76 lines
1.9 KiB
Plaintext
76 lines
1.9 KiB
Plaintext
.TH QBALL 2
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.SH NAME
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qball \- 3-d rotation controller
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.SH SYNOPSIS
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.B
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#include <draw.h>
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.br
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.B
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#include <geometry.h>
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.PP
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.B
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void qball(Rectangle r, Mouse *mousep,
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.br
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.B
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Quaternion *orientation,
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.br
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.B
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void (*redraw)(void), Quaternion *ap)
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.SH DESCRIPTION
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.I Qball
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is an interactive controller that allows arbitrary 3-space rotations to be specified with
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the mouse. Imagine a sphere with its center at the midpoint of rectangle
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.IR r ,
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and diameter the smaller of
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.IR r 's
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dimensions. Dragging from one point on the sphere to another specifies the endpoints of a
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great-circle arc. (Mouse points outside the sphere are projected to the nearest point
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on the sphere.) The axis of rotation is normal to the plane of the arc, and the
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angle of rotation is twice the angle of the arc.
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.PP
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Argument
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.I mousep
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is a pointer to the mouse event that triggered the interaction. It should
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have some button set.
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.I Qball
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will read more events into
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.IR mousep ,
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and return when no buttons are down.
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.PP
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While
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.I qball
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is reading mouse events, it calls out to the caller-supplied routine
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.IR redraw ,
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which is expected to update the screen to reflect the changing orientation.
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Argument
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.I orientation
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is the orientation that
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.I redraw
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should examine, represented as a unit Quaternion (see
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.IR quaternion (2)).
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The caller may set it to any orientation.
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It will be updated before each call to
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.I redraw
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(and on return) by multiplying by the rotation specified with the mouse.
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.PP
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It is possible to restrict
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.I qball's
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attention to rotations about a particular axis.
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If
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.I ap
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is null, the rotation is unconstrained.
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Otherwise, the rotation will be about the same axis as
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.IR *ap .
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This is accomplished by projecting points on the sphere to
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the nearest point also on the plane through the sphere's center
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and normal to the axis.
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.SH SOURCE
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.B /sys/src/libgeometry/qball.c
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.SH SEE ALSO
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.IR quaternion (2)
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.br
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Ken Shoemake,
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``Animating Rotation with Quaternion Curves'',
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.I
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SIGGRAPH '85 Conference Proceedings.
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