SSL is implemented by devssl. It's extremely
obsolete by now, and is not used anywhere but
cpu, import, and oexportfs.
This change strips out the devssl bits, but
does not (yet) remove the code from libsec.
g(1): sync filetypes list
the file types list in the 'g' manual was out of date.
this change synchronizes and sorts them.
it looks like the .B macro only accepts 6 args or less,
so observe that limit.
remove old /sys/src/games/nes/joynes in favor of joy(1).
joy(1) has more buttons for the other emulators; there is
no longer a significance in the order of the keys.
document nusb/joy, add information in each emulator manpage.
games/dmid uses the same sample rate as the chip for music, but other
applications do not. opl3 and its older version opl2 (not in 9front)
read an input stream of commands in basically IMF format, something
used in other id Software games and some others, which assumes a
given input sampling rate: 700 Hz for Wolfenstein 3D music, 560 Hz
for Commander Keen, 60 Hz for Ultima 6, etc.
The opl3 emulation on the other hand is not really intended to run at
a sampling rate different that the chip's 49.716 kHz sampling rate.
Previously, we assumed it runs at 44.1 kHz and just used the input
rate as a divisor to get the number of samples per delay tic.
From what I understand, the correct way to use it for accurate
emulation is to run the opl chip emulator at its intended sampling
frequency, then downsample to 44.1 kHz. This means better output
but more code. The alternative is to basically do the same as
before rev 8433, except with no buffering, but at accuracy/quality
loss. This change implements the former and just forks pcmconv to
deal with resampling.
this fixes real-time applications.
-n previously specified a rate divisor rather than the rate itself,
which was used for specific applications outside of 9front. instead,
just set the rate directly, more useful and straightforward.
This patch adds dirmodefmt from fcall.h to pretty-print file
permissions, similarly to ls -l. I didn't notice any performance
degradation.
I hope no-one relied on the old behaviour.
i have found one bug. when i put glenda in a position like this
i somehow win, but the glenda can escape from there.
in addition, i have changed the games manpage to include more info about glendy.
The old parser code was rubbish and only worked for trivial
expressions. The new code properly handles complex expressions,
including short circuit evaluation.
As such, the BUGS section has been removed from the test(1) man page.
The description of an unimplemented feature has also been removed.