
* @param file A readable stream.
* @param size The character buffer size in bytes. When in doubt, use @c YY_BUF_SIZE.
*
* @return the allocated buffer state.
*/
YY_BUFFER_STATE asmshader__create_buffer (FILE * file, int size )
{
YY_BUFFER_STATE b;
b = (YY_BUFFER_STATE) asmshader_alloc(sizeof( struct yy_buffer_state ) );
if ( ! b )
YY_FATAL_ERROR( "out of dynamic memory in asmshader__create_buffer()" );
b->yy_buf_size = size;
/* yy_ch_buf has to be 2 characters longer than the size given because
* we need to put in 2 end-of-buffer characters.
*/
b->yy_ch_buf = (char *) asmshader_alloc(b->yy_buf_size + 2 );
if ( ! b->yy_ch_buf )
YY_FATAL_ERROR( "out of dynamic memory in asmshader__create_buffer()" );
b->yy_is_our_buffer = 1;
asmshader__init_buffer(b,file );
return b;
}
/** Destroy the buffer.
* @param b a buffer created with asmshader__create_buffer()
*
*/
void asmshader__delete_buffer (YY_BUFFER_STATE b )
{
if ( ! b )
return;
if ( b == YY_CURRENT_BUFFER ) /* Not sure if we should pop here. */
YY_CURRENT_BUFFER_LVALUE = (YY_BUFFER_STATE) 0;
if ( b->yy_is_our_buffer )
asmshader_free((void *) b->yy_ch_buf );
asmshader_free((void *) b );
}
/* Initializes or reinitializes a buffer.
* This function is sometimes called more than once on the same buffer,
* such as during a asmshader_restart() or at EOF.
*/
static void asmshader__init_buffer (YY_BUFFER_STATE b, FILE * file )
{
int oerrno = errno;
asmshader__flush_buffer(b );
b->yy_input_file = file;
b->yy_fill_buffer = 1;
/* If b is the current buffer, then asmshader__init_buffer was _probably_
* called from asmshader_restart() or through yy_get_next_buffer.
* In that case, we don't want to reset the lineno or column.
*/
if (b != YY_CURRENT_BUFFER){
b->yy_bs_lineno = 1;
b->yy_bs_column = 0;
}
b->yy_is_interactive = 0;
errno = oerrno;
}
/** Discard all buffered characters. On the next scan, YY_INPUT will be called.
* @param b the buffer state to be flushed, usually @c YY_CURRENT_BUFFER.
*
*/
void asmshader__flush_buffer (YY_BUFFER_STATE b )
{
if ( ! b )
return;
b->yy_n_chars = 0;
/* We always need two end-of-buffer characters. The first causes
* a transition to the end-of-buffer state. The second causes
* a jam in that state.
*/
b->yy_ch_buf[0] = YY_END_OF_BUFFER_CHAR;
b->yy_ch_buf[1] = YY_END_OF_BUFFER_CHAR;
b->yy_buf_pos = &b->yy_ch_buf[0];
b->yy_at_bol = 1;
b->yy_buffer_status = YY_BUFFER_NEW;
if ( b == YY_CURRENT_BUFFER )
asmshader__load_buffer_state( );
}
/** Pushes the new state onto the stack. The new state becomes
* the current state. This function will allocate the stack
* if necessary.
* @param new_buffer The new state.
*
*/
void asmshader_push_buffer_state (YY_BUFFER_STATE new_buffer )
{
if (new_buffer == NULL)
return;
asmshader_ensure_buffer_stack();
/* This block is copied from asmshader__switch_to_buffer. */
if ( YY_CURRENT_BUFFER )
{
/* Flush out information for old buffer. */
*(yy_c_buf_p) = (yy_hold_char);
YY_CURRENT_BUFFER_LVALUE->yy_buf_pos = (yy_c_buf_p);
YY_CURRENT_BUFFER_LVALUE->yy_n_chars = (yy_n_chars);
}
/* Only push if top exists. Otherwise, replace top. */
if (YY_CURRENT_BUFFER)
(yy_buffer_stack_top)++;
YY_CURRENT_BUFFER_LVALUE = new_buffer;
/* copied from asmshader__switch_to_buffer. */
asmshader__load_buffer_state( );
(yy_did_buffer_switch_on_eof) = 1;
}
/** Removes and deletes the top of the stack, if present.
* The next element becomes the new top.
*
*/
void asmshader_pop_buffer_state (void)
{
if (!YY_CURRENT_BUFFER)
return;
asmshader__delete_buffer(YY_CURRENT_BUFFER );
YY_CURRENT_BUFFER_LVALUE = NULL;
if ((yy_buffer_stack_top) > 0)
--(yy_buffer_stack_top);
if (YY_CURRENT_BUFFER) {
asmshader__load_buffer_state( );
(yy_did_buffer_switch_on_eof) = 1;
}
}
/* Allocates the stack if it does not exist.
* Guarantees space for at least one push.
