![]() error handling in portreset() was wrong. we called closedev() on the device without changing the reference. just call portdetach() when the reset fails. |
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doc | ||
games/lib | ||
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lib | ||
man | ||
src |
![]() error handling in portreset() was wrong. we called closedev() on the device without changing the reference. just call portdetach() when the reset fails. |
||
---|---|---|
.. | ||
doc | ||
games/lib | ||
include | ||
lib | ||
man | ||
src |