The swcursor used a 32x32 image for saving/restoring
screen contents for no reason.
Add a doflush argument to swcursorhide(), so that
disabling software cursor with a double buffered
softscreen is properly hidden. The doflush parameter
should be set to 0 in all other cases as swcursordraw()
will flushes both (current and previours) locations.
Make sure swcursorinit() and swcursorhide() clear the
visibility flag, even when gscreen is nil.
Remove the cursor locking and just do everything within
the drawlock. All cursor functions such as curson(),
cursoff() and setcursor() will be called drawlock
locked. This also means &cursor can be read.
Fix devmouse cursor reads and writes. We now have the
global cursor variable that is only modified under
the drawlock. So copy under drawlock.
Move the pc software cursor implementation into vgasoft
driver, so screen.c does not need to handle it as
a special case.
Remove unused functions such as drawhasclients().
all screen implementations use a Memimage* internally
for the framebuffer, so we can return a shared reference
to its Memdata structure in attachscreen() instead of
a framebuffer data pointer.
this eleminates the softscreen == 0xa110c hack as we
always use shared Memdata* now.
devmouse controls the screen blanking timeout, so move the
code there avoiding cross calls between modules. the only
function that needs to be provided is blankscreen(), which
gets called with drawlock locked.
the blank timeout is set thru /dev/mousectl now, so kernels
without devvga can set it.
blanking now only happens while /dev/mouse is read. so this
avoids accidentally blanking the screen on cpu servers that
do not have a mouse to unblank it.
when user does read of exactly 12*12 bytes on draw
ctl file, the snprint() adds one more \0 byte writing
beyond the user buffer and corrupting memory.
fix this by not snprint()ing the final space and add
it manually.