*/
static void asmshader_ensure_buffer_stack (void)
{
int num_to_alloc;
if (!(yy_buffer_stack)) {
/* First allocation is just for 2 elements, since we don't know if this
* scanner will even need a stack. We use 2 instead of 1 to avoid an
* immediate realloc on the next call.
*/
num_to_alloc = 1;
(yy_buffer_stack) = (struct yy_buffer_state**)asmshader_alloc
(num_to_alloc * sizeof(struct yy_buffer_state*)
);
if ( ! (yy_buffer_stack) )
YY_FATAL_ERROR( "out of dynamic memory in asmshader_ensure_buffer_stack()" );
memset((yy_buffer_stack), 0, num_to_alloc * sizeof(struct yy_buffer_state*));
(yy_buffer_stack_max) = num_to_alloc;
(yy_buffer_stack_top) = 0;
return;
}
if ((yy_buffer_stack_top) >= ((yy_buffer_stack_max)) - 1){
/* Increase the buffer to prepare for a possible push. */
int grow_size = 8 /* arbitrary grow size */;
num_to_alloc = (yy_buffer_stack_max) + grow_size;
(yy_buffer_stack) = (struct yy_buffer_state**)asmshader_realloc
((yy_buffer_stack),
num_to_alloc * sizeof(struct yy_buffer_state*)
);
if ( ! (yy_buffer_stack) )
YY_FATAL_ERROR( "out of dynamic memory in asmshader_ensure_buffer_stack()" );
/* zero only the new slots.*/
memset((yy_buffer_stack) + (yy_buffer_stack_max), 0, grow_size * sizeof(struct yy_buffer_state*));
(yy_buffer_stack_max) = num_to_alloc;
}
}
/** Setup the input buffer state to scan directly from a user-specified character buffer.
* @param base the character buffer
* @param size the size in bytes of the character buffer
*
* @return the newly allocated buffer state object.
*/
YY_BUFFER_STATE asmshader__scan_buffer (char * base, yy_size_t size )
{
YY_BUFFER_STATE b;
if ( size < 2 ||
base[size-2] != YY_END_OF_BUFFER_CHAR ||
base[size-1] != YY_END_OF_BUFFER_CHAR )
/* They forgot to leave room for the EOB's. */
return 0;
b = (YY_BUFFER_STATE) asmshader_alloc(sizeof( struct yy_buffer_state ) );
if ( ! b )
YY_FATAL_ERROR( "out of dynamic memory in asmshader__scan_buffer()" );
b->yy_buf_size = size - 2; /* "- 2" to take care of EOB's */
b->yy_buf_pos = b->yy_ch_buf = base;
b->yy_is_our_buffer = 0;
b->yy_input_file = 0;
b->yy_n_chars = b->yy_buf_size;
b->yy_is_interactive = 0;
b->yy_at_bol = 1;
b->yy_fill_buffer = 0;
b->yy_buffer_status = YY_BUFFER_NEW;
asmshader__switch_to_buffer(b );
return b;
}
/** Setup the input buffer state to scan a string. The next call to asmshader_lex() will
* scan from a @e copy of @a str.
* @param yystr a NUL-terminated string to scan
*
* @return the newly allocated buffer state object.
* @note If you want to scan bytes that may contain NUL values, then use
* asmshader__scan_bytes() instead.
*/
YY_BUFFER_STATE asmshader__scan_string (yyconst char * yystr )
{
return asmshader__scan_bytes(yystr,strlen(yystr) );
}
/** Setup the input buffer state to scan the given bytes. The next call to asmshader_lex() will
* scan from a @e copy of @a bytes.
* @param yybytes the byte buffer to scan
* @param _yybytes_len the number of bytes in the buffer pointed to by @a bytes.
*
* @return the newly allocated buffer state object.
*/
YY_BUFFER_STATE asmshader__scan_bytes (yyconst char * yybytes, int _yybytes_len )
{
YY_BUFFER_STATE b;
char *buf;
yy_size_t n;
int i;
/* Get memory for full buffer, including space for trailing EOB's. */
n = _yybytes_len + 2;
buf = (char *) asmshader_alloc(n );
if ( ! buf )
YY_FATAL_ERROR( "out of dynamic memory in asmshader__scan_bytes()" );
for ( i = 0; i < _yybytes_len; ++i )
buf[i] = yybytes[i];
buf[_yybytes_len] = buf[_yybytes_len+1] = YY_END_OF_BUFFER_CHAR;
b = asmshader__scan_buffer(buf,n );
if ( ! b )
YY_FATAL_ERROR( "bad buffer in asmshader__scan_bytes()" );
/* It's okay to grow etc. this buffer, and we should throw it
* away when we're done.
