762093d212
many queued mouse events delay eresize() because new ebread() takes from the queue first before attempting to read from the event pipe. this is a waste of memory, so just process (dequeue) all the events as long as there are any on each iteration.
387 lines
10 KiB
C
387 lines
10 KiB
C
/* Copyright 1985 Massachusetts Institute of Technology */
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#include <u.h>
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#include <libc.h>
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#include <draw.h>
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#include <event.h>
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#define add addpt
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#define sub subpt
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int wind = 1;
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typedef enum{
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Odd=1,
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Nonzero=~0
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}Windrule;
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#include "catback.p"
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#include "eyes.p"
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#define CATWID 150 /* width of body bitmap */
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#define CATHGT 300 /* height of body bitmap */
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#define TAILWID 150 /* width of tail bitmap */
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#define TAILHGT 89 /* height of tail bitmap */
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#define MINULEN 27 /* length of minute hand */
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#define HOURLEN 15 /* length of hour hand */
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#define HANDWID 4 /* width of clock hands */
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#define UPDATE (1000/NTAIL) /* ms/update -- tail waves at roughly 1/2 hz */
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#define BLACK (~0)
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#define WHITE 0
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#define NTP 7
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Point tp[NTP]={ /* tail polygon */
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0, 0,
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0,76,
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3,82,
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10,84,
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18,82,
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21,76,
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21,70,
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};
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#define NTAIL 16
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Image *eye[NTAIL+1];
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Image *tail[NTAIL+1];
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Image *cat; /* cat body */
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Image *eyes; /* eye background */
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Point toffs={ 74, -15 }; /* tail polygon offset */
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Point tailoffs={0, 211}; /* tail bitmap offset, relative to body */
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Point eyeoffs={49, 30}; /* eye bitmap offset, relative to body */
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Point catoffs; /* cat offset, relative to screen */
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int xredraw;
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int crosseyed;
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void drawclock(void);
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void drawhand(int, int, double);
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void init(void);
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Image *draweye(double);
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Image *drawtail(double);
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Image *eballoc(Rectangle, int);
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//int myfillpoly(Image *, Point [], int, Windrule, int, Fcode);
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//void mydrawpoly(Image *, Point [], int, int, Fcode);
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Image *eballoc(Rectangle r, int chan){
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Image *b=allocimage(display, r, chan, 0, DWhite);
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if(b==0){
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fprint(2, "catclock: can't allocate bitmap\n");
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exits("allocimage");
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}
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return b;
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}
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void
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eloadimage(Image *i, Rectangle r, uchar *d, int nd)
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{
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int n;
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n = loadimage(i, r, d, nd);
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if(n < nd) {
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fprint(2, "loadimage fails: %r\n");
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exits("loadimage");
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}
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}
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int round(double x){
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return x>=0.?x+.5:x-.5;
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}
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void
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redraw(Image *screen)
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{
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Rectangle r = Rect(0,0,Dx(screen->r), Dy(screen->r));
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catoffs.x=(Dx(r)-CATWID)/2;
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catoffs.y=(Dy(r)-CATHGT)/2;
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xredraw=1;
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}
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void
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eresized(int new)
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{
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if(new && getwindow(display, Refmesg) < 0)
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fprint(2,"can't reattach to window");
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redraw(screen);
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}
