104 lines
2 KiB
Text
104 lines
2 KiB
Text
.TH KEYBOARD 2
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.SH NAME
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initkeyboard, ctlkeyboard, closekeyboard \- keyboard control
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.SH SYNOPSIS
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.nf
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.B
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#include <u.h>
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.B
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#include <libc.h>
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.B
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#include <thread.h>
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.B
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#include <keyboard.h>
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.PP
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.B
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Keyboardctl *initkeyboard(char *file)
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.PP
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.B
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int ctlkeyboard(Keyboardctl *kc, char *msg)
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.PP
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.B
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void closekeyboard(Keyboard *kc)
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.SH DESCRIPTION
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These functions access and control a keyboard interface
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for character-at-a-time I/O in a multi-threaded environment, usually in combination with
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.IR mouse (2).
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They use the message-passing
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.B Channel
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interface in the threads library
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(see
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.IR thread (2));
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programs that wish a more event-driven, single-threaded approach should use
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.IR event (2).
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.PP
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.I Initkeyboard
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opens a connection to the keyboard and returns a
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.B Keyboardctl
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structure:
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.IP
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.EX
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.ta 6n +\w'Channel 'u +\w'consfd; 'u
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typedef struct Keyboardctl Keyboardctl;
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struct Keyboardctl
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{
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Channel *c; /* chan(Rune[20]) */
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char *file;
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int consfd; /* to cons file */
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int ctlfd; /* to ctl file */
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int pid; /* of slave proc */
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};
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.EE
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.PP
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The argument to
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.I initkeyboard
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is a
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.I file
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naming the device file from which characters may be read,
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typically
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.BR /dev/cons .
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If
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.I file
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is nil,
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.B /dev/cons
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is assumed.
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.PP
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Once the
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.B Keyboardctl
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is set up, a
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message containing a
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.BR Rune
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will be sent on the
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.B Channel
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.B Keyboardctl.c
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to report each character read from the device.
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.PP
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.I Ctlkeyboard
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is used to set the state of the interface, typically to turn raw mode on and off
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(see
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.IR cons (3)).
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It writes the string
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.I msg
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to the control file associated with the device, which is assumed to be the regular device file name
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with the string
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.B ctl
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appended.
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.PP
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.I Closekeyboard
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closes the file descriptors associated with the keyboard, kills the slave processes,
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and frees the
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.B Keyboardctl
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structure.
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.PP
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.SH SOURCE
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.B /sys/src/libdraw
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.SH SEE ALSO
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.IR graphics (2),
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.IR draw (2),
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.IR event (2),
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.IR thread (2).
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.SH BUGS
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Because the interface delivers complete runes,
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there is no way to report lesser actions such as
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shift keys or even individual bytes.
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