*/
b->yy_is_our_buffer = 1;
return b;
}
#ifndef YY_EXIT_FAILURE
#define YY_EXIT_FAILURE 2
#endif
static void yy_fatal_error (yyconst char* msg )
{
(void) fprintf( stderr, "%s\n", msg );
exit( YY_EXIT_FAILURE );
}
/* Redefine yyless() so it works in section 3 code. */
#undef yyless
#define yyless(n) \
do \
{ \
/* Undo effects of setting up asmshader_text. */ \
int yyless_macro_arg = (n); \
YY_LESS_LINENO(yyless_macro_arg);\
asmshader_text[asmshader_leng] = (yy_hold_char); \
(yy_c_buf_p) = asmshader_text + yyless_macro_arg; \
(yy_hold_char) = *(yy_c_buf_p); \
*(yy_c_buf_p) = '\0'; \
asmshader_leng = yyless_macro_arg; \
} \
while ( 0 )
/* Accessor methods (get/set functions) to struct members. */
/** Get the current line number.
*
*/
int asmshader_get_lineno (void)
{
return asmshader_lineno;
}
/** Get the input stream.
*
*/
FILE *asmshader_get_in (void)
{
return asmshader_in;
}
/** Get the output stream.
*
*/
FILE *asmshader_get_out (void)
{
return asmshader_out;
}
/** Get the length of the current token.
*
*/
int asmshader_get_leng (void)
{
return asmshader_leng;
}
/** Get the current token.
*
*/
char *asmshader_get_text (void)
{
return asmshader_text;
}
/** Set the current line number.
* @param line_number
*
*/
void asmshader_set_lineno (int line_number )
{
asmshader_lineno = line_number;
}
/** Set the input stream. This does not discard the current
* input buffer.
* @param in_str A readable stream.
*
* @see asmshader__switch_to_buffer
*/
void asmshader_set_in (FILE * in_str )
{
asmshader_in = in_str ;
}
void asmshader_set_out (FILE * out_str )
{
asmshader_out = out_str ;
}
int asmshader_get_debug (void)
{
return asmshader__flex_debug;
}
void asmshader_set_debug (int bdebug )
{
asmshader__flex_debug = bdebug ;
}
static int yy_init_globals (void)
{
/* Initialization is the same as for the non-reentrant scanner.
* This function is called from asmshader_lex_destroy(), so don't allocate here.
*/
(yy_buffer_stack) = 0;
(yy_buffer_stack_top) = 0;
(yy_buffer_stack_max) = 0;
(yy_c_buf_p) = (char *) 0;
(yy_init) = 0;
(yy_start) = 0;
/* Defined in main.c */
#ifdef YY_STDINIT
asmshader_in = stdin;
asmshader_out = stdout;
#else
asmshader_in = (FILE *) 0;
asmshader_out = (FILE *) 0;
#endif
/* For future reference: Set errno on error, since we are called by
* asmshader_lex_init()
*/
return 0;
}
/* asmshader_lex_destroy is for both reentrant and non-reentrant scanners. */
int asmshader_lex_destroy (void)
{
/* Pop the buffer stack, destroying each element. */
while(YY_CURRENT_BUFFER){
asmshader__delete_buffer(YY_CURRENT_BUFFER );
YY_CURRENT_BUFFER_LVALUE = NULL;
asmshader_pop_buffer_state();
}
/* Destroy the stack itself. */
asmshader_free((yy_buffer_stack) );
(yy_buffer_stack) = NULL;
/* Reset the globals. This is important in a non-reentrant scanner so the next time
* asmshader_lex() is called, initialization will occur. */
yy_init_globals( );
return 0;
}
/*
* Internal utility routines.
*/
#ifndef yytext_ptr
static void yy_flex_strncpy (char* s1, yyconst char * s2, int n )
{
register int i;
for ( i = 0; i < n; ++i )
s1[i] = s2[i];
}
#endif
#ifdef YY_NEED_STRLEN
static int yy_flex_strlen (yyconst char * s )
{
register int n;
for ( n = 0; s[n]; ++n )
;
return n;
}
#endif
void *asmshader_alloc (yy_size_t size )
{
return (void *) malloc( size );
}
void *asmshader_realloc (void * ptr, yy_size_t size )
{
/* The cast to (char *) in the following accommodates both
* implementations that use char* generic pointers, and those
* that use void* generic pointers. It works with the latter
* because both ANSI C and C++ allow castless assignment from
* any pointer type to void*, and deal with argument conversions
* as though doing an assignment.
*/
return (void *) realloc( (char *) ptr, size );
}
void asmshader_free (void * ptr )
{
free( (char *) ptr ); /* see asmshader_realloc() for (char *) cast */
}
#define YYTABLES_NAME "yytables"
#line 486 "asmshader.l"
struct bwriter_shader *SlAssembleShader(const char *text, char **messages) {
struct bwriter_shader *ret = NULL;
YY_BUFFER_STATE buffer;
TRACE("%p, %p\n", text, messages);
buffer = asmshader__scan_string(text);
asmshader__switch_to_buffer(buffer);
ret = parse_asm_shader(messages);
asmshader__delete_buffer(buffer);
return ret;
}