![]() don't use rand() and scale it to 0..1, instead call native frand() which produces uniform random number. instead of seeding the rng with time(0), use truerand(). |
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doc | ||
games/lib | ||
include | ||
lib | ||
man | ||
src |
![]() don't use rand() and scale it to 0..1, instead call native frand() which produces uniform random number. instead of seeding the rng with time(0), use truerand(). |
||
---|---|---|
.. | ||
doc | ||
games/lib | ||
include | ||
lib | ||
man | ||
src |