mirror of
https://github.com/reactos/reactos.git
synced 2025-01-07 14:51:00 +00:00
[D3DCOMPILER_43]
* Sync with Wine 1.7.17. CORE-8080 svn path=/trunk/; revision=62815
This commit is contained in:
parent
b25de4f582
commit
4dd28abbe5
12 changed files with 63 additions and 58 deletions
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@ -497,11 +497,10 @@ static void asmparser_texreg2rgb(struct asm_parser *This, DWORD mod, DWORD shift
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* go through asmparser_instr).
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*/
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static void asmparser_instr(struct asm_parser *This, DWORD opcode,
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DWORD mod, DWORD shift,
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BWRITER_COMPARISON_TYPE comp,
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const struct shader_reg *dst,
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const struct src_regs *srcs, int expectednsrcs) {
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static void asmparser_instr(struct asm_parser *This, DWORD opcode, DWORD mod, DWORD shift,
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enum bwriter_comparison_type comp, const struct shader_reg *dst,
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const struct src_regs *srcs, int expectednsrcs)
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{
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struct instruction *instr;
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unsigned int i;
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BOOL firstreg = TRUE;
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@ -343,12 +343,12 @@ typedef union YYSTYPE
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DWORD mod;
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DWORD shift;
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} modshift;
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BWRITER_COMPARISON_TYPE comptype;
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enum bwriter_comparison_type comptype;
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struct {
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DWORD dclusage;
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unsigned int regnum;
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} declaration;
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BWRITERSAMPLER_TEXTURE_TYPE samplertype;
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enum bwritersampler_texture_type samplertype;
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struct rel_reg rel_reg;
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struct src_regs sregs;
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@ -233,12 +233,12 @@ typedef union YYSTYPE
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DWORD mod;
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DWORD shift;
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} modshift;
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BWRITER_COMPARISON_TYPE comptype;
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enum bwriter_comparison_type comptype;
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struct {
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DWORD dclusage;
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unsigned int regnum;
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} declaration;
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BWRITERSAMPLER_TEXTURE_TYPE samplertype;
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enum bwritersampler_texture_type samplertype;
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struct rel_reg rel_reg;
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struct src_regs sregs;
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@ -92,12 +92,12 @@ int asmshader_lex(void);
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DWORD mod;
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DWORD shift;
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} modshift;
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BWRITER_COMPARISON_TYPE comptype;
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enum bwriter_comparison_type comptype;
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struct {
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DWORD dclusage;
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unsigned int regnum;
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} declaration;
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BWRITERSAMPLER_TEXTURE_TYPE samplertype;
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enum bwritersampler_texture_type samplertype;
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struct rel_reg rel_reg;
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struct src_regs sregs;
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}
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@ -360,7 +360,7 @@ void asmshader_free (void * );
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/* Begin user sect3 */
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#define asmshader_wrap() 1
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#define asmshader_wrap(n) 1
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#define YY_SKIP_YYWRAP
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typedef unsigned char YY_CHAR;
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@ -144,8 +144,10 @@ static char *wpp_lookup_mem(const char *filename, int type, const char *parent_n
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char *path;
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int i;
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TRACE("Looking for include %s.\n", debugstr_a(filename));
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parent_include = NULL;
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if(parent_name[0] != '\0')
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if (strcmp(parent_name, initial_filename))
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{
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for(i = 0; i < includes_size; i++)
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{
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@ -157,7 +159,7 @@ static char *wpp_lookup_mem(const char *filename, int type, const char *parent_n
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}
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if(parent_include == NULL)
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{
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ERR("Parent include file missing\n");
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ERR("Parent include %s missing.\n", debugstr_a(parent_name));
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return NULL;
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}
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}
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@ -173,6 +175,8 @@ static void *wpp_open_mem(const char *filename, int type)
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struct mem_file_desc *desc;
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HRESULT hr;
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TRACE("Opening include %s.\n", debugstr_a(filename));
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if(!strcmp(filename, initial_filename))
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{
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current_shader.pos = 0;
