b5659c0977
depending on the font, poping the menu would move your cursor one pixel down each time (due to division). this is annoying when using a trackpoint and trying to repeat some operation over 9000 times. the cursor should only be moved when the menu is repositioned to contain it on the screen.
270 lines
7 KiB
C
270 lines
7 KiB
C
#include <u.h>
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#include <libc.h>
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#include <draw.h>
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#include <event.h>
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enum
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{
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Margin = 4, /* outside to text */
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Border = 2, /* outside to selection boxes */
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Blackborder = 2, /* width of outlining border */
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Vspacing = 2, /* extra spacing between lines of text */
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Maxunscroll = 25, /* maximum #entries before scrolling turns on */
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Nscroll = 20, /* number entries in scrolling part */
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Scrollwid = 14, /* width of scroll bar */
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Gap = 4, /* between text and scroll bar */
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};
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static Image *menutxt;
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static Image *back;
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static Image *high;
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static Image *bord;
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static Image *text;
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static Image *htext;
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static
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void
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menucolors(void)
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{
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/* Main tone is greenish, with negative selection */
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back = allocimagemix(display, DPalegreen, DWhite);
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high = allocimage(display, Rect(0,0,1,1), CMAP8, 1, DDarkgreen); /* dark green */
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bord = allocimage(display, Rect(0,0,1,1), CMAP8, 1, DMedgreen); /* not as dark green */
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if(back==nil || high==nil || bord==nil)
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goto Error;
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text = display->black;
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htext = back;
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return;
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Error:
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freeimage(back);
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freeimage(high);
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freeimage(bord);
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back = display->white;
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high = display->black;
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bord = display->black;
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text = display->black;
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htext = display->white;
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}
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/*
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* r is a rectangle holding the text elements.
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* return the rectangle, including its black edge, holding element i.
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*/
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static Rectangle
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menurect(Rectangle r, int i)
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{
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if(i < 0)
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return Rect(0, 0, 0, 0);
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r.min.y += (font->height+Vspacing)*i;
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r.max.y = r.min.y+font->height+Vspacing;
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return insetrect(r, Border-Margin);
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}
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/*
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* r is a rectangle holding the text elements.
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* return the element number containing p.
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*/
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static int
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menusel(Rectangle r, Point p)
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{
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if(!ptinrect(p, r))
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return -1;
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return (p.y-r.min.y)/(font->height+Vspacing);
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}
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static
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void
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paintitem(Menu *menu, Rectangle textr, int off, int i, int highlight, Image *save, Image *restore)
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{
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char *item;
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Rectangle r;
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Point pt;
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if(i < 0)
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return;
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r = menurect(textr, i);
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if(restore){
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draw(screen, r, restore, nil, restore->r.min);
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return;
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}
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if(save)
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draw(save, save->r, screen, nil, r.min);
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item = menu->item? menu->item[i+off] : (*menu->gen)(i+off);
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pt.x = (textr.min.x+textr.max.x-stringwidth(font, item))/2;
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pt.y = textr.min.y+i*(font->height+Vspacing);
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draw(screen, r, highlight? high : back, nil, pt);
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string(screen, pt, highlight? htext : text, pt, font, item);
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}
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/*
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* menur is a rectangle holding all the highlightable text elements.
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* track mouse while inside the box, return what's selected when button
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* is raised, -1 as soon as it leaves box.
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* invariant: nothing is highlighted on entry or exit.
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*/
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static int
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menuscan(Menu *menu, int but, Mouse *m, Rectangle textr, int off, int lasti, Image *save)
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{
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int i;
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paintitem(menu, textr, off, lasti, 1, save, nil);
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flushimage(display, 1); /* in case display->locking is set */
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*m = emouse();
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while(m->buttons & (1<<(but-1))){
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flushimage(display, 1); /* in case display->locking is set */
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*m = emouse();
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i = menusel(textr, m->xy);
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if(i != -1 && i == lasti)
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continue;
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paintitem(menu, textr, off, lasti, 0, nil, save);
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if(i == -1)
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return i;
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lasti = i;
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paintitem(menu, textr, off, lasti, 1, save, nil);
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}
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return lasti;
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}
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static void
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menupaint(Menu *menu, Rectangle textr, int off, int nitemdrawn)
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{
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int i;
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draw(screen, insetrect(textr, Border-Margin), back, nil, ZP);
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for(i = 0; i<nitemdrawn; i++)
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paintitem(menu, textr, off, i, 0, nil, nil);
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}
