![]() the shr mount is linked into the Mhead with m->to initially nil. only after the the server has been attached is m->to set. just check for it in createdir(). |
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doc | ||
games/lib | ||
include | ||
lib | ||
man | ||
src |
![]() the shr mount is linked into the Mhead with m->to initially nil. only after the the server has been attached is m->to set. just check for it in createdir(). |
||
---|---|---|
.. | ||
doc | ||
games/lib | ||
include | ||
lib | ||
man | ||
src |