include("/sys/src/libc/port/pool." + objtype + ".acid"); aggr Byte { 'b' 0 byte; }; defn byteat(addr) { local x; complex Byte addr; x = addr.byte; return x\d; } defn B2T(addr) { complex Bhdr addr; addr = addr+addr.size-sizeofBtail; complex Btail addr; return addr; } defn B2D(addr) { local x; x = addr+sizeofBhdr; return x\X; } defn D2B(addr) { local x; x = addr-sizeofBhdr; complex Bhdr x; return x; } defn B2NB(addr) { complex Bhdr addr; addr = addr+addr.size; complex Bhdr addr; return addr; } defn A2TB(addr) { local b; complex Arena addr; b = addr+addr.asize-sizeofBhdr; complex Bhdr b; return b; } defn A2B(addr) { return B2NB(addr); } defn B2PT(addr) { complex Bhdr addr; addr = addr-sizeofBtail; complex Btail addr; return addr; } defn SHORT(addr) { local hi, lo; hi = byteat(addr); lo = byteat(addr+1); return lo+hi*256; } defn Btail(addr) { complex Btail addr; print(" magic0 ", addr.magic0, "\n"); print(" datadiff ", SHORT(addr.datasize), "\n"); print(" magic1 ", addr.magic1, "\n"); print(" size ", addr.size\X, "\n"); print(" hdr ", addr+sizeofBtail-addr.size\A, "\n"); }; defn Tail(addr) { print(" ", B2T(addr)\A, "\n"); Btail(B2T(addr)); } defn Magic(m) { if m == DEAD_MAGIC then return "dead"; if m == FREE_MAGIC then return "free"; if m == ALLOC_MAGIC then return "alloc"; if m == UNALLOC_MAGIC then return "unalloc"; if m == ARENA_MAGIC then return "arena"; if m == ARENATAIL_MAGIC then return "arenatail"; if m == ALIGN_MAGIC then return "align"; if m == FLOATING_MAGIC then return "floating"; return "unknown magic"; } defn Block(addr) { complex Bhdr addr; print(" ", Magic(addr.magic), "\n"); print(" data ", B2D(addr)\A, "\n"); print(" datasize ", getdsize(addr), "\n"); Bhdr(addr); Tail(addr); } defn getdsize(addr) { complex Bhdr addr; local x; x = addr.size\d; x = x-SHORT(B2T(addr).datasize); return x\d; } defn datamagic(x) { x = x%4; if x == 0 then return 0xFE; if x == 1 then return 0xF1; if x == 2 then return 0xF0; if x == 3 then return 0xFA; } defn checkblock(addr) { local badmagic, datamagic, a, b, t, q, n, dsize, taddr, checked; complex Bhdr addr; taddr = B2T(addr); complex Btail taddr; if addr.magic == FREE_MAGIC || addr.magic == UNALLOC_MAGIC then { if taddr.magic0 != TAIL_MAGIC0 || taddr.magic1 != TAIL_MAGIC1 then print(addr\A, " corrupt tail magic\n"); if taddr.size != addr.size then print(addr\A, " corrupt tail header pointer\n"); } if addr.magic == ARENA_MAGIC then { taddr = A2TB(addr); if taddr.magic != ARENATAIL_MAGIC then print(addr\A, " arena with bad tail block\n"); else addr = taddr; } if addr.magic == ARENATAIL_MAGIC then { if addr.size != 0 then print(addr\A, " bad size in arena tail\n"); } if addr.magic == ALLOC_MAGIC then { a = addr; complex Alloc a; if a.size > 1024*1024*1024 then print(addr\A, " block ridiculously large\n"); t = B2T(addr); if t.magic0 != TAIL_MAGIC0 || t.magic1 != TAIL_MAGIC1 then print(addr\A, " bad tail magic\n"); if t.size != addr.size then print(addr\A, " bad tail pointer\n"); dsize = getdsize(a); if dsize > a.size then print(addr\A, " too much data in block\n"); q = B2D(a)\A+dsize; n = 4; if q+4 > t then n = t-q; badmagic = 0; loop 0,n-1 do { if byteat(q) != datamagic(q) then { badmagic=1; } q = q+1; } if badmagic then print(addr\A, " size ", dsize, " user has overwritten boundary\n"); } } defn checkarena(arena) { local atail, b, nb; atail = A2TB(arena); complex Bhdr arena; b = arena; while b.magic != ARENATAIL_MAGIC && b < atail do { checkblock(b); nb = B2NB(b); if nb == b then { print("B2NB(", b\A, ") = b\n"); b = atail; // end loop } else b = nb; } checkblock(b); if b != atail then print("found wrong tail to arena ", arena\A, "\n"); } defn checkpool(p) { complex Pool p; local a; a = p.arenalist; while a != 0 do { complex Arena a; checkarena(a); a = a.down; } } defn gendumptree(f, in, s) { complex Free f; loop 1,in do {print(" ");} print(s, " size ", f.size\D, " left ", f.left\A, " right ", f.right\A, "\n"); if f.left != 0 then gendumptree(f.left, in+1, "l"); if f.right != 0 then gendumptree(f.right, in+1, "r"); } defn dumptree(f) { gendumptree(f, 0, "*"); } defn poolwhopointsat(p, addr) { complex Pool p; local a; a = p.arenalist; while a != 0 do { complex Arena a; arenawhopointsat(a, addr); a = a.down; } } defn arenawhopointsat(arena, addr) { local atail, b; atail = A2TB(arena); b = fmt(arena, 'A'); while b < atail do { if *b == addr then print(b, "\n"); b++; } } defn whopointsat(addr) { poolwhopointsat(*mainmem, addr); } defn blockhdr(addr) { addr = addr & ~3; while *addr != FREE_MAGIC && *addr != ARENA_MAGIC && *addr != UNALLOC_MAGIC && *addr != ALLOC_MAGIC && *addr != ARENATAIL_MAGIC do addr = addr-4; return addr; } print("/sys/lib/acid/pool");