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static void
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menuscrollpaint(Rectangle scrollr, int off, int nitem, int nitemdrawn)
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{
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Rectangle r;
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draw(screen, scrollr, back, nil, ZP);
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r.min.x = scrollr.min.x;
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r.max.x = scrollr.max.x;
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r.min.y = scrollr.min.y + (Dy(scrollr)*off)/nitem;
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r.max.y = scrollr.min.y + (Dy(scrollr)*(off+nitemdrawn))/nitem;
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if(r.max.y < r.min.y+2)
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r.max.y = r.min.y+2;
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border(screen, r, 1, bord, ZP);
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if(menutxt == 0)
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menutxt = allocimage(display, Rect(0, 0, 1, 1), CMAP8, 1, DDarkgreen);
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if(menutxt)
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draw(screen, insetrect(r, 1), menutxt, nil, ZP);
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}
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int
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emenuhit(int but, Mouse *m, Menu *menu)
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{
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int i, nitem, nitemdrawn, maxwid, lasti, off, noff, wid, screenitem;
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int scrolling;
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Rectangle r, menur, sc, textr, scrollr;
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Image *b, *save;
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Point pt;
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char *item;
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if(back == nil)
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menucolors();
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sc = screen->clipr;
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replclipr(screen, 0, screen->r);
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maxwid = 0;
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for(nitem = 0;
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item = menu->item? menu->item[nitem] : (*menu->gen)(nitem);
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nitem++){
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i = stringwidth(font, item);
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if(i > maxwid)
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maxwid = i;
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}
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if(menu->lasthit<0 || menu->lasthit>=nitem)
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menu->lasthit = 0;
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screenitem = (Dy(screen->r)-10)/(font->height+Vspacing);
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if(nitem>Maxunscroll || nitem>screenitem){
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scrolling = 1;
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nitemdrawn = Nscroll;
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if(nitemdrawn > screenitem)
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nitemdrawn = screenitem;
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wid = maxwid + Gap + Scrollwid;
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off = menu->lasthit - nitemdrawn/2;
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if(off < 0)
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off = 0;
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if(off > nitem-nitemdrawn)
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off = nitem-nitemdrawn;
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lasti = menu->lasthit-off;
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}else{
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scrolling = 0;
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nitemdrawn = nitem;
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wid = maxwid;
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off = 0;
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lasti = menu->lasthit;
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}
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r = insetrect(Rect(0, 0, wid, nitemdrawn*(font->height+Vspacing)), -Margin);
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r = rectsubpt(r, Pt(wid/2, lasti*(font->height+Vspacing)+font->height/2));
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r = rectaddpt(r, m->xy);
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pt = ZP;
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if(r.max.x>screen->r.max.x)
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pt.x = screen->r.max.x-r.max.x;
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if(r.max.y>screen->r.max.y)
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pt.y = screen->r.max.y-r.max.y;
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if(r.min.x<screen->r.min.x)
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pt.x = screen->r.min.x-r.min.x;
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if(r.min.y<screen->r.min.y)
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pt.y = screen->r.min.y-r.min.y;
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menur = rectaddpt(r, pt);
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textr.max.x = menur.max.x-Margin;
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textr.min.x = textr.max.x-maxwid;
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textr.min.y = menur.min.y+Margin;
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textr.max.y = textr.min.y + nitemdrawn*(font->height+Vspacing);
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if(scrolling){
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scrollr = insetrect(menur, Border);
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scrollr.max.x = scrollr.min.x+Scrollwid;
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}else
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scrollr = Rect(0, 0, 0, 0);
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b = allocimage(display, menur, screen->chan, 0, 0);
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if(b == 0)
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b = screen;
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draw(b, menur, screen, nil, menur.min);
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draw(screen, menur, back, nil, ZP);
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border(screen, menur, Blackborder, bord, ZP);
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save = allocimage(display, menurect(textr, 0), screen->chan, 0, -1);
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r = menurect(textr, lasti);
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if(pt.x || pt.y)
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emoveto(divpt(addpt(r.min, r.max), 2));
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menupaint(menu, textr, off, nitemdrawn);
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if(scrolling)
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menuscrollpaint(scrollr, off, nitem, nitemdrawn);
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while(m->buttons & (1<<(but-1))){
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lasti = menuscan(menu, but, m, textr, off, lasti, save);
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if(lasti >= 0)
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break;
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while(!ptinrect(m->xy, textr) && (m->buttons & (1<<(but-1)))){
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if(scrolling && ptinrect(m->xy, scrollr)){
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noff = ((m->xy.y-scrollr.min.y)*nitem)/Dy(scrollr);
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noff -= nitemdrawn/2;
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if(noff < 0)
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noff = 0;
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if(noff > nitem-nitemdrawn)
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noff = nitem-nitemdrawn;
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if(noff != off){
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off = noff;
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menupaint(menu, textr, off, nitemdrawn);
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menuscrollpaint(scrollr, off, nitem, nitemdrawn);
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}
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}
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flushimage(display, 1); /* in case display->locking is set */
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*m = emouse();
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}
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}
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draw(screen, menur, b, nil, menur.min);
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if(b != screen)
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freeimage(b);
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freeimage(save);
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replclipr(screen, 0, sc);
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if(lasti >= 0){
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menu->lasthit = lasti+off;
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return menu->lasthit;
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}
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return -1;
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}
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