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void main(int argc, char *argv[]){
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int i;
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ARGBEGIN{
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case 'c': crosseyed++; break;
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default:
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fprint(2, "Usage: %s [-c]\n", argv0);
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exits("usage");
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}ARGEND
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if(initdraw(0, 0, "cat clock") < 0)
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sysfatal("initdraw: %r");
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einit(Emouse);
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redraw(screen);
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for(i=0; i<nelem(catback_bits); i++)
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catback_bits[i] ^= 0xFF;
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for(i=0; i<nelem(eyes_bits); i++)
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eyes_bits[i] ^= 0xFF;
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cat=eballoc(Rect(0, 0, CATWID, CATHGT), GREY1);
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eloadimage(cat, cat->r, catback_bits, sizeof(catback_bits));
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// wrbitmap(cat, cat->r.min.y, cat->r.max.y, catback_bits);
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for(i=0;i<=NTAIL;i++){
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tail[i]=drawtail(i*PI/NTAIL);
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eye[i]=draweye(i*PI/NTAIL);
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}
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for(;;){
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while(ecanmouse()) emouse(); /* don't get resize events without this! */
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drawclock();
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flushimage(display, 1);
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// bflush();
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sleep(UPDATE);
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}
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}
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/*
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* Draw a clock hand, theta is clockwise angle from noon
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*/
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void drawhand(int length, int width, double theta){
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double c=cos(theta), s=sin(theta);
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double ws=width*s, wc=width*c;
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Point vhand[4];
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vhand[0]=add(screen->r.min, add(catoffs, Pt(CATWID/2+round(length*s), CATHGT/2-round(length*c))));
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vhand[1]=add(screen->r.min, add(catoffs, Pt(CATWID/2-round(ws+wc), CATHGT/2+round(wc-ws))));
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vhand[2]=add(screen->r.min, add(catoffs, Pt(CATWID/2-round(ws-wc), CATHGT/2+round(wc+ws))));
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vhand[3] = vhand[0];
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fillpoly(screen, vhand, 4, wind, display->white,
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addpt(screen->r.min, vhand[0]));
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poly(screen, vhand, 4, Endsquare, Endsquare, 0, display->black,
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addpt(screen->r.min, vhand[0]));
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// myfillpoly(&screen, vhand, 3, Nonzero, WHITE, S);
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// mydrawpoly(&screen, vhand, 3, BLACK, S);
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}
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/*
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* draw a cat tail, t is time (mod 1 second)
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*/
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Image *drawtail(double t){
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Image *bp;
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double theta=.4*sin(t+3.*PIO2)-.08; /* an assymetric tail leans to one side */
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double s=sin(theta), c=cos(theta);
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Point rtp[NTP];
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int i;
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bp=eballoc(Rect(0, 0, TAILWID, TAILHGT), GREY1);
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for(i=0;i!=NTP;i++)
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rtp[i]=add(Pt(tp[i].x*c+tp[i].y*s, -tp[i].x*s+tp[i].y*c), toffs);
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fillpoly(bp, rtp, NTP, wind, display->black, rtp[0]);
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return bp;
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}
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/*
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* draw the cat's eyes, t is time (mod 1 second)
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*/
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Image *draweye(double t){
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Image *bp;
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double u;
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double angle=0.7*sin(t+3*PIO2)+PI/2.0; /* direction eyes point */
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Point pts[100];
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int i, j;
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struct{
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double x, y, z;
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}pt;
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if(eyes==0){
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eyes=eballoc(Rect(0, 0, eyes_width, eyes_height), GREY1);
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eloadimage(eyes, eyes->r, eyes_bits, sizeof(eyes_bits));
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// wrbitmap(eyes, eyes->r.min.y, eyes->r.max.y, eyes_bits);
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}
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bp=eballoc(eyes->r, GREY1);
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draw(bp, bp->r, eyes, nil, ZP);
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// bitblt(bp, bp->r.min, eyes, eyes->r, S);
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for(i=0,u=-PI/2.0;u<PI/2.0;i++,u+=0.25){
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pt.x=cos(u)*cos(angle+PI/7.0);
