![]() both server and client need to be convinced that the connection is broken for a connection reestablishment to happen as the server will only start looking for incoming clients when the connection already broke. so use the 8 second interval sync messages to check for connection lifeness. if we miss two syncs in time, we declare the connecton to be broken and will try to reconnect. |
||
---|---|---|
.. | ||
doc | ||
games/lib | ||
include | ||
lib | ||
man | ||
src |