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@ -184,11 +188,8 @@ static void *wpp_open_mem(const char *filename, int type)
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if(!desc)
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return NULL;
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hr = ID3DInclude_Open(current_include,
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type ? D3D_INCLUDE_LOCAL : D3D_INCLUDE_SYSTEM,
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filename, parent_include, (LPCVOID *)&desc->buffer,
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&desc->size);
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if(FAILED(hr))
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if (FAILED(hr = ID3DInclude_Open(current_include, type ? D3D_INCLUDE_LOCAL : D3D_INCLUDE_SYSTEM,
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filename, parent_include, (const void **)&desc->buffer, &desc->size)))
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{
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HeapFree(GetProcessHeap(), 0, desc);
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return NULL;
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@ -21,7 +21,7 @@
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#include "d3dcompiler_private.h"
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BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
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BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
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{
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switch (reason)
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{
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@ -57,7 +57,8 @@ enum shader_type
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ST_PIXEL
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};
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typedef enum BWRITER_COMPARISON_TYPE {
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enum bwriter_comparison_type
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{
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BWRITER_COMPARISON_NONE,
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BWRITER_COMPARISON_GT,
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BWRITER_COMPARISON_EQ,
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@ -65,7 +66,7 @@ typedef enum BWRITER_COMPARISON_TYPE {
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BWRITER_COMPARISON_LT,
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BWRITER_COMPARISON_NE,
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BWRITER_COMPARISON_LE
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} BWRITER_COMPARISON_TYPE;
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};
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struct constant {
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DWORD regnum;
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@ -92,7 +93,7 @@ struct instruction {
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DWORD opcode;
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DWORD dstmod;
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DWORD shift;
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BWRITER_COMPARISON_TYPE comptype;
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enum bwriter_comparison_type comptype;
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BOOL has_dst;
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struct shader_reg dst;
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struct shader_reg *src;
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@ -218,9 +219,9 @@ struct asmparser_backend {
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void (*end)(struct asm_parser *This);
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void (*instr)(struct asm_parser *This, DWORD opcode, DWORD mod, DWORD shift,
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BWRITER_COMPARISON_TYPE comp, const struct shader_reg *dst,
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const struct src_regs *srcs, int expectednsrcs);
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void (*instr)(struct asm_parser *parser, DWORD opcode, DWORD mod, DWORD shift,
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enum bwriter_comparison_type comp, const struct shader_reg *dst,
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const struct src_regs *srcs, int expectednsrcs);
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};
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struct instruction *alloc_instr(unsigned int srcs) DECLSPEC_HIDDEN;
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@ -367,11 +368,10 @@ const char *debug_print_opcode(DWORD opcode) DECLSPEC_HIDDEN;
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/* Used to signal an incorrect swizzle/writemask */
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#define SWIZZLE_ERR ~0U
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/*
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Enumerations and defines used in the bytecode writer
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intermediate representation
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*/
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typedef enum _BWRITERSHADER_INSTRUCTION_OPCODE_TYPE {
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/* Enumerations and defines used in the bytecode writer intermediate
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* representation. */
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enum bwritershader_instruction_opcode_type
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{
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BWRITERSIO_NOP,
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BWRITERSIO_MOV,
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BWRITERSIO_ADD,
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@ -460,9 +460,10 @@ typedef enum _BWRITERSHADER_INSTRUCTION_OPCODE_TYPE {
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BWRITERSIO_PHASE,
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BWRITERSIO_COMMENT,
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BWRITERSIO_END,
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} BWRITERSHADER_INSTRUCTION_OPCODE_TYPE;
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};
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typedef enum _BWRITERSHADER_PARAM_REGISTER_TYPE {
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enum bwritershader_param_register_type
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{
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BWRITERSPR_TEMP,
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BWRITERSPR_INPUT,
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BWRITERSPR_CONST,
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@ -481,14 +482,14 @@ typedef enum _BWRITERSHADER_PARAM_REGISTER_TYPE {
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BWRITERSPR_MISCTYPE,
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BWRITERSPR_LABEL,
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BWRITERSPR_PREDICATE
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} BWRITERSHADER_PARAM_REGISTER_TYPE;
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};
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typedef enum _BWRITERVS_RASTOUT_OFFSETS
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enum bwritervs_rastout_offsets
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{