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pt.y=sin(u);
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pt.z=2.+cos(u)*sin(angle+PI/7.0);
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pts[i].x=(pt.z==0.0?pt.x:pt.x/pt.z)*23.0+12.0;
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pts[i].y=(pt.z==0.0?pt.y:pt.y/pt.z)*23.0+11.0;
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}
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for(u=PI/2.0;u>-PI/2.0;i++,u-=0.25){
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pt.x=cos(u)*cos(angle-PI/7.0);
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pt.y=sin(u);
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pt.z=2.+cos(u)*sin(angle-PI/7.0);
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pts[i].x=(pt.z==0.0?pt.x:pt.x/pt.z)*23.0+12.0;
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pts[i].y=(pt.z==0.0?pt.y:pt.y/pt.z)*23.0+11.0;
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}
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fillpoly(bp, pts, i, wind, display->black, pts[0]);
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// fillpoly(bp, pts, i, Nonzero, BLACK, S);
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if(crosseyed){
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angle=0.7*sin(PI-t+3*PIO2)+PI/2.0;
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for(i=0,u=-PI/2.0;u<PI/2.0;i++,u+=0.25){
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pt.x=cos(u)*cos(angle+PI/7.0);
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pt.y=sin(u);
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pt.z=2.+cos(u)*sin(angle+PI/7.0);
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pts[i].x=(pt.z==0.0?pt.x:pt.x/pt.z)*23.0+12.0;
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pts[i].y=(pt.z==0.0?pt.y:pt.y/pt.z)*23.0+11.0;
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}
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for(u=PI/2.0;u>-PI/2.0;i++,u-=0.25){
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pt.x=cos(u)*cos(angle-PI/7.0);
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pt.y=sin(u);
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pt.z=2.+cos(u)*sin(angle-PI/7.0);
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pts[i].x=(pt.z==0.0?pt.x:pt.x/pt.z)*23.0+12.0;
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pts[i].y=(pt.z==0.0?pt.y:pt.y/pt.z)*23.0+11.0;
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}
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}
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for(j=0;j<i;j++) pts[j].x+=31;
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fillpoly(bp, pts, i, wind, display->black, pts[0]);
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// fillpoly(bp, pts, i, Nonzero, BLACK, S);
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return bp;
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}
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void
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drawclock(void){
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static int t=0, dt=1;
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static Tm otm;
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Tm tm=*localtime(time(0));
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tm.hour%=12;
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if(xredraw || tm.min!=otm.min || tm.hour!=otm.hour){
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if(xredraw){
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draw(screen, screen->r, display->white, nil, ZP);
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border(screen, screen->r, 4, display->black, ZP);
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replclipr(screen, 0, insetrect(screen->r, 4));
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//bitblt(&screen, screen.r.min, &screen, screen.r, Zero);
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//border(&screen, screen.r, 4, F);
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}
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draw(screen, screen->r, cat, nil, mulpt(catoffs, -1));
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flushimage(display, 1);
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//bitblt(&screen, catoffs, cat, cat->r, S);
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drawhand(MINULEN, HANDWID, 2.*PI*tm.min/60.);
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drawhand(HOURLEN, HANDWID, 2.*PI*(tm.hour+tm.min/60.)/12.);
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xredraw=0;
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}
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draw(screen, screen->r, tail[t], nil,
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mulpt(add(catoffs, tailoffs), -1));
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draw(screen, screen->r, eye[t], nil,
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mulpt(add(catoffs, eyeoffs), -1));
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//bitblt(&screen, add(catoffs, tailoffs), tail[t], tail[t]->r, S);
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//bitblt(&screen, add(catoffs, eyeoffs), eye[t], eye[t]->r, S);
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t+=dt;
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if(t<0 || t>NTAIL){
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t-=2*dt;
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dt=-dt;
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}
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otm=tm;
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}
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#ifdef NOTDEF
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void drawpoly(Bitmap *dst, Point p[], int np, int v, Fcode f){
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int i;
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Point q=p[np-1];
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for(i=0;i!=np;i++){
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segment(dst, p[i], q, v, f);
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q=p[i];
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}
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}
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/*
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* Fillpoly -- a polygon tiler
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* Updating the edgelist from scanline to scanline could be quicker if no
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* edges cross: we can just merge the incoming edges. The code can handle
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* multiply-connected polygons with holes, but the interface can't. If
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* the scan-line filling routine were a parameter, we could do textured
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* polygons, polyblt, and other such stuff.
