![]() the libmad samples need to be scaled properly. the previous assumption was that it is 32 bits, but it really is MAD_F_FRACTBITS + sign bit and rest used for overflow. thanks eekee! |
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doc | ||
games/lib | ||
include | ||
lib | ||
man | ||
src |
![]() the libmad samples need to be scaled properly. the previous assumption was that it is 32 bits, but it really is MAD_F_FRACTBITS + sign bit and rest used for overflow. thanks eekee! |
||
---|---|---|
.. | ||
doc | ||
games/lib | ||
include | ||
lib | ||
man | ||
src |