when a replicated source image with a clipr with clipr.min > Pt(0, 0),
drawclip() would properly translate the src->clipr on the dstr
but then clamp the source rectangle back on src->r.
while traversing down multiple layers, this would cause the translation to
be applied multiple times to the dst rectangle giving the wrong image result.
this change adds a new drawclipnorepl() function that avoids the clamping
of source and mask rectangles to src->r and mask->r. this is then used in
libmemlayer.
the final memimagedraw() call will call drawclip() which will do the final
claming.
a testcase is provided:
#include <u.h>
#include <libc.h>
#include <draw.h>
Image *blue;
Image *red;
void
main(int, char *argv[])
{
Image *i;
if(initdraw(nil, nil, argv[0]) < 0)
sysfatal("initdraw: %r");
i = allocimage(display, screen->r, screen->chan, 1, DWhite);
red = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DRed);
blue = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DPaleblue);
replclipr(red, 1, Rect(10, 10, 110, 110));
replclipr(blue, 1, Rect(11, 11, 111, 111));
/* draw on non-layer, works correctly */
draw(i, i->r, red, nil, ZP);
draw(i, i->r, blue, nil, ZP);
draw(screen, screen->r, i, nil, i->r.min);
flushimage(display, 1);
/* draw on (screen) layer is too far to the right */
draw(screen, screen->r, red, nil, ZP);
draw(screen, screen->r, blue, nil, ZP);
flushimage(display, 1);
for(;;){
sleep(1000);
}
}