libdraw was attempting to bind '#i' and '#m' to /dev when it could not find
/dev/mouse or /dev/draw. a library shouldnt be that clever and do namespace
manipulations on behalf of the caller. so instead, we setup the graphics
environment in screenrc on boot time.
instead of trying to make rio not change the window image too fast
and give the client some time to attach it (which turns out to be
impossible), we acknowledge that there is a race and just retry
the window reattach as long as the winname keeps changing in
gengetwindow().