Authsrv(6) used to be called auth(6) before
the fourth edition and was preprocessed by
eqn(6) before the third edition. The mkfile
was never updated to reflect the changes.
All other files are accounted for:
% cd /sys/man
% for(i in TS EQ PS G1) echo $i `{grep -l '^\.'$i ?/[0-9a-z]*}
TS 1/tbl
EQ 1/eqn 3/usb
PS 1/pic
G1 1/grap
%
Since we now store /dist/plan9front in git, the
initial assumption that the owner of the repo
is the person touching it is not always true.
This change gives us a better heuristic for the
file permissions we should have in the files we
copy around, basing it off of the permissions of
the .git directory.
For 64-bit architectures, the a.out header has the HDR_MAGIC flag set
in the magic and is expanded by 8 bytes containing the 64-bit virtual
address of the programs entry point. While Exec.entry contains physical
address for kernel images.
Our sysexec() would always use Exec.entry, even for 64-bit a.out binaries,
which worked because PADDR(entry) == entry for userspace pointers.
This change fixes it, having the kernel use the 64-bit entry point
and document the behaviour in the manpage.
games/dmid uses the same sample rate as the chip for music, but other
applications do not. opl3 and its older version opl2 (not in 9front)
read an input stream of commands in basically IMF format, something
used in other id Software games and some others, which assumes a
given input sampling rate: 700 Hz for Wolfenstein 3D music, 560 Hz
for Commander Keen, 60 Hz for Ultima 6, etc.
The opl3 emulation on the other hand is not really intended to run at
a sampling rate different that the chip's 49.716 kHz sampling rate.
Previously, we assumed it runs at 44.1 kHz and just used the input
rate as a divisor to get the number of samples per delay tic.
From what I understand, the correct way to use it for accurate
emulation is to run the opl chip emulator at its intended sampling
frequency, then downsample to 44.1 kHz. This means better output
but more code. The alternative is to basically do the same as
before rev 8433, except with no buffering, but at accuracy/quality
loss. This change implements the former and just forks pcmconv to
deal with resampling.
Now that we have these new functions,
we can also make them return an error
instead of calling sysfatal() like
postmountsrv().
Remove the confusing Srv.srvfd, as it
is only temporarily used and return
it from postsrv() instead.
To use srvrease()/srvaquire() we need to have a way to spawn
new processes to handle the service loop. This functionality
was provided by the internal _forker() function which was
eigther rfork or libthread based implementation depending on
if postmountsrv() or threadpostmountsrv() where called.
For servers who want to use srv() directly, _forker would not
be initialized so srvrelease() could not be used.
To untangle this, we get rid of the global _forker handler
and put the handler in the Srv structure. Which will get
initialized (when nil) to eigther srvforker() or threadsrvforker()
depending on if the thread or non-thread entry points where used.
For symmetry, we provde new threadsrv() and threadpostsrv()
functions which handle the default initialization of Srv.forker.
This also allows a user to provide his own forker function,
maybe to conserve stack space.
To avoid dead code, we put each of these function in their
own object file. Note, this also allows a user to define its
own srvforker() symbol.
this fixes real-time applications.
-n previously specified a rate divisor rather than the rate itself,
which was used for specific applications outside of 9front. instead,
just set the rate directly, more useful and straightforward.
This patch adds dirmodefmt from fcall.h to pretty-print file
permissions, similarly to ls -l. I didn't notice any performance
degradation.
I hope no-one relied on the old behaviour.
i have found one bug. when i put glenda in a position like this
i somehow win, but the glenda can escape from there.
in addition, i have changed the games manpage to include more info about glendy.