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BWRITERSRO_POSITION,
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BWRITERSRO_FOG,
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BWRITERSRO_POINT_SIZE
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} BWRITERVS_RASTOUT_OFFSETS;
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};
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#define BWRITERSP_WRITEMASK_0 0x1 /* .x r */
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#define BWRITERSP_WRITEMASK_1 0x2 /* .y g */
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@ -496,25 +497,28 @@ typedef enum _BWRITERVS_RASTOUT_OFFSETS
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#define BWRITERSP_WRITEMASK_3 0x8 /* .w a */
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#define BWRITERSP_WRITEMASK_ALL 0xf /* all */
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typedef enum _BWRITERSHADER_PARAM_DSTMOD_TYPE {
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enum bwritershader_param_dstmod_type
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{
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BWRITERSPDM_NONE = 0,
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BWRITERSPDM_SATURATE = 1,
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BWRITERSPDM_PARTIALPRECISION = 2,
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BWRITERSPDM_MSAMPCENTROID = 4,
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} BWRITERSHADER_PARAM_DSTMOD_TYPE;
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};
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typedef enum _BWRITERSAMPLER_TEXTURE_TYPE {
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enum bwritersampler_texture_type
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{
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BWRITERSTT_UNKNOWN = 0,
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BWRITERSTT_1D = 1,
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BWRITERSTT_2D = 2,
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BWRITERSTT_CUBE = 3,
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BWRITERSTT_VOLUME = 4,
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} BWRITERSAMPLER_TEXTURE_TYPE;
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};
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#define BWRITERSI_TEXLD_PROJECT 1
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#define BWRITERSI_TEXLD_BIAS 2
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typedef enum _BWRITERSHADER_PARAM_SRCMOD_TYPE {
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enum bwritershader_param_srcmod_type
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{
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BWRITERSPSM_NONE = 0,
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BWRITERSPSM_NEG,
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BWRITERSPSM_BIAS,
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BWRITERSPSM_ABS,
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BWRITERSPSM_ABSNEG,
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BWRITERSPSM_NOT,
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} BWRITERSHADER_PARAM_SRCMOD_TYPE;
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};
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#define BWRITER_SM1_VS 0xfffe
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#define BWRITER_SM1_PS 0xffff
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#define BWRITERVS_SWIZZLE_Z (BWRITERVS_X_Z | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z)
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#define BWRITERVS_SWIZZLE_W (BWRITERVS_X_W | BWRITERVS_Y_W | BWRITERVS_Z_W | BWRITERVS_W_W)
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typedef enum _BWRITERDECLUSAGE {
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enum bwriterdeclusage
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{
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BWRITERDECLUSAGE_POSITION,
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BWRITERDECLUSAGE_BLENDWEIGHT,
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BWRITERDECLUSAGE_BLENDINDICES,
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@ -582,7 +587,7 @@ typedef enum _BWRITERDECLUSAGE {
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BWRITERDECLUSAGE_FOG,
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BWRITERDECLUSAGE_DEPTH,
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BWRITERDECLUSAGE_SAMPLE
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} BWRITERDECLUSAGE;
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};
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/* ps 1.x texture registers mappings */
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#define T0_REG 2
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@ -360,7 +360,7 @@ void hlsl_free (void * );
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/* Begin user sect3 */
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#define hlsl_wrap() 1
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#define hlsl_wrap(n) 1
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#define YY_SKIP_YYWRAP
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typedef unsigned char YY_CHAR;
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@ -69,7 +69,7 @@ struct d3dcompiler_shader_reflection_variable
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UINT start_offset;
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UINT size;
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UINT flags;
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LPVOID default_value;
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void *default_value;
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};
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struct d3dcompiler_shader_reflection_constant_buffer
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@ -179,7 +179,7 @@ static BOOL copy_value(const char *ptr, void **value, DWORD size)
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*value = HeapAlloc(GetProcessHeap(), 0, size);
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if (!*value)
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{
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ERR("Failed to allocate vlaue memory.\n");
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ERR("Failed to allocate value memory.\n");
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return FALSE;
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}
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@ -442,7 +442,7 @@ static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompil
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}
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static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByName(
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ID3D11ShaderReflection *iface, LPCSTR name)
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ID3D11ShaderReflection *iface, const char *name)
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{
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struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
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unsigned int i;
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@ -544,7 +544,7 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetPatchConstantP
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}
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static struct ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetVariableByName(
