![]() doing poolcheck should give us better context to figure out what memory blocks / owners corrupted the blocks after free. this is for hunting down a memory corruption seen in connection with usb serial. |
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.. | ||
doc | ||
games/lib | ||
include | ||
lib | ||
man | ||
src |
![]() doing poolcheck should give us better context to figure out what memory blocks / owners corrupted the blocks after free. this is for hunting down a memory corruption seen in connection with usb serial. |
||
---|---|---|
.. | ||
doc | ||
games/lib | ||
include | ||
lib | ||
man | ||
src |