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*/
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typedef struct edge Edge;
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struct edge{
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Point p; /* point of crossing current scan-line */
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int maxy; /* scan line at which to discard edge */
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int dx; /* x increment if x fraction<1 */
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int dx1; /* x increment if x fraction>=1 */
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int x; /* x fraction, scaled by den */
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int num; /* x fraction increment for unit y change, scaled by den */
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int den; /* x fraction increment for unit x change, scaled by num */
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int dwind; /* increment of winding number on passing this edge */
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Edge *next; /* next edge on current scanline */
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Edge *prev; /* previous edge on current scanline */
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};
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void insert(Edge *ep, Edge **yp){
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while(*yp && (*yp)->p.x<ep->p.x) yp=&(*yp)->next;
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ep->next=*yp;
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*yp=ep;
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if(ep->next){
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ep->prev=ep->next->prev;
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ep->next->prev=ep;
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if(ep->prev)
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ep->prev->next=ep;
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}
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else
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ep->prev=0;
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}
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int myfillpoly(Bitmap *b, Point vert[], int nvert, Windrule w, int v, Fcode f){
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Edge *edges, *ep, *nextep, **ylist, **eylist, **yp;
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Point *p, *q, *evert, p0, p1, p10;
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int dy, nbig, y, left, right, wind, nwind;
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edges=(Edge *)malloc(nvert*sizeof(Edge));
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if(edges==0){
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NoSpace:
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return 0;
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}
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ylist=(Edge **)malloc((b->r.max.y-b->r.min.y)*sizeof(Edge *));
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if(ylist==0) goto NoSpace;
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eylist=ylist+(b->r.max.y-b->r.min.y);
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for(yp=ylist;yp!=eylist;yp++) *yp=0;
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evert=vert+nvert;
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for(p=evert-1, q=vert, ep=edges;q!=evert;p=q, q++, ep++){
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if(p->y==q->y) continue;
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if(p->y<q->y){
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p0=*p;
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p1=*q;
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ep->dwind=1;
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}
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else{
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p0=*q;
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p1=*p;
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ep->dwind=-1;
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}
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if(p1.y<=b->r.min.y) continue;
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if(p0.y>=b->r.max.y) continue;
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ep->p=p0;
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if(p1.y>b->r.max.y)
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ep->maxy=b->r.max.y;
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else
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ep->maxy=p1.y;
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p10=sub(p1, p0);
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if(p10.x>=0){
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ep->dx=p10.x/p10.y;
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ep->dx1=ep->dx+1;
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}
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else{
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p10.x=-p10.x;
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ep->dx=-(p10.x/p10.y); /* this nonsense rounds toward zero */
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ep->dx1=ep->dx-1;
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}
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ep->x=0;
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ep->num=p10.x%p10.y;
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ep->den=p10.y;
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if(ep->p.y<b->r.min.y){
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dy=b->r.min.y-ep->p.y;
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ep->x+=dy*ep->num;
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nbig=ep->x/ep->den;
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ep->p.x+=ep->dx1*nbig+ep->dx*(dy-nbig);
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ep->x%=ep->den;
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ep->p.y=b->r.min.y;
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}
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insert(ep, ylist+(ep->p.y-b->r.min.y));
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}
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left=0;
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for(yp=ylist,y=b->r.min.y;yp!=eylist;yp++,y++){
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wind=0;
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for(ep=*yp;ep;ep=nextep){
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nwind=wind+ep->dwind;
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if(nwind&w){ /* inside */
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if(!(wind&w)){
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left=ep->p.x;
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if(left<b->r.min.x) left=b->r.min.x;
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}
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}
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else if(wind&w){
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right=ep->p.x;
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if(right>=b->r.max.x) right=b->r.max.x;
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if(right>left)
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segment(b, Pt(left, y), Pt(right, y), v, f);
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}
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wind=nwind;
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nextep=ep->next;
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if(++ep->p.y!=ep->maxy){
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ep->x+=ep->num;
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if(ep->x>=ep->den){
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ep->x-=ep->den;
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ep->p.x+=ep->dx1;
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}
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else
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ep->p.x+=ep->dx;
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insert(ep, yp+1);
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}
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}
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}
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free((char *)edges);
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free((char *)ylist);
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return 1;
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}
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#endif
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