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ID3D11ShaderReflection *iface, LPCSTR name)
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ID3D11ShaderReflection *iface, const char *name)
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{
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struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
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unsigned int i, k;
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@ -579,7 +579,7 @@ static struct ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_sha
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}
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static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDescByName(
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ID3D11ShaderReflection *iface, LPCSTR name, D3D11_SHADER_INPUT_BIND_DESC *desc)
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ID3D11ShaderReflection *iface, const char *name, D3D11_SHADER_INPUT_BIND_DESC *desc)
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{
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struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
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unsigned int i;
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@ -658,7 +658,7 @@ static BOOL STDMETHODCALLTYPE d3dcompiler_shader_reflection_IsSampleFrequencySha
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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return FALSE;
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}
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static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetNumInterfaceSlots(
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@ -764,7 +764,7 @@ static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_ref
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}
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static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_GetVariableByName(
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ID3D11ShaderReflectionConstantBuffer *iface, LPCSTR name)
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ID3D11ShaderReflectionConstantBuffer *iface, const char *name)
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{
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struct d3dcompiler_shader_reflection_constant_buffer *This = impl_from_ID3D11ShaderReflectionConstantBuffer(iface);
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unsigned int i;
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@ -921,7 +921,7 @@ static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflect
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}
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static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemberTypeByName(
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ID3D11ShaderReflectionType *iface, LPCSTR name)
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ID3D11ShaderReflectionType *iface, const char *name)
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{
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struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface);
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unsigned int i;
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@ -950,7 +950,7 @@ static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflect
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return &null_type.ID3D11ShaderReflectionType_iface;
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}
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static LPCSTR STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemberTypeName(
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static const char * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemberTypeName(
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ID3D11ShaderReflectionType *iface, UINT index)
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{
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struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface);
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@ -1683,7 +1683,7 @@ struct hlsl_ir_node *make_assignment(struct hlsl_ir_node *left, enum parse_assig
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static int compare_hlsl_types_rb(const void *key, const struct wine_rb_entry *entry)
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{
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const char *name = (const char *)key;
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const char *name = key;
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const struct hlsl_type *type = WINE_RB_ENTRY_VALUE(entry, const struct hlsl_type, scope_entry);
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if (name == type->name)
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@ -1820,7 +1820,7 @@ static int compare_param_hlsl_types(const struct hlsl_type *t1, const struct hls
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static int compare_function_decl_rb(const void *key, const struct wine_rb_entry *entry)
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{
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const struct list *params = (const struct list *)key;
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const struct list *params = key;
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const struct hlsl_ir_function_decl *decl = WINE_RB_ENTRY_VALUE(entry, const struct hlsl_ir_function_decl, entry);
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int params_count = params ? list_count(params) : 0;
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int decl_params_count = decl->parameters ? list_count(decl->parameters) : 0;
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@ -1855,7 +1855,7 @@ static const struct wine_rb_functions hlsl_ir_function_decl_rb_funcs =
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static int compare_function_rb(const void *key, const struct wine_rb_entry *entry)
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{
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const char *name = (const char *)key;
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const char *name = key;
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const struct hlsl_ir_function *func = WINE_RB_ENTRY_VALUE(entry, const struct hlsl_ir_function,entry);
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return strcmp(name, func->name);
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@ -30,7 +30,7 @@ The following libraries are shared with Wine.
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reactos/dll/directx/wine/amstream # Synced to Wine-1.7.17
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reactos/dll/directx/wine/d3d8 # Synced to Wine-1.7.17
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reactos/dll/directx/wine/d3d9 # Synced to Wine-1.7.17
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reactos/dll/directx/wine/d3dcompiler_43 # Synced to Wine-1.7.1
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reactos/dll/directx/wine/d3dcompiler_43 # Synced to Wine-1.7.17
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reactos/dll/directx/wine/d3dx9_24 => 43 # Synced to Wine-1.7.1
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reactos/dll/directx/wine/d3dxof # Synced to Wine-1.7.1
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reactos/dll/directx/wine/ddraw # Synced to Wine